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Rules guide · Legendary Creature

Zaffai, Thunder ConductorHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Commander 2021· April 23, 2021
Carte Magic Zaffai, Thunder Conductor

Zaffai, Thunder Conductor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai deals 10 damage to an opponent chosen at random.

How it works : Zaffai, Thunder Conductor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    "That spell's mana value" refers to the spell that caused the ability to trigger, not the card you look at when you scry.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the instant or sorcery spell has {X} in its mana cost, X is the value chosen for X as the spell was cast.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The wrong card name was inadvertently included in Zaffai's printed rules text. The text above is correct and the full name of the card is Zaffai, Thunder Conductor.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus's magecraft ability will trigger and you will draw a card.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Chain of Smog
+Zaffai, Thunder Conductor
#1

Chain of Smog + Zaffai, Thunder Conductor

Infinite magecraft triggersInfinite scry 1
  1. 1Cast Chain of Smog by paying {1}{B}, targeting yourself.
  2. 2Zaffai triggers, causing you to scry 1.
  3. 3Resolve Chain of Smog, causing you to discard two cards and copy Chain of Smog, targeting yourself.
  4. 4Repeat from step 2.
Chain of Acid
+Zaffai, Thunder Conductor
#2

Chain of Acid + Zaffai, Thunder Conductor

Infinite magecraft triggersInfinite scry 1
  1. 1Cast Chain of Acid by paying {3}{G}, targeting an indestructible noncreature permanent you control.
  2. 2Zaffai triggers, causing you to scry 1.
  3. 3Resolve Chain of Acid, destroying nothing and causing you to copy Chain of Acid, targeting an indestructible noncreature permanent you control.
  4. 4Repeat from step 2.
Zaffai, Thunder Conductor
+Dual Casting
+Intruder Alarm
#3

Zaffai, Thunder Conductor + Dual Casting + Intruder Alarm

Infinite copies of instant or sorcery spells you castInfinite creature tokensInfinite creature ETBInfinite magecraft triggers
  1. 1Cast any instant or sorcery with mana value five or greater by paying its mana cost.
  2. 2Zaffai triggers, causing you to scry 1 and create a 4/4 Elemental creature token.
  3. 3The Elemental enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. 4Activate all mana-producing creatures you control by tapping them, adding at least {R}.
  5. 5Activate the creature with Dual Casting attached by paying {R} and tapping it, copying the instant or sorcery spell you cast.
  6. 6Repeat from step 2.
The Tenth Doctor
+Mana Echoes
+Zaffai, Thunder Conductor
+Reality Strobe
#4

The Tenth Doctor + Mana Echoes + Zaffai, Thunder Conductor + Reality Strobe

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Reality Strobe.
  2. 2Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Zaffai triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Reality Strobe.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Zaffai, Thunder Conductor
+Arc Blade
#5

The Tenth Doctor + Mana Echoes + Zaffai, Thunder Conductor + Arc Blade

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite damage
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Arc Blade.
  2. 2Arc Blade triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Zaffai triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Arc Blade.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Zaffai, Thunder Conductor
+Inspiring Refrain
#6

The Tenth Doctor + Mana Echoes + Zaffai, Thunder Conductor + Inspiring Refrain

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite colorless mana
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Inspiring Refrain.
  2. 2Inspiring Refrain triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Zaffai triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Inspiring Refrain.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Zaffai, Thunder Conductor
+Charnel Serenade
#7

The Tenth Doctor + Mana Echoes + Zaffai, Thunder Conductor + Charnel Serenade

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Charnel Serenade.
  2. 2Charnel Serenade triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Zaffai triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Charnel Serenade.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Venture Forth
+Zaffai, Thunder Conductor
#8

The Tenth Doctor + Mana Echoes + Venture Forth + Zaffai, Thunder Conductor

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Venture Forth.
  2. 2Venture Forth triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Zaffai triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Venture Forth.
  6. 6Repeat.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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