Chocobo Racetrack is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Complete guide
Get ready to flood the board with a flock of feathered racers using Chocobo Racetrack! This artifact turns every land drop into a new creature that grows stronger with every subsequent land played. It is a powerful engine for decks that love to put multiple lands onto the battlefield in a single turn.
Breeding the Flock
Chocobo Racetrack features a Landfall ability. Whenever a land enters the battlefield under your control, the artifact triggers and creates a 2/2 green Bird token. These aren't ordinary Birds; each one has its own Landfall ability that grants it +1/+0 until the end of the turn. This means as your board grows, your previously created tokens become more threatening with every new land you play.
The Timing of the Race
When a land enters the battlefield, Chocobo Racetrack and any Bird tokens already on the field trigger simultaneously. As the active player, you choose the order these triggers are placed on the stack. The Bird tokens currently on the field will get their power buff first if you resolve their triggers before the Racetrack's trigger creates a new token. Note that a new Bird token created by a land entering will not get a buff from that same land, as the token wasn't on the battlefield yet to see it enter.
Common Pitfalls
Remember that Landfall only triggers when a land actually enters the battlefield. If a permanent you already control—like a creature—becomes a land due to an effect, Chocobo Racetrack will not trigger. Additionally, if multiple lands enter at the same time, Chocobo Racetrack triggers once for each land, creating multiple tokens in sequence.
Interaction examples
With Chocobo Racetrack on the battlefield, you cast Solemn Simulacrum. When the Golem enters, you search for a basic land and put it onto the battlefield. This land causes Chocobo Racetrack to trigger, creating a 2/2 Bird token. If you already had a Bird token from a previous turn, that original Bird would also trigger from the land, becoming a 3/2 until end of turn.
While The One Ring provides you protection from everything and massive card draw, it doesn't directly trigger Landfall. However, the extra cards drawn from The One Ring help ensure you never miss a land drop. This constant stream of cards allows you to trigger Chocobo Racetrack every single turn, building an overwhelming army while you stay safe behind your protection.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Chocobo Racetrack
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
No other card is named in this ruling.
- #2· Wizards of the Coast
Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.
No other card is named in this ruling.
- #3· Wizards of the Coast
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Chocobo Racetrack + Simic Growth Chamber
- 1Play Simic Growth Chamber.
- 2When Simic Growth Chamber enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 5Resolve the Chocobo Racetrack trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield.
- 7When Simic Growth Chamber enters the battlefield, it and Chocobo Racetrack trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Chocobo Racetrack + Selesnya Sanctuary
- 1Play Selesnya Sanctuary.
- 2When Selesnya Sanctuary enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- 5Resolve the Chocobo Racetrack trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- 7When Selesnya Sanctuary enters the battlefield, it and Chocobo Racetrack trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Chocobo Racetrack + Gruul Turf
- 1Play Gruul Turf.
- 2When Gruul Turf enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- 5Resolve the Chocobo Racetrack trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- 7When Gruul Turf enters the battlefield, it and Chocobo Racetrack trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Chocobo Racetrack + Guildless Commons
- 1Play Guildless Commons.
- 2When Guildless Commons enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
- 5Resolve the Chocobo Racetrack trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield.
- 7When Guildless Commons enters the battlefield, it and Chocobo Racetrack trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Chocobo Racetrack + Azorius Chancery
- 1Play Azorius Chancery.
- 2When Azorius Chancery enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 5Resolve the Chocobo Racetrack trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield.
- 7When Azorius Chancery enters the battlefield, it and Chocobo Racetrack trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Chocobo Racetrack + Arid Archway
- 1Play Arid Archway.
- 2When Arid Archway enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- 5Resolve the Chocobo Racetrack trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- 7When Arid Archway enters the battlefield, it and Chocobo Racetrack trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Chocobo Racetrack + Golgari Rot Farm
- 1Play Golgari Rot Farm.
- 2When Golgari Rot Farm enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- 5Resolve the Chocobo Racetrack trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield.
- 7When Golgari Rot Farm enters the battlefield, it and Chocobo Racetrack trigger.
- 8Repeat from step 4.
Perilous Forays + Tireless Provisioner + Chocobo Racetrack
- 1Activate Perilous Forays by paying
and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
- 2When the land enters the battlefield Tireless Provisioner and Chocobo Racetrack trigger.
- 3Resolve the Tireless Provisioner trigger, creating a Treasure token.
- 4Activate the Treasure by tapping and sacrificing it, adding
.
- 5Resolve the Chocobo Racetrack trigger, creating a creature token.
- 6Repeat.
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Meta decks with Chocobo Racetrack
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Solemn Simulacrum
Bird
The One Ring








