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Turntimber SowerHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Outlaws of Thunder Junction Commander· April 19, 2024
Carte Magic Turntimber Sower

Turntimber Sower is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.

Complete guide

Turntimber Sower is a versatile Elf Druid that bridges the gap between your graveyard and the battlefield. By turning fallen lands into fresh life and recycling your resources, it ensures your botanical engine never stops growing. Whether you are discarding, milling, or sacrificing lands, this creature provides the utility needed to maintain momentum.

Creating a Garden

The first ability of Turntimber Sower is a triggered ability that watches for land cards entering your graveyard from anywhere. This includes lands destroyed on the battlefield, discarded from your hand, or milled from your library. Note that this is a 'one or more' trigger; if three lands are destroyed by a single spell, you only create one 0/1 green Plant creature token.

Recycling the Land

The second ability is an activated ability that costs one green mana and the sacrifice of three creatures. In exchange, you return a target land card from your graveyard to your hand. Because the Plant tokens created by its first ability are creatures, you can often use the very tokens the Sower generated to fuel this recursion, allowing you to reclaim powerful utility lands or ensure you never miss a land drop.

Strategic Timing

To maximize Turntimber Sower, you should aim to trigger its token generation every turn. Since the ability triggers 'from anywhere,' you can use fetch lands or discard outlets to generate blockers during an opponent's turn. Remember that Turntimber Sower can be one of the three creatures sacrificed to pay for its own activated ability if necessary.

Interaction examples

Generating Tokens

If a land you control is destroyed, Turntimber Sower sees the land card hit the graveyard and its ability triggers. Once the trigger resolves, you put a 0/1 green Plant creature token onto the battlefield. This provides a defensive blocker or fodder for future abilities.

Recycling Sacrificed Creatures

If you sacrifice Sakura-Tribe Elder to search for a basic land, the Elder goes to the graveyard. Later, if a land card enters your graveyard, Turntimber Sower creates a Plant. You can then spend one green mana and sacrifice the Plant, the Turntimber Sower itself, and another creature to return a land card to your hand, though sacrificing the Sower means you won't get more tokens until you play another one.

Managing Multiple Land Deaths

If an opponent plays a spell that destroys both your Solemn Simulacrum and two of your lands simultaneously, Turntimber Sower's ability triggers only once because the lands entered the graveyard at the same time. You will receive one Plant token. You can then use the Solemn Simulacrum's death trigger to draw a card, potentially finding another land to keep the cycle going.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Turntimber Sower

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If multiple land cards are put into your graveyard at once, Turntimber Sower's first ability triggers only once. This could happen because an effect put them there from your library at once, or because they were destroyed at the same time (such as two land creatures that were dealt lethal combat damage), for example.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Turntimber Sower
+Worm Harvest
+Phyrexian Altar
#1

Turntimber Sower + Worm Harvest + Phyrexian Altar

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggers
  1. 1Cast Worm Harvest from your graveyard for its retrace cost by paying {2}{B/G}{B/G}{B/G} and discarding a land card, creating a 1/1 Worm creature token for each land card in your graveyard.
  2. 2Activate Phyrexian Altar six times by discarding six Worms, adding {2}{B/G}{B/G}{B/G}{G}.
  3. 3Activate Turntimber Sower by paying {G} and sacrificing three Worms, returning a land card from your graveyard to your hand.
  4. 4Repeat.
  5. 5If you have at least ten land cards in your graveyard as Worm Harvest resolves, this combo nets infinite creature tokens and mana.
Six
+Turntimber Sower
+Tangleroot
+Doubling Season
#2

Six + Turntimber Sower + Tangleroot + Doubling Season

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast the creature with mana cost {0} from your graveyard for its retrace cost by discarding a land card.
  2. 2Tangleroot and Turntimber Sower trigger.
  3. 3Resolve the Tangleroot trigger, adding {G}.
  4. 4Resolve the Turntimber Sower trigger, creating two 0/1 Plant creature tokens.
  5. 5Activate Turntimber Sower by paying {G}, sacrificing the {0} cost creature and sacrificing the two Plants, returning a land card from your graveyard to your hand.
  6. 6Repeat.
Six
+Turntimber Sower
+Tangleroot
+Parallel Lives
#3

