Emeritus of Abundance // Regrowth is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Vigilance This creature enters prepared. Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. Return target card from your graveyard to your hand.
Complete guide
Emeritus of Abundance is a powerful Elf Druid that bridges the gap between creature-heavy strategies and spell-based utility. By using the new 'prepared' mechanic, this creature allows you to access a Regrowth spell directly from exile, ensuring your graveyard is never out of reach.
What it Means to be Prepared
Emeritus of Abundance enters the battlefield 'prepared.' This means its controller creates a copy of its associated prepare spell, Regrowth, in exile. This copy stays in exile as long as the Emeritus is on the battlefield and remains prepared. You can cast this copy from exile by paying its mana cost of {1}{G}. Once you cast the Regrowth copy, the Emeritus stops being prepared. To prepare it again, you must attack with it while controlling eight or more lands.
Resolving the Preparation Step by Step
When Emeritus of Abundance enters the battlefield or its attack trigger resolves, the 'become prepared' effect happens. First, the game checks if the creature is already prepared; a creature cannot be prepared twice. If it isn't, you create a copy of the Regrowth spell in exile. This is a copy of a spell, not a card, but it follows the rules of the Regrowth spell's characteristics. You may cast it any time you could normally cast a sorcery. If you cast it, you follow all normal targeting rules. If the spell is countered or fails to resolve due to illegal targets, the creature still loses its prepared status because the spell was cast.
Common Mistakes and Misunderstandings
A common error is trying to cast Regrowth as a card from your hand; you can only cast the creature side from your hand. Additionally, the attack trigger has an 'intervening if' clause. This means the game checks if you have eight lands at the moment you declare attackers AND at the moment the trigger tries to resolve. If you lose a land in response to the trigger, the Emeritus will not become prepared. Finally, remember that if the creature leaves the battlefield, the copy of Regrowth in exile ceases to exist.
When to Play Emeritus of Abundance
Early in the game, it serves as a 3-mana Vigilance creature that grants you immediate access to a Regrowth to pick up a fetch land or a discarded threat. In the late game, it becomes a repeatable engine. Once you hit eight lands, every attack refreshes your ability to pull cards from your graveyard, making it an inevitable source of card advantage in long matches.
Interaction examples
You have seven lands and a Solemn Simulacrum in your graveyard. You cast Emeritus of Abundance, and it enters prepared. You immediately cast the Regrowth copy from exile, targeting Solemn Simulacrum to return it to your hand. Now you can replay the Golem to find your eighth land, ensuring that the next time Emeritus of Abundance attacks, it will trigger to become prepared again.
You control seven lands and a Sakura-Tribe Elder. You attack with Emeritus of Abundance. Because you only have seven lands, the 'if you control eight or more lands' ability does not trigger. You cannot sacrifice the Sakura-Tribe Elder after declaring attackers to try and trigger the ability, as the condition must be met at the exact start of the Declare Attackers step.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Emeritus of Abundance // Regrowth
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
No other card is named in this ruling.
- #3· Wizards of the Coast
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
No other card is named in this ruling.
- #4· Wizards of the Coast
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.
No other card is named in this ruling.
- #5· Wizards of the Coast
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
No other card is named in this ruling.
- #6· Wizards of the Coast
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
No other card is named in this ruling.
- #7· Wizards of the Coast
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
No other card is named in this ruling.
- #8· Wizards of the Coast
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
No other card is named in this ruling.
- #10· Wizards of the Coast
Emeritus of Abundance's last ability checks at the moment it would trigger to see if you control eight or more lands. If you don't, the ability won't trigger at all. It's not possible to put lands onto the battlefield during your declare attackers step in time to have the ability trigger. If it does trigger, the ability will check again as it tries to resolve. If you don't control eight or more lands at that time, the ability won't resolve and none of its effects will happen.
No other card is named in this ruling.
- #11· Wizards of the Coast
A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.
No other card is named in this ruling.
- #12· Wizards of the Coast
A creature without a prepare spell can't become prepared.
No other card is named in this ruling.
- #13· Wizards of the Coast
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").
No other card is named in this ruling.
- #14· Wizards of the Coast
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
No other card is named in this ruling.
- #15· Wizards of the Coast
Preparation cards can only be cast with their base characteristics.
No other card is named in this ruling.
- #16· Wizards of the Coast
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Emeritus of Abundance // Regrowth + Time Warp
- 1Declare Emeritus of Abundance as an attacker, triggering its ability, causing it to become prepared.
- 2Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- 3Cast a copy of Regrowth by paying
, returning Time Warp from your graveyard to your hand.
- 4Repeat each turn.
Emeritus of Abundance // Regrowth + Temporal Manipulation
- 1Declare Emeritus of Abundance as an attacker, triggering its ability, causing it to become prepared.
- 2Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
- 3Cast a copy of Regrowth by paying
, returning Temporal Manipulation from your graveyard to your hand.
- 4Repeat each turn.
Emeritus of Abundance // Regrowth + Time Stretch
- 1Declare Emeritus of Abundance as an attacker, triggering its ability, causing it to become prepared.
- 2Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one.
- 3Cast a copy of Regrowth by paying
, returning Time Stretch from your graveyard to your hand.
- 4Repeat each other turn.
Emeritus of Abundance // Regrowth + Capture of Jingzhou
- 1Declare Emeritus of Abundance as an attacker, triggering its ability, causing it to become prepared.
- 2Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one.
- 3Cast a copy of Regrowth by paying
, returning Capture of Jingzhou from your graveyard to your hand.
- 4Repeat each turn.
Emeritus of Abundance // Regrowth + Notorious Throng
- 1Declare Emeritus of Abundance and a Rogue as an attacker, triggering Emeritus of Abundance's ability, causing it to become prepared.
- 2Deal combat damage using the Rogue.
- 3Cast Notorious Throng by paying its prowl cost, causing you to take an extra turn after this one.
- 4Cast a copy of Regrowth by paying
, returning Notorious Throng from your graveyard to your hand.
- 5Repeat each turn.
Emeritus of Abundance // Regrowth + Walk the Aeons
- 1Declare Emeritus of Abundance as an attacker, triggering its ability, causing it to become prepared.
- 2Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one.
- 3Cast a copy of Regrowth by paying
, returning Walk the Aeons from your graveyard to your hand.
- 4Repeat each turn.
Emeritus of Abundance // Regrowth + Skycoach Waypoint + Rude Awakening
- 1Activate any number of other lands by tapping them, adding at least
.
- 2Activate Skycoach Waypoint's second ability by paying
and tapping it, causing Emeritus of Abundance to become prepared.
- 3Cast Rude Awakening by paying
, untapping all lands you control.
- 4Cast a copy of Regrowth by paying
, returning Rude Awakening from your graveyard to your hand.
- 5Repeat.
Displacer Kitten + Intruder Alarm + Emeritus of Abundance // Regrowth + Party Thrasher
- 1Cast Regrowth using Party Thrasher's convoke ability by tapping creatures you control.
- 2Displacer Kitten triggers, blinking Emeritus of Abundance.
- 3When Emeritus of Abundance enters, Intruder Alarm triggers, untapping all creatures you control.
- 4Repeat.
Legal formats
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Meta decks with Emeritus of Abundance // Regrowth
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Solemn Simulacrum
Sakura-Tribe Elder









