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Rules guide · Artifact Creature

Diamond MareHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Foundations· April 24, 2026
Carte Magic Diamond Mare

Diamond Mare is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

Complete guide

Diamond Mare is a versatile artifact creature that provides consistent life gain tailored to your deck's specific color identity. Since it only costs two generic mana, it fits easily into any strategy looking for a defensive blocker that rewards you for playing your spells.

Choosing Your Color

Diamond Mare features a replacement effect that happens exactly as it enters the battlefield. You must choose one of the five colors of Magic: white, blue, black, red, or green. Note that 'artifact' or 'colorless' are not colors and cannot be chosen. This choice does not use the stack and cannot be responded to by opponents.

How Life Gain Triggers

Once the color is chosen, Diamond Mare gains a triggered ability. This ability triggers whenever you cast a spell of the chosen color. This trigger goes on the stack on top of the spell you just cast, meaning you will gain the 1 life before the spell itself actually resolves. If the spell is countered, you still gain the life because the act of casting was completed.

Strategic Implementation

This card is most effective in mono-colored decks or decks with a very high density of a single color. It is important to remember that Diamond Mare itself is colorless, so it will not trigger its own ability when you cast it. Additionally, if Diamond Mare leaves the battlefield and returns, you may choose a new color, but it 'forgets' the previously chosen color.

Interaction examples

Lowering Costs for More Life

With Foundry Inspector on the battlefield, Diamond Mare costs only {1} to cast. While Diamond Mare won't trigger its own life gain, lowering the cost of other artifact spells that have a color (like colored artifact creatures) allows you to chain spells together and gain life more rapidly each turn.

Colorless Interactions

If you choose 'Blue' for Diamond Mare and then cast Ornithopter of Paradise, you will not gain life. Even though Ornithopter of Paradise can produce mana of any color, the spell itself is colorless. Diamond Mare only looks at the color of the spell being cast, not the colors of mana that the resulting permanent might produce.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Diamond Mare

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Acererak the Archlich
+Carnival of Souls
+Urza's Incubator
+Diamond Mare
#1

Acererak the Archlich + Carnival of Souls + Urza's Incubator + Diamond Mare

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak either from your hand or from the command zone by paying {B} plus commander tax, if applicable.
  2. 2Diamond Mare triggers, causing you to gain life.
  3. 3When Acererak enters, its first ability and Carnival of Souls trigger.
  4. 4Resolve the Carnival of Souls trigger, causing you to add {B} and lose 1 life.
  5. 5Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  6. 6Repeat.
Acererak the Archlich
+Carnival of Souls
+Semblance Anvil
+Diamond Mare
#2

Acererak the Archlich + Carnival of Souls + Semblance Anvil + Diamond Mare

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak either from your hand or from the command zone by paying {B} plus commander tax, if applicable.
  2. 2Diamond Mare triggers, causing you to gain life.
  3. 3When Acererak enters, its first ability and Carnival of Souls trigger.
  4. 4Resolve the Carnival of Souls trigger, causing you to add {B} and lose 1 life.
  5. 5Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  6. 6Repeat.
Acererak the Archlich
+Carnival of Souls
+Planar Gate
+Diamond Mare
#3

Acererak the Archlich + Carnival of Souls + Planar Gate + Diamond Mare

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak either from your hand or from the command zone by paying {B} plus commander tax, if applicable.
  2. 2Diamond Mare triggers, causing you to gain life.
  3. 3When Acererak enters, its first ability and Carnival of Souls trigger.
  4. 4Resolve the Carnival of Souls trigger, causing you to add {B} and lose 1 life.
  5. 5Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  6. 6Repeat.
Acererak the Archlich
+Carnival of Souls
+Rowan, Scion of War
+Diamond Mare
#4

Acererak the Archlich + Carnival of Souls + Rowan, Scion of War + Diamond Mare

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Activate Rowan by tapping it.
  2. 2Cast Acererak by paying {B}.
  3. 3Diamond Mare triggers, causing you to gain life.
  4. 4When Acererak enters, its first ability and Carnival of Souls trigger.
  5. 5Resolve the Carnival of Souls trigger, causing you to add {B} and lose 1 life.
  6. 6Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  7. 7Repeat from step 2.
Acererak the Archlich
+Carnival of Souls
+Rakdos, Lord of Riots
+Diamond Mare
#5

Acererak the Archlich + Carnival of Souls + Rakdos, Lord of Riots + Diamond Mare

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak by paying {B}.
  2. 2Diamond Mare triggers, causing you to gain life.
  3. 3When Acererak enters, its first ability and Carnival of Souls trigger.
  4. 4Resolve the Carnival of Souls trigger, causing you to add {B} and lose 1 life.
  5. 5Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  6. 6Repeat.
Acererak the Archlich
+Carnival of Souls
+Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
+Diamond Mare
#6

Acererak the Archlich + Carnival of Souls + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse + Diamond Mare

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak by paying {B}.
  2. 2Diamond Mare triggers, causing you to gain life.
  3. 3When Acererak enters, its first ability and Carnival of Souls trigger.
  4. 4Resolve the Carnival of Souls trigger, causing you to add {B} and lose 1 life.
  5. 5Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  6. 6Repeat.
Acererak the Archlich
+Carnival of Souls
+Hamza, Guardian of Arashin
+Diamond Mare
#7

Acererak the Archlich + Carnival of Souls + Hamza, Guardian of Arashin + Diamond Mare

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak by paying {B}.
  2. 2Diamond Mare triggers, causing you to gain life.
  3. 3When Acererak enters, its first ability and Carnival of Souls trigger.
  4. 4Resolve the Carnival of Souls trigger, causing you to add {B} and lose 1 life.
  5. 5Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  6. 6Repeat.
Acererak the Archlich
+Carnival of Souls
+The Kenriths' Royal Funeral
+Diamond Mare
#8

Acererak the Archlich + Carnival of Souls + The Kenriths' Royal Funeral + Diamond Mare

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak by paying {B}.
  2. 2Diamond Mare triggers, causing you to gain life.
  3. 3When Acererak enters, its first ability and Carnival of Souls trigger.
  4. 4Resolve the Carnival of Souls trigger, causing you to add {B} and lose 1 life.
  5. 5Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  6. 6Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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Meta decks with Diamond Mare

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