Dream Trawler is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, lifelink Whenever you draw a card, this creature gets +1/+0 until end of turn. Whenever this creature attacks, draw a card. Discard a card: This creature gains hexproof until end of turn. Tap it.
Complete guide
Dream Trawler is a powerhouse Sphinx that dominated its Standard environment by providing both an incredible offense and a nearly untouchable defense. Combining card draw, lifegain, and built-in protection, it is a must-answer threat that makes it very difficult for opponents to stabilize. Understanding how its abilities chain together is the key to mastering this flyers-based finisher.
What it Does
Dream Trawler is a 3/5 creature with Flying and Lifelink. It features a passive triggered ability that grants it +1/+0 every time you draw a card during your turn. Furthermore, it triggers its own card draw whenever it attacks, ensuring it grows in power every combat. Finally, it has a defensive activated ability: by discarding a card, you grant it Hexproof until the end of the turn and tap it.
How it Resolves Step by Step
When you declare Dream Trawler as an attacker, its attack trigger goes on the stack first. When that trigger resolves, you draw a card. This immediately triggers its first ability ('Whenever you draw a card...'). Both of these triggers resolve during the Declare Attackers step, meaning the Sphinx will already have its power boost before your opponent even has the chance to declare blockers.
Common Mistakes
A frequent misconception is that you cannot activate the Hexproof ability if Dream Trawler is already tapped. However, according to official rulings, you can activate the ability even if the creature is already tapped; it will still gain Hexproof. Additionally, remember that while Hexproof protects it from being targeted, it does not protect against non-targeted board wipes like 'Wrath of God'.
When to Play It
Dream Trawler is best utilized in control or mid-range decks that can reach six mana reliably. Because it requires you to discard a card for protection, it is most effective when you have a healthy hand size. Since it draws a card every time it swings, it naturally fuels its own protection cost, making it a self-sustaining engine.
Interaction examples
If an opponent targets Dream Trawler with a removal spell, you can discard a card to give it Hexproof. If they respond with a second removal spell, you can discard another card in response. Each activation resolves independently, ensuring the Sphinx remains protected as long as you have cards to discard.
If your opponent controls Hullbreaker Horror and casts a spell to trigger its ability targeting your Dream Trawler, you can respond by activating Dream Trawler's ability. By discarding any card, Dream Trawler gains Hexproof. When the Hullbreaker Horror trigger tries to resolve, it will find its target illegal and do nothing.
Suppose you attack with both Dream Trawler and Sun Titan. Dream Trawler's draw trigger and Sun Titan's return trigger both go on the stack. If you resolve the draw first, Dream Trawler becomes a 4/5. If you have another card-draw effect in your hand, you can cast it to boost the Sphinx even further before the block step.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dream Trawler
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Dream Trawler's second triggered ability resolves before blockers are declared. This normally causes its first triggered ability to trigger, which also resolves before blockers are declared.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can activate Dream Trawler's last ability even if it's already tapped. It still gains hexproof until end of turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Eligeth, Crossroads Augur + Curator of Mysteries + Dream Trawler
- 1Activate Dream Trawler by discarding a card.
- 2Curator of Mysteries triggers, causing you to draw a card due to Eligeth.
- 3Resolve the Dream Trawler ability.
- 4Repeat.
Cryptcaller Chariot + Kindred Discovery + Dream Trawler
- 1Activate Dream Trawler by discarding a card.
- 2Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token.
- 3When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card.
- 4Resolve the Dream Trawler ability.
- 5Repeat.
Ketramose, the New Dawn + Toluz, Clever Conductor + Queza, Augur of Agonies + Dream Trawler
- 1Activate Dream Trawler by discarding a card.
- 2Toluz's second ability triggers, exiling the discarded card from your graveyard.
- 3Ketramose triggers, causing you to draw a card and lose 1 life.
- 4Queza triggers, causing you to gain 1 life and an opponent to lose 1 life.
- 5Resolve the Dream Trawler ability.
- 6Repeat.
Ketramose, the New Dawn + Toluz, Clever Conductor + Feast of Sanity + Dream Trawler
- 1Activate Dream Trawler by discarding a card.
- 2Toluz's second ability and Feast of Sanity trigger.
- 3Resolve the Feast of Sanity trigger, dealing 1 damage to any target and causing you to gain 1 life.
- 4Resolve the Toluz trigger, exiling the discarded card from your graveyard.
- 5Ketramose triggers, causing you to draw a card and lose 1 life.
- 6Resolve the Dream Trawler ability.
- 7Repeat.
Matoya, Archon Elder + Curator of Mysteries + Dream Trawler
- 1Activate Dream Trawler by discarding a card.
- 2Curator of Mysteries triggers, causing you to scry 1.
- 3Matoya triggers, causing you to draw a card.
- 4Resolve the Dream Trawler ability.
- 5Repeat.
Niv-Mizzet, Visionary + Glint-Horn Buccaneer + Dream Trawler
- 1Activate Dream Trawler by discarding a card.
- 2Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent.
- 3Niv-Mizzet triggers, causing you to draw that many cards.
- 4Dream Trawler triggers for each card drawn, giving it +1/+0 until end of turn for each card draw.
- 5Resolve the Dream Trawler ability from step 1.
- 6Repeat.
Vilis, Broker of Blood + Feast of Sanity + Dream Trawler
- 1Activate Dream Trawler by discarding a card.
- 2Feast of Sanity triggers, dealing 1 damage to you and causing you to gain 1 life.
- 3Vilis triggers, causing you to draw a card.
- 4Resolve the Dream Trawler ability, giving Dream Trawler hexproof until end of turn and tapping it
- 5Repeat
Ketramose, the New Dawn + Toluz, Clever Conductor + Dream Trawler + Sheoldred, the Apocalypse
- 1Activate Dream Trawler by discarding a card.
- 2Toluz's second ability triggers, exiling the discarded card from your graveyard.
- 3Ketramose triggers, causing you to draw a card and lose 1 life.
- 4Sheoldred triggers, causing you to gain 2 life.
- 5Resolve the Dream Trawler ability.
- 6Repeat.
Legal formats
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Meta decks with Dream Trawler
No archived Top 8 deck with this card yet.



Hullbreaker Horror
Sun Titan











