The Enigma Jewel // Locus of Enlightenment is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
The Enigma Jewel enters tapped.: Add
. Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities
(
, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
How it works : The Enigma Jewel // Locus of Enlightenment
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Craft abilities are activated abilities. You can spend mana from The Enigma Jewel's activated ability to activate its own craft ability, for example.
No other card is named in this ruling.
- #2· Wizards of the Coast
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text.
No other card is named in this ruling.
- #3· Wizards of the Coast
Locus of Enlightenment has only the activated abilities of the exiled cards used to craft it. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
No other card is named in this ruling.
- #4· Wizards of the Coast
If an activated ability of an exiled card used to craft Locus of Enlightenment references the card it's printed on by name, treat Locus of Enlightenment's version of that ability as though it referenced Locus of Enlightenment instead.
No other card is named in this ruling.
- #5· Wizards of the Coast
The "only once each turn" restriction applies to each ability individually, even if multiples of the same card were exiled to craft Locus of Enlightenment. For example, if two of the same card were exiled to craft Locus of Enlightenment, it will have two instances of each of that card's activated abilities. Each of those abilities may be activated once each turn.
No other card is named in this ruling.
- #6· Wizards of the Coast
An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
No other card is named in this ruling.
- #7· Wizards of the Coast
The copy of the activated ability created by Locus of Enlightenment's triggered ability resolves before the original ability.
No other card is named in this ruling.
- #8· Wizards of the Coast
The copy is created on the stack, so it's not "activated." Abilities that trigger when a player activates an ability (such as Locus of Enlightenment's own triggered ability) won't trigger.
No other card is named in this ruling.
- #9· Wizards of the Coast
If the ability that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
No other card is named in this ruling.
- #10· Wizards of the Coast
If the ability that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
No other card is named in this ruling.
- #11· Wizards of the Coast
If the ability has damage divided as it was put onto the stack, the division can't be changed, although the targets receiving that damage still can. The same is true of abilities that distribute counters.
No other card is named in this ruling.
- #12· Wizards of the Coast
Any choices made when the ability resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.
No other card is named in this ruling.
- #13· Wizards of the Coast
The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them.
No other card is named in this ruling.
- #14· Wizards of the Coast
The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)
No other card is named in this ruling.
- #15· Wizards of the Coast
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
No other card is named in this ruling.
- #16· Wizards of the Coast
You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.
No other card is named in this ruling.
- #17· Wizards of the Coast
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
The Enigma Jewel // Locus of Enlightenment + Basalt Monolith
- 1Activate Basalt Monolith's first ability by tapping it, adding
- 2Activate Basalt Monolith's second ability by paying
- 3Locus of Enlightenment triggers, untapping Basalt Monolith
- 4Holding priority, activate Basalt Monolith by tapping it, adding
- 5Resolve Basalt Monolith's ability from step 2, untapping it.
- 6Repeat
The Enigma Jewel // Locus of Enlightenment + Aphetto Alchemist
- 1Activate Aphetto Alchemist by tapping it, targeting itself.
- 2Locus of Enlightenment triggers, copying Aphetto Alchemist's ability targeting any other creature or artifact.
- 3Resolve both Aphetto Alchemist abilities, untapping it and the other targeted creature or artifact.
- 4Repeat.
Voltaic Key + The Enigma Jewel // Locus of Enlightenment + Sol Ring
- 1Activate Sol Ring by tapping it, adding
.
- 2Activate Voltaic Key by paying
and tapping it, targeting Sol Ring.
- 3Locus of Enlightenment triggers, copying Voltaic Key's ability, targeting Voltaic Key.
- 4Resolve both Voltaic Key abilities, untapping it and Sol Ring.
- 5Repeat.
The Enigma Jewel // Locus of Enlightenment + Grim Monolith
- 1Activate Grim Monolith's first ability by tapping it, adding
- 2Activate Grim Monolith's second ability by paying
- 3Locus of Enlightenment triggers, untapping Grim Monolith
- 4Holding priority, activate Grim Monolith by tapping it, adding
- 5Resolve Grim Monolith's ability from step 2, untapping it.
- 6Repeat
The Enigma Jewel // Locus of Enlightenment + Magistrate's Scepter
- 1Activate Locus of Enlightenment using the Spacecraft's station ability by tapping a creature with power 1 or greater.
- 2Locus of Enlightenment triggers, copying its ability from step 1.
- 3Resolve both Locus of Enlightenment abilities, putting a number of charge counters on it equal to twice the tapped creature's power.
- 4If needed, repeat from step 1 until Locus of Enlightenment has three or more charge counters on it.
- 5Activate Locus of Enlightenment using Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 6Repeat each turn.
Voltaic Key + The Enigma Jewel // Locus of Enlightenment + Thran Dynamo
- 1Activate Thran Dynamo by tapping it, adding
- 2Activate Voltaic Key by paying
and tapping it, targeting Thran Dynamo.
- 3Locus of Enlightenment triggers, copying Voltaic Key's ability, targeting Voltaic Key.
- 4Resolve both Voltaic Key abilities, untapping it and Thran Dynamo.
- 5Repeat.
Voltaic Key + The Enigma Jewel // Locus of Enlightenment + Mana Vault
- 1Activate Mana Vault by tapping it, adding
- 2Activate Voltaic Key by paying
and tapping it, targeting Mana Vault.
- 3Locus of Enlightenment triggers, copying Voltaic Key's ability, targeting Voltaic Key.
- 4Resolve both Voltaic Key abilities, untapping it and Mana Vault.
- 5Repeat.
Voltaic Key + The Enigma Jewel // Locus of Enlightenment + Everflowing Chalice
- 1Activate Everflowing Chalice by tapping it, adding at least
.
- 2Activate Voltaic Key by paying
and tapping it, targeting Everflowing Chalice.
- 3Locus of Enlightenment triggers, copying Voltaic Key's ability, targeting Voltaic Key.
- 4Resolve both Voltaic Key abilities, untapping it and Everflowing Chalice.
- 5Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with The Enigma Jewel // Locus of Enlightenment
No archived Top 8 deck with this card yet.












