Awaken the Woods is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Complete guide
Awaken the Woods is a powerful green sorcery that blurs the line between a ramp spell and an army-in-a-can. By spending X mana, you populate your battlefield with unique tokens that act as both creatures and mana-producing lands. This card offers incredible flexibility, scaling from a small utility play to a game-ending swarm.
What It Does
When you cast Awaken the Woods, you choose a value for X. Upon resolution, you create X 1/1 green Forest Dryad land creature tokens. These are not just creatures; they have the land type 'Forest,' which means they inherently have the ability '{T}: Add {G}.' Because they are also creatures, they are affected by summoning sickness, meaning you generally cannot tap them for mana the turn they arrive unless you have a way to give them haste.
Resolution Step by Step
First, you announce the spell and choose a value for X, paying {X}{G}{G}. Once the spell resolves, all X tokens enter the battlefield simultaneously. Any abilities that trigger whenever a creature enters the battlefield or whenever a land enters the battlefield will trigger for each token. If X is 5, you get five triggers for each 'landfall' permanent you control. Finally, the sorcery is put into your graveyard.
Common Mistakes
The most frequent error is forgetting that these tokens are lands. They do not count as 'casting a spell' for each token, but they do count as land cards entering the battlefield. Another common mistake is trying to tap them for mana immediately; even though they are lands, the fact that they are also creatures means the rules for summoning sickness apply. You cannot tap them for mana or attack with them until you begin a turn with them under your control.
When to Play It
Awaken the Woods is best played when you have a surplus of mana and want to establish a permanent resource advantage or a defensive wall. It is particularly devastating in 'Landfall' decks where creating multiple lands at once can trigger massive bonuses. It also serves as an excellent recovery tool after a board wipe, as it restarts your mana engine while providing blockers.
Interaction examples
While Cultivate helps you find basic lands from your library to ensure future land drops, Awaken the Woods creates new permanents directly on the battlefield. If you cast Awaken the Woods for X=2, you spend four mana to get two bodies and two future mana sources, whereas Cultivate spends three mana to put one land into play and one in your hand. Awaken the Woods scales much better into the late game.
Farseek searches for specific land types like Plains or Islands, but it cannot find the tokens created by Awaken the Woods because those tokens are on the battlefield, not in your library. However, since the tokens created by Awaken the Woods are Forests, any other card you play that refers to 'the number of Forests you control' will count every one of these Dryad tokens.
When Awaken the Woods resolves, it creates the Forest Dryad tokens. Each token is a 1/1 creature and a Forest land. This means they are susceptible to both creature removal (like board wipes) and land destruction. If an effect says 'Destroy all creatures,' your mana base provided by these tokens will be wiped out alongside your other units.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Awaken the Woods
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Awaken the Woods + Uyo, Silent Prophet + Concordant Crossroads
- 1Cast Awaken the Woods with X equal to 3 by paying
.
- 2Holding priority, activate Uyo by paying
and returning two lands you control to their owner's hand, copying Awaken the Woods.
- 3Resolve the copy of Awaken the Woods, creating three 1/1 Forest Dryad land creature tokens.
- 4Activate two Forest Dryads by tapping them, adding
.
- 5Repeat from step 2.
- 6Once you have infinite green mana and infinite land tokens, you may activate Uyo any number of times, targeting any number of instant or sorcery spells.
Xavier Sal, Infested Captain + Intruder Alarm + Avenger of Zendikar + Awaken the Woods
- 1Activate Xavier Sal by tapping it and removing a counter from a permanent you control, creating a token copy of the Forest Dryad token.
- 2When the Forest Dryad enters the battlefield, Intruder Alarm and Avenger of Zendikar trigger.
- 3Resolve the Avenger of Zendikar trigger, putting a counter on a creature you control.
- 4Resolve the Intruder Alarm trigger, untapping all creatures.
- 5Repeat.
Xavier Sal, Infested Captain + Intruder Alarm + Awaken the Woods + Bristly Bill, Spine Sower
- 1Activate Xavier Sal by tapping it and removing a counter from a permanent you control, creating a token copy of the Forest Dryad token.
- 2When the Forest Dryad enters the battlefield, Intruder Alarm and Bristly Bill trigger.
- 3Resolve the Bristly Bill trigger, putting a counter on a creature you control.
- 4Resolve the Intruder Alarm trigger, untapping all creatures.
- 5Repeat.
Xavier Sal, Infested Captain + Intruder Alarm + Nissa of Shadowed Boughs + Awaken the Woods
- 1Activate Xavier Sal by tapping it and removing a counter from a permanent you control, creating a token copy of the Forest Dryad token.
- 2When the Forest Dryad enters the battlefield, Intruder Alarm and Nissa of Shadowed Boughs trigger.
- 3Resolve the Nissa of Shadowed Boughs trigger, putting a counter on a creature you control.
- 4Resolve the Intruder Alarm trigger, untapping all creatures.
- 5Repeat.
Awaken the Woods + Uyo, Silent Prophet + Earthcraft
- 1Cast Awaken the Woods with X equal to 3 by paying
.
- 2Holding priority, activate Uyo by paying
and returning two lands you control to their owner's hand, copying Awaken the Woods.
- 3Resolve the copy of Awaken the Woods, creating three 1/1 Forest Dryad land creature tokens.
- 4Activate Earthcraft twice by tapping two Forest Dryads, untapping two basic lands you control.
- 5Activate those lands by tapping them, adding
.
- 6Repeat from step 2.
- 7Once you have infinite mana and infinite land tokens, you may activate Uyo any number of times, targeting any number of instant or sorcery spells.
Awaken the Woods + Uyo, Silent Prophet + Thousand-Year Elixir
- 1Cast Awaken the Woods with X equal to 3 by paying
.
- 2Holding priority, activate Uyo by paying
and returning two lands you control to their owner's hand, copying Awaken the Woods.
- 3Resolve the copy of Awaken the Woods, creating three 1/1 Forest Dryad land creature tokens.
- 4Activate two Forest Dryads by tapping them, adding
.
- 5Repeat from step 2.
Awaken the Woods + Uyo, Silent Prophet + Temur Ascendancy
- 1Cast Awaken the Woods with X equal to 3 by paying
.
- 2Holding priority, activate Uyo by paying
and returning two lands you control to their owner's hand, copying Awaken the Woods.
- 3Resolve the copy of Awaken the Woods, creating three 1/1 Forest Dryad land creature tokens.
- 4Activate two Forest Dryads by tapping them, adding
.
- 5Repeat from step 2.
Awaken the Woods + Uyo, Silent Prophet + Maelstrom Wanderer
- 1Cast Awaken the Woods with X equal to 3 by paying
.
- 2Holding priority, activate Uyo by paying
and returning two lands you control to their owner's hand, copying Awaken the Woods.
- 3Resolve the copy of Awaken the Woods, creating three 1/1 Forest Dryad land creature tokens.
- 4Activate two Forest Dryads by tapping them, adding
.
- 5Repeat from step 2.
Related cards and tokens
Legal formats
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Meta decks with Awaken the Woods
No archived Top 8 deck with this card yet.



Awaken the Woods
Cultivate
Farseek
Forest Dryad









