Turret Ogre is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Reach (This creature can block creatures with flying.) When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
How it works : Turret Ogre
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you don't control another creature with power 4 or greater immediately after Turret Ogre enters the battlefield, its ability doesn't trigger, even if you can raise a creature's power right away. If you control no other creature with power 4 or greater as the ability resolves, nothing happens. These don't have to be the same creature, though.
No other card is named in this ruling.
- #2· Wizards of the Coast
Turret Ogre's ability doesn't deal more than 2 damage to each opponent if you control more than one other creature with power 4 or greater.
No other card is named in this ruling.
- #3· Wizards of the Coast
In a Two-Headed Giant game, Turret Ogre's ability causes the opposing team to lose 4 life.
No other card is named in this ruling.
Legal formats
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Meta decks with Turret Ogre
No archived Top 8 deck with this card yet.