Six + Turntimber Sower + Tangleroot + Parallel Lives

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast the creature with mana cost {0} from your graveyard for its retrace cost by discarding a land card.
  2. 2Tangleroot and Turntimber Sower trigger.
  3. 3Resolve the Tangleroot trigger, adding {G}.
  4. 4Resolve the Turntimber Sower trigger, creating two 0/1 Plant creature tokens.
  5. 5Activate Turntimber Sower by paying {G}, sacrificing the {0} cost creature and sacrificing the two Plants, returning a land card from your graveyard to your hand.
  6. 6Repeat.
Turntimber Sower
+Sokenzan, Crucible of Defiance
+Phyrexian Altar
+Doubling Season
#4

Turntimber Sower + Sokenzan, Crucible of Defiance + Phyrexian Altar + Doubling Season

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Sokenzan's second ability by paying {R} and discarding it.
  2. 2Turntimber Sower triggers, creating two 0/1 Plant creature tokens.
  3. 3Resolve the Sokenzan ability, creating four 1/1 Spirit creature tokens.
  4. 4Activate Phyrexian Altar by sacrificing two creatures, adding {R}{G}.
  5. 5Activate Turntimber Sower by paying {G} and sacrificing three creatures, returning Sokenzan from your graveyard to your hand.
  6. 6Repeat.
Six
+Turntimber Sower
+Tangleroot
+Primal Vigor
#5

Six + Turntimber Sower + Tangleroot + Primal Vigor

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast the creature with mana cost {0} from your graveyard for its retrace cost by discarding a land card.
  2. 2Tangleroot and Turntimber Sower trigger.
  3. 3Resolve the Tangleroot trigger, adding {G}.
  4. 4Resolve the Turntimber Sower trigger, creating two 0/1 Plant creature tokens.
  5. 5Activate Turntimber Sower by paying {G}, sacrificing the {0} cost creature and sacrificing the two Plants, returning a land card from your graveyard to your hand.
  6. 6Repeat.
Turntimber Sower
+Sokenzan, Crucible of Defiance
+Phyrexian Altar
+Primal Vigor
#6

Turntimber Sower + Sokenzan, Crucible of Defiance + Phyrexian Altar + Primal Vigor

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Sokenzan's second ability by paying {R} and discarding it.
  2. 2Turntimber Sower triggers, creating two 0/1 Plant creature tokens.
  3. 3Resolve the Sokenzan ability, creating four 1/1 Spirit creature tokens.
  4. 4Activate Phyrexian Altar by sacrificing two creatures, adding {R}{G}.
  5. 5Activate Turntimber Sower by paying {G} and sacrificing three creatures, returning Sokenzan from your graveyard to your hand.
  6. 6Repeat.
Six
+Turntimber Sower
+Tangleroot
+Anointed Procession
#7

Six + Turntimber Sower + Tangleroot + Anointed Procession

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast the creature with mana cost {0} from your graveyard for its retrace cost by discarding a land card.
  2. 2Tangleroot and Turntimber Sower trigger.
  3. 3Resolve the Tangleroot trigger, adding {G}.
  4. 4Resolve the Turntimber Sower trigger, creating two 0/1 Plant creature tokens.
  5. 5Activate Turntimber Sower by paying {G}, sacrificing the {0} cost creature and sacrificing the two Plants, returning a land card from your graveyard to your hand.
  6. 6Repeat.
Turntimber Sower
+Sokenzan, Crucible of Defiance
+Phyrexian Altar
+Chatterfang, Squirrel General
#8

Turntimber Sower + Sokenzan, Crucible of Defiance + Phyrexian Altar + Chatterfang, Squirrel General

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Sokenzan's second ability by paying {R} and discarding it.
  2. 2Turntimber Sower triggers, creating a 0/1 Plant and a 1/1 Squirrel creature token.
  3. 3Resolve the Sokenzan ability, creating two 1/1 Spirit and two 1/1 Squirrel creature tokens.
  4. 4Activate Phyrexian Altar by sacrificing two creatures, adding {R}{G}.
  5. 5Activate Turntimber Sower by paying {G} and sacrificing three creatures, returning Sokenzan from your graveyard to your hand.
  6. 6Repeat.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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