Turtle Blimp is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Flying When this Vehicle enters, create a 2/2 red Mutant creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
How it works : Turtle Blimp
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Nim Deathmantle + Ashnod's Altar + Turtle Blimp
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
- 1Cast Turtle Blimp by paying
.
- 2When Turtle Blimp enters, it triggers, creating a 2/2 Mutant creature token.
- 3Activate Turtle Blimp's crew ability by tapping the Mutant, causing Turtle Blimp to become a creature until end of turn.
- 4Activate Ashnod's Altar twice by sacrificing the Mutant and Turtle Blimp, adding
.
- 5When Turtle Blimp dies, Nim Deathmantle triggers, causing you to pay
to return Turtle Blimp from your graveyard to the battlefield.
- 6Repeat from step 2.
Related cards and tokens
03
Legal formats
standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
Commentaires
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Meta decks with Turtle Blimp
No archived Top 8 deck with this card yet.






