Vibrant Cityscape is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Complete guide
Vibrant Cityscape is a flexible utility land designed to ensure your mana base stays consistent throughout the game. By exchanging itself for any basic land in your deck, it helps you find the specific colors you need to cast your most powerful spells.
What It Does
Vibrant Cityscape is a nonbasic land that functions as a 'fetch land.' It does not produce mana directly. Instead, you pay the cost of tapping it and sacrificing it to search your library for a basic land card—such as a Plains, Island, Swamp, Mountain, or Forest—and put that card directly onto the battlefield tapped.
Step-by-Step Resolution
First, you activate the ability by tapping Vibrant Cityscape and moving it from the battlefield to your graveyard. This puts the ability on the stack. When the ability resolves, you search your library for a basic land card. You must put that land onto the battlefield in the tapped position, regardless of its own abilities. Finally, you shuffle your library to ensure the remaining cards are randomized.
Common Mistakes
One common error is attempting to find nonbasic lands like Command Tower or Exotic Orchard; Vibrant Cityscape can only find cards with the 'Basic' supertype. Additionally, remember that because the searched land enters the battlefield tapped, you cannot use it for mana on the same turn you fetch it unless you have an effect that untaps it.
When to Play It
Vibrant Cityscape is best played in multi-color decks where you might be missing a specific color of mana. It is also useful in decks that trigger 'Landfall' abilities or decks that care about having specific land cards in the graveyard for later recursion.
Interaction examples
If you have a hand full of blue spells but only control Mountains, you can tap and sacrifice Vibrant Cityscape to search your library for an Island. The Island enters tapped, but on your next turn, you will have the blue mana required to cast your spells.
When resolving Vibrant Cityscape's ability, you look through your library and see Command Tower. Even though Command Tower is a land that provides mana, it lacks the 'Basic' supertype. You must pass over it and instead choose a standard basic land like a Forest or Plains.
You control Exotic Orchard and Vibrant Cityscape. If your opponent controls only Wastes, your Exotic Orchard can only produce colorless mana. To get a specific colored mana source, you can sacrifice Vibrant Cityscape to find a basic Mountain, ensuring you have red mana available for future turns regardless of what your opponent controls.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Vibrant Cityscape
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Tifa Lockhart + Scale Up + Vibrant Cityscape
- 1Cast Scale Up by paying
, targeting Tifa.
- 2Play Vibrant Cityscape.
- 3When Vibrant Cityscape enters, Tifa triggers, doubling its power until end of turn.
- 4Activate Vibrant Cityscape by tapping and sacrificing it, searching your library for an applicable land and putting it onto the battlefield.
- 5When the land enters, Tifa triggers, doubling its power until end of turn
- 6Deal combat damage to an opponent using Tifa. That opponent loses the game due to being dealt 21 or more combat damage by your commander.
Kodama of the East Tree + Ghost Town + Tireless Provisioner + Vibrant Cityscape
- 1Fetch a land using Vibrant Cityscape.
- 2When the fetched land enters, Tireless Provisioner and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Tireless Provisioner trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Tireless Provisioner from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Scute Swarm + Vibrant Cityscape
- 1Fetch a land using Vibrant Cityscape.
- 2When the fetched land enters, Scute Swarm and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Scute Swarm trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Scute Swarm from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Rampaging Baloths + Vibrant Cityscape
- 1Fetch a land using Vibrant Cityscape.
- 2When the fetched land enters, Rampaging Baloths and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Rampaging Baloths trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Rampaging Baloths from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Springheart Nantuko + Vibrant Cityscape
- 1Fetch a land using Vibrant Cityscape.
- 2When the fetched land enters, Springheart Nantuko and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Springheart Nantuko trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Springheart Nantuko from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Tireless Tracker + Vibrant Cityscape
- 1Fetch a land using Vibrant Cityscape.
- 2When the fetched land enters, Tireless Tracker and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Tireless Tracker trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Tireless Tracker from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Omnath, Locus of Rage + Vibrant Cityscape
- 1Fetch a land using Vibrant Cityscape.
- 2When the fetched land enters, Omnath and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Omnath trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Omnath from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Zendikar's Roil + Vibrant Cityscape
- 1Fetch a land using Vibrant Cityscape.
- 2When the fetched land enters, Zendikar's Roil and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Zendikar's Roil trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Zendikar's Roil from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Legal formats
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Meta decks with Vibrant Cityscape
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard









