Turntimber Symbiosis // Turntimber, Serpentine Wood is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. As this land enters, you may pay 3 life. If you don't, it enters tapped.: Add
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Complete guide
Turntimber Symbiosis is a powerful mythic rare from Zendikar Rising that showcases the versatility of Modal Double-Faced Cards. Whether you need a massive creature to end the game or a land to stay on curve, this card ensures your deck remains consistent and explosive.
The Mechanics of Symbiosis
The front face is a high-cost sorcery that digs seven cards deep into your library to cheat a creature onto the battlefield. If the creature you find is a small utility creature with a mana value of 3 or less, it receives three +1/+1 counters to ensure it remains a threat. The back face, Turntimber, Serpentine Wood, is a land that can enter untapped if you are willing to pay 3 life.
Step-by-Step Resolution
First, you cast the spell for seven mana. Upon resolution, you look at the top seven cards of your library. You may choose one creature card from those seven; if you don't choose one, or if there are no creatures, all seven cards go to the bottom of your library in a random order. If you do choose a creature, check its mana value while it is still in the library. If it is 3 or less, it enters the battlefield with three additional +1/+1 counters. Finally, put the remaining cards on the bottom of your library in a random order.
Common Mistakes to Avoid
Remember that in any zone other than the stack or the battlefield, only the front face (the sorcery) exists for the purposes of mana value and card type. You cannot search for this card with an effect that finds a land, even though the back face is one. Additionally, if you select a creature with {X} in its mana cost, X is always treated as 0 while in the library, meaning it will likely receive the three +1/+1 counters.
When to Play It
You should play the land side early if your hand lacks mana sources or if you have no realistic way to reach seven mana. However, in the late game, the sorcery side acts as a top-deck savior that can find a game-winning threat or turn a small utility creature into a significant blocker or attacker.
Interaction examples
If you cast Rishkar's Expertise, you can only cast a spell with mana value 5 or less from your hand. Since Turntimber Symbiosis has a mana value of 7 in your hand, you cannot cast the sorcery side for free using the Expertise's second ability.
If you use Turntimber Symbiosis to put a green creature onto the battlefield, that creature is colored. If an opponent later casts All Is Dust, you will be forced to sacrifice that creature. However, if you chose to play the back face, Turntimber, Serpentine Wood, it is a colorless land and would remain on the battlefield.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Turntimber Symbiosis // Turntimber, Serpentine Wood
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
No other card is named in this ruling.
- #4· Wizards of the Coast
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
No other card is named in this ruling.
- #5· Wizards of the Coast
Use the mana value of the creature card as it exists in your library to determine whether it receives +1/+1 counters, ignoring any replacement effects (such as that of Glasspool Mimic) that will change its mana value once it's on the battlefield.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a card in a player's library has
in its mana cost, X is considered to be 0.
No other card is named in this ruling.
- #7· Wizards of the Coast
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
No other card is named in this ruling.
- #8· Wizards of the Coast
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
No other card is named in this ruling.
- #9· Wizards of the Coast
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
No other card is named in this ruling.
- #10· Wizards of the Coast
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
No other card is named in this ruling.
- #11· Wizards of the Coast
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
No other card is named in this ruling.
Legal formats
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Meta decks with Turntimber Symbiosis // Turntimber, Serpentine Wood
No archived Top 8 deck with this card yet.



Rishkar's Expertise
All Is Dust