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Rules guide · Enchantment

Witness ProtectionHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Foundations· November 15, 2024
Carte Magic Witness Protection

Witness Protection is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

How it works : Witness Protection

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Witness Protection overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Effects that modify the creature's power and/or toughness, such as the effect of Giant Growth, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect instructs a player to choose a card name, that player may not name "Legitimate Businessperson," even if a creature currently has that name. (Don't worry, that doesn't make the business any less legitimate.)

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Medomai the Ageless
+Capsize
+Witness Protection
#1

Medomai the Ageless + Capsize + Witness Protection

LockInfinite turns
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2During your extra turn, cast Witness Protection by paying {U}, attaching it to Medomai.
  3. 3Declare Medomai as an attacker, as it does not have its restriction due to Witness Protection.
  4. 4Holding priority, cast Capsize with buyback by paying {4}{U}{U}, returning Witness Protection and Capsize to your hand.
  5. 5Repeat from step 1.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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Meta decks with Witness Protection

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Official source