Charmbreaker Devils is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
How it works : Charmbreaker Devils
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The instant or sorcery card returned to your hand is chosen at random as Charmbreaker Devils's first ability resolves. If any player responds to the ability, that player won't yet know what card will be returned.
No other card is named in this ruling.
- #2· Wizards of the Coast
Because the first ability doesn't target the instant or sorcery card, any instants or sorceries put into your graveyard in response to that ability may be returned to your hand.
No other card is named in this ruling.
- #3· Wizards of the Coast
All players get to see which card you chose at random as it's returned to your hand.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Charmbreaker Devils + Time Warp
- 1Cast Time Warp by paying
, taking an extra turn after this one.
- 2Charmbreaker Devils triggers, gaining +4/+0 until end of turn.
- 3Move to your extra turn.
- 4At the beginning of your upkeep, Charmbreaker Devils triggers, returning Time Warp to your hand.
- 5Repeat.
Charmbreaker Devils + Temporal Manipulation
- 1Cast Temporal Manipulation by paying
, taking an extra turn after this one.
- 2Charmbreaker Devils triggers, gaining +4/+0 until end of turn.
- 3Move to your extra turn.
- 4At the beginning of your upkeep, Charmbreaker Devils triggers, returning Temporal Manipulation to your hand.
- 5Repeat.
Charmbreaker Devils + Capture of Jingzhou
- 1Cast Capture of Jingzhou by paying
, taking an extra turn after this one.
- 2Charmbreaker Devils triggers, gaining +4/+0 until end of turn.
- 3Move to your extra turn.
- 4At the beginning of your upkeep, Charmbreaker Devils triggers, returning Capture of Jingzhou to your hand.
- 5Repeat.
Charmbreaker Devils + Walk the Aeons
- 1Cast Walk the Aeons by paying
, taking an extra turn after this one.
- 2Charmbreaker Devils triggers, gaining +4/+0 until end of turn.
- 3Move to your extra turn.
- 4At the beginning of your upkeep, Charmbreaker Devils triggers, returning Walk the Aeons to your hand.
- 5Repeat.
Charmbreaker Devils + Time Walk
- 1Cast Time Walk by paying
, taking an extra turn after this one.
- 2Charmbreaker Devils triggers, gaining +4/+0 until end of turn.
- 3Move to your extra turn.
- 4At the beginning of your upkeep, Charmbreaker Devils triggers, returning Time Walk to your hand.
- 5Repeat.
Legal formats
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Meta decks with Charmbreaker Devils
No archived Top 8 deck with this card yet.









