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Rules guide · Sorcery

Time WalkHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Vintage Masters· June 16, 2014
Carte Magic Time Walk

Time Walk is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Take an extra turn after this one.

How it works : Time Walk

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Kiki-Jiki, Mirror Breaker
+Izzet Chronarch
+Time Walk
#1

Kiki-Jiki, Mirror Breaker + Izzet Chronarch + Time Walk

Infinite turnsLock
  1. 1Cast Time Walk by paying {1}{U}, causing you to take an extra turn.
  2. 2Activate Kiki-Jiki by tapping it, creating a token copy of Izzet Chronarch with haste.
  3. 3The token copy of Izzet Chronarch enters the battlefield, returning Time Walk from your graveyard to your hand.
  4. 4Repeat each turn.
The Tenth Doctor
+Taigam, Master Opportunist
+Time Walk
#2

The Tenth Doctor + Taigam, Master Opportunist + Time Walk

Infinite turnsLock
  1. 1Cast the self-suspending card by paying its mana cost if its in your hand, or any other spell otherwise if you have not cast a spell this turn.
  2. 2Cast Time Walk by paying its mana cost.
  3. 3Taigam triggers, copying Time Walk and then exiling it with four time counters on it and giving it suspend.
  4. 4Resolve the copy of Time Walk, causing you to take an extra turn after this one.
  5. 5Move to your next turn. At the beginning of that turn's upkeep, Time Walk and the self-suspending card's suspend abilities trigger, removing a time counter from each of them.
  6. 6Activate The Tenth Doctor by paying {7}, removing three time counters from Time Walk and the self-suspending card, triggering their suspend abilities.
  7. 7Resolve the self-suspending card's suspend trigger, causing you to cast it from exile without paying its mana cost, and eventually exile it with time counters on it.
  8. 8Resolve the Time Walk's suspend trigger, causing you to cast it from exile without paying its mana cost.
Mystic Sanctuary
+Dust Bowl
+Crucible of Worlds
+Time Walk
#3

Mystic Sanctuary + Dust Bowl + Crucible of Worlds + Time Walk

Skip your draw stepsNear-infinite turnsLock
  1. 1Cast Time Walk by paying its mana cost, causing you to take an extra turn after this one.
  2. 2Activate Dust Bowl by paying {3}, tapping it and sacrificing Mystic Sanctuary, destroying a nonbasic land.
  3. 3Play Mystic Sanctuary from your graveyard.
  4. 4When Mystic Sanctuary enters untapped, it triggers, putting Time Walk from your graveyard onto the top of your library.
  5. 5Move to your next turn, drawing Time Walk during your draw step.
  6. 6Repeat.
Progenitor Mimic
+Mnemonic Wall
+Time Walk
#4

Progenitor Mimic + Mnemonic Wall + Time Walk

Infinite turnsLock
  1. 1Cast Time Walk by paying its mana cost, taking an extra turn after this one.
  2. 2At the beginning of your next upkeep, Progenitor Mimic triggers, creating a token copy of Mnemonic Wall.
  3. 3When the token Mnemonic Wall enters the battlefield, it triggers itself, returning Time Walk from your graveyard to your hand.
  4. 4Repeat.
Kiki-Jiki, Mirror Breaker
+Mnemonic Wall
+Time Walk
#5

Kiki-Jiki, Mirror Breaker + Mnemonic Wall + Time Walk

Infinite turnsLock
  1. 1Cast Time Walk by paying {1}{U}, causing you to take an extra turn.
  2. 2Activate Kiki-Jiki by tapping it, creating a token copy of Mnemonic Wall with haste.
  3. 3The token copy of Mnemonic Wall enters the battlefield, returning Time Walk from your graveyard to your hand.
  4. 4Repeat each turn.
Ephemerate
+Possessed Skaab
+Time Walk
#6

Ephemerate + Possessed Skaab + Time Walk

Infinite turnsLock
  1. 1Cast Time Walk by paying its mana cost, causing you to take an extra turn after this one.
  2. 2Cast Ephemerate by paying {W}, blinking Possessed Skaab and exiling Ephemerate.
  3. 3When Possessed Skaab enters, it triggers, returning Time Walk from your graveyard to your hand.
  4. 4Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost.
  5. 5Resolve Ephemerate, blinking Possessed Skaab.
  6. 6When Possessed Skaab enters, it triggers, returning Ephemerate from your graveyard to your hand.
  7. 7Repeat.
Progenitor Mimic
+Skullwinder
+Time Walk
#7

Progenitor Mimic + Skullwinder + Time Walk

Infinite turnsLock
  1. 1Cast Time Walk by paying its mana cost, taking an extra turn after this one.
  2. 2At the beginning of your next upkeep, Progenitor Mimic triggers, creating a token copy of Skullwinder.
  3. 3When the token Skullwinder enters the battlefield, it triggers itself, returning Time Walk from your graveyard to your hand.
  4. 4Repeat.
Scholar of the Ages
+Flicker of Fate
+Time Walk
#8

Scholar of the Ages + Flicker of Fate + Time Walk

Infinite turnsLock
  1. 1Cast Time Walk by paying its mana cost, taking an extra turn.
  2. 2Cast Flicker of Fate by paying its mana cost, blinking Scholar of the Ages.
  3. 3When Scholar of the Ages enters the battlefield, it triggers, returning Time Walk and Flicker of Fate from your graveyard to your hand.
  4. 4Repeat each turn.
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