Fortune, Loyal Steed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
How it works : Fortune, Loyal Steed
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Fortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
The delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.
No other card is named in this ruling.
- #3· Wizards of the Coast
Tokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.
No other card is named in this ruling.
- #4· Wizards of the Coast
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
No other card is named in this ruling.
- #5· Wizards of the Coast
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
No other card is named in this ruling.
- #6· Wizards of the Coast
Creatures with saddle can attack or block as normal even if they aren't saddled.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
No other card is named in this ruling.
- #8· Wizards of the Coast
You may activate a permanent's saddle ability even if that permanent is already saddled.
No other card is named in this ruling.
- #9· Wizards of the Coast
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
The Legend of Kuruk // Avatar Kuruk + Spark Double + Fortune, Loyal Steed
- 1Activate Spark Double using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Fortune's saddle ability by tapping Spark Double, causing Fortune to become saddled until end of turn.
- 3Declare Fortune as an attacker. At end of combat, Fortune triggers, blinking it and Spark Double. Choose to have Spark Double enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Fortune, Loyal Steed + Chameleon, Master of Disguise
- 1Activate Chameleon using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Fortune's saddle ability by tapping Chameleon, causing Fortune to become saddled until end of turn.
- 3Declare Fortune as an attacker. At end of combat, Fortune triggers, blinking it and Chameleon. Choose to have Chameleon enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Auton Soldier + Fortune, Loyal Steed
- 1Activate Auton Soldier using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Fortune's saddle ability by tapping Auton Soldier, causing Fortune to become saddled until end of turn.
- 3Declare Fortune as an attacker. At end of combat, Fortune triggers, blinking it and Auton Soldier. Choose to have Auton Soldier enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor + Fortune, Loyal Steed
- 1Activate Sakashima using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Fortune's saddle ability by tapping Sakashima, causing Fortune to become saddled until end of turn.
- 3Declare Fortune as an attacker. At end of combat, Fortune triggers, blinking it and Sakashima. Choose to have Sakashima enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Sakashima of a Thousand Faces + Fortune, Loyal Steed
- 1Activate Sakashima using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Fortune's saddle ability by tapping Sakashima, causing Fortune to become saddled until end of turn.
- 3Declare Fortune as an attacker. At end of combat, Fortune triggers, blinking it and Sakashima. Choose to have Sakashima enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
Wormfang Manta + Tocatli Honor Guard + Fortune, Loyal Steed
- 1Blink Wormfang Manta using Fortune. Wormfang Manta's first ability won't trigger due to Tocatli Honor Guard.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Wormfang Manta + Fortune, Loyal Steed + Doorkeeper Thrull
- 1Blink Wormfang Manta using Fortune. Wormfang Manta's first ability won't trigger due to Doorkeeper Thrull.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Wormfang Manta + Torpor Orb + Fortune, Loyal Steed
- 1Blink Wormfang Manta using Fortune. Wormfang Manta's first ability won't trigger due to Torpor Orb.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Legal formats
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Meta decks with Fortune, Loyal Steed
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