Desert Warfare is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
How it works : Desert Warfare
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Desert Warfare's first ability won't return any Deserts that you sacrificed or that were put into your graveyard from your hand or library before Desert Warfare entered the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the Desert leaves your graveyard before the delayed triggered ability created by Desert Warfare's first ability resolves, that Desert won't be put onto the battlefield from its new zone when that ability resolves.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Breath of Fury + Desert Warfare
- 1At the beginning of your combat phase, Desert Warfare triggers, creating at least five creature tokens.
- 2Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 3Repeat each combat phase.
Time Sieve + Desert Warfare + Mycosynth Lattice
- 1Activate Time Sieve by tapping it and sacrificing five nontoken Deserts as they are artifacts due to Mycosynth Lattice.
- 2Desert Warfare's first ability triggers five times, causing you to return the Deserts from your graveyard to the battlefield at the beginning of your next end step.
- 3Resolve the Time Sieve ability, causing you to get an extra turn after this one.
- 4At the beginning of your end step, Desert Warfare triggers five times, returning the sacrificed Deserts from your graveyard to the battlefield.
- 5Repeat each turn.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Desert Warfare
No archived Top 8 deck with this card yet.







