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Wizard MentorHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Urza's Saga· October 12, 1998
Carte Magic Wizard Mentor

Wizard Mentor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Return this creature and target creature you control to their owner's hand.

How it works : Wizard Mentor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Can target itself.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Sneak Attack
+Wizard Mentor
+Priest of Urabrask
#1

Sneak Attack + Wizard Mentor + Priest of Urabrask

Infinite creature ETBInfinite creature LTBInfinite red mana
  1. 1Activate Sneak Attack by paying {R}, putting Priest of Urabraask from your hand onto the battlefield and giving it haste.
  2. 2When Priest of Urabrask enters the battlefield, it triggers, adding {R}{R}{R}.
  3. 3Activate Sneak Attack by paying {R}, putting Wizard Mentor from your hand onto the battlefield and giving it haste.
  4. 4Activate Wizard Mentor by tapping it, returning it and Priest of Urabrask from the battlefield to your hand.
  5. 5Repeat.
Wormfang Manta
+Scroll of Fate
+Wizard Mentor
#2

Wormfang Manta + Scroll of Fate + Wizard Mentor

Infinite turnsLock
  1. 1Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand.
  2. 2Pay {5}{U}{U} to turn Wormfang Manta face up.
  3. 3Activate Wizard Mentor by tapping it, returning itself and Wormfang Manta from the battlefield to your hand.
  4. 4Wormfang Manta's LTB ability triggers, creating an extra turn after this one.
  5. 5Cast Wizard Mentor by paying {2}{U}.
  6. 6Repeat.
Wizard Mentor
+Wormfang Manta
+Torpor Orb
#3

Wizard Mentor + Wormfang Manta + Torpor Orb

Infinite turnsLock
  1. 1During your precombat main phase, cast Wormfang Manta by paying {5}{U}{U}.
  2. 2Wormfang Manta's first ability does not trigger due to Torpor Orb.
  3. 3Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand.
  4. 4When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  5. 5Cast Wizard Mentor by paying {2}{U}.
  6. 6Repeat each turn.
Wizard Mentor
+Wormfang Manta
+Hushbringer
#4

Wizard Mentor + Wormfang Manta + Hushbringer

Infinite turnsLock
  1. 1During your precombat main phase, cast Wormfang Manta by paying {5}{U}{U}.
  2. 2Wormfang Manta's first ability does not trigger due to Hushbringer.
  3. 3Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand.
  4. 4When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  5. 5Cast Wizard Mentor by paying {2}{U}.
  6. 6Repeat each turn.
Wizard Mentor
+Wormfang Manta
+Tocatli Honor Guard
#5

Wizard Mentor + Wormfang Manta + Tocatli Honor Guard

Infinite turnsLock
  1. 1During your precombat main phase, cast Wormfang Manta by paying {5}{U}{U}.
  2. 2Wormfang Manta's first ability does not trigger due to Tocatli Honor Guard.
  3. 3Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand.
  4. 4When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  5. 5Cast Wizard Mentor by paying {2}{U}.
  6. 6Repeat each turn.
Wizard Mentor
+Wormfang Manta
+Hushwing Gryff
#6

Wizard Mentor + Wormfang Manta + Hushwing Gryff

Infinite turnsLock
  1. 1During your precombat main phase, cast Wormfang Manta by paying {5}{U}{U}.
  2. 2Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
  3. 3Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand.
  4. 4When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  5. 5Cast Wizard Mentor by paying {2}{U}.
  6. 6Repeat each turn.
Dockside Extortionist
+Wizard Mentor
+Samut, Tyrant Smasher
#7

Dockside Extortionist + Wizard Mentor + Samut, Tyrant Smasher

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Dockside Extortionist by paying {1}{R}.
  2. 2When Dockside Extortionist enters the battlefield, it triggers, creating at least five Treasure artifact tokens.
  3. 3Activate five Treasures by tapping and sacrificing them, adding {3}{U}{R}.
  4. 4Cast Wizard Mentor by paying {2}{U}.
  5. 5Activate Wizard Mentor by tapping it, returning it and Dockside Extortionist to your hand from the battlefield.
  6. 6Repeat.
  7. 7If opponents control at least six artifacts and/or enchantments, this combo nets infinite Treasure tokens.
Dockside Extortionist
+Wizard Mentor
+Tannuk, Steadfast Second
#8

Dockside Extortionist + Wizard Mentor + Tannuk, Steadfast Second

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Dockside Extortionist by paying {1}{R}.
  2. 2When Dockside Extortionist enters the battlefield, it triggers, creating at least five Treasure artifact tokens.
  3. 3Activate five Treasures by tapping and sacrificing them, adding {3}{U}{R}.
  4. 4Cast Wizard Mentor by paying {2}{U}.
  5. 5Activate Wizard Mentor by tapping it, returning it and Dockside Extortionist to your hand from the battlefield.
  6. 6Repeat.
  7. 7If opponents control at least six artifacts and/or enchantments, this combo nets infinite Treasure tokens.
03

Legal formats

legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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Meta decks with Wizard Mentor

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