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Rules guide · Creature

DreadHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Lorwyn· October 12, 2007
Carte Magic Dread

Dread is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

How it works : Dread

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The last ability triggers when the Incarnation is put into its owner’s graveyard from any zone, not just from on the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn’t *specifically* trigger on leaving the battlefield, so it doesn’t behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner’s library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn’t trigger and the Incarnation would remain in the graveyard.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won’t trigger at all.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Lich's Mastery
+Feast of Sanity
+Dread
+Cabal Initiate
#1

Lich's Mastery + Feast of Sanity + Dread + Cabal Initiate

Infinite damageInfinite draw triggersInfinite lifegainInfinite lifegain triggers
  1. 1Activate Cabal Initiate by discarding a card, ensuring to discard Dread if it's in your hand.
  2. 2Feast of Sanity triggers, and Dread triggers if it was discarded.
  3. 3Resolve the Dread trigger, shuffling it from your graveyard into your library.
  4. 4Resolve the Feast of Sanity trigger, dealing 1 damage to any target and causing you to gain 1 life.
  5. 5Lich's Mastery triggers, causing you to draw one card.
  6. 6Resolve the Cabal Initiate ability, causing it to gain lifelink until end of turn.
  7. 7Repeat.
Verdant Succession
+Dread
+Phyrexian Altar
+Painter's Servant
#2

Verdant Succession + Dread + Phyrexian Altar + Painter's Servant

Infinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Phyrexian Altar by sacrificing Dread, adding one mana of any color.
  2. 2Dread and Verdant Succession trigger.
  3. 3Resolve the Dread trigger, shuffling it into your library.
  4. 4Resolve the Verdant Succession trigger, searching your library for Dread, putting it onto the battlefield and shuffling your library.
  5. 5Repeat.
Verdant Succession
+Dread
+Ashnod's Altar
+Painter's Servant
#3

Verdant Succession + Dread + Ashnod's Altar + Painter's Servant

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Ashnod's Altar by sacrificing Dread, adding {C}{C}.
  2. 2Dread and Verdant Succession trigger.
  3. 3Resolve the Dread trigger, shuffling it into your library.
  4. 4Resolve the Verdant Succession trigger, searching your library for Dread, putting it onto the battlefield and shuffling your library.
  5. 5Repeat.
Verdant Succession
+Dread
+Altar of Dementia
+Painter's Servant
#4

Verdant Succession + Dread + Altar of Dementia + Painter's Servant

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mill
  1. 1Activate Altar of Dementia by sacrificing Dread.
  2. 2Dread and Verdant Succession trigger.
  3. 3Resolve the Dread trigger, shuffling it into your library.
  4. 4Resolve the Verdant Succession trigger, searching your library for Dread, putting it onto the battlefield and shuffling your library.
  5. 5Resolve the Altar of Dementia ability from step 1, causing target player to mill cards equal to Dread's power.
  6. 6Repeat.
Lagomos, Hand of Hatred
+Mind Over Matter
+Dread
#5

Lagomos, Hand of Hatred + Mind Over Matter + Dread

Infinite self-discard triggers
  1. 1Activate Lagomos by tapping it, searching your library for Dread and putting it into your hand.
  2. 2Activate Mind over Matter by discarding Dread, targeting Lagomos.
  3. 3Dread triggers, shuflling it from your graveyard into your library.
  4. 4Resolve the Mind over Matter trigger, untapping Lagomos.
  5. 5Repeat.
Reaper King
+Dread
+Atla Palani, Nest Tender
+Maskwood Nexus
#6

Reaper King + Dread + Atla Palani, Nest Tender + Maskwood Nexus

Infinite death triggersInfinite creature ETBInfinite creature LTBPut all creature cards in your library onto the battlefield, then into your graveyard
  1. 1Cause a creature to enter the battlefield under your control by any method.
  2. 2When that creature enters the battlefield, Reaper King triggers, destroying that creature.
  3. 3Resolve Atla Palani's trigger, revealing cards from the top of your library until you reveal a creature card and putting it onto the battlefield.
  4. 4Repeat from step 2 until Dread enters the battlefield then dies, or until you choose to end the loop by destroying an opponent's permanent.
  5. 5When Dread dies, it and Atla Palani trigger.
  6. 6Resolve Dread's trigger, shuffling it into your library.
  7. 7Continue from step 3.
03

Interactions with other cards

These cards' text mentions Dread.

Unwanted Remake
Unwanted Remake

Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Fear of Impostors
Fear of Impostors

Flash When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Abhorrent Oculus
Abhorrent Oculus

As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

They Came from the Pipes
They Came from the Pipes

When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control enters, draw a card.

Hauntwoods Shrieker
Hauntwoods Shrieker

Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) {1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

Threats Around Every Corner
Threats Around Every Corner

When this enchantment enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Zimone, Mystery Unraveler
Zimone, Mystery Unraveler

Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Command the Dreadhorde
Command the Dreadhorde

Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.

Unidentified Hovership
Unidentified Hovership

Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1

Curator Beastie
Curator Beastie

Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Dissection Tools
Dissection Tools

When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.

Valgavoth's Onslaught
Valgavoth's Onslaught

Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

04

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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