Fortune Teller's Talent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time.: Level 2 As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3 Spells you cast from anywhere other than your hand cost
less to cast.
How it works : Fortune Teller's Talent
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.
No other card is named in this ruling.
- #3· Wizards of the Coast
You must pay all costs and follow all timing rules for lands played and spells cast from the top of your library this way.
No other card is named in this ruling.
- #4· Wizards of the Coast
The cost reduction applies only to generic mana in the total cost of spells you cast from anywhere other than your hand.
No other card is named in this ruling.
- #5· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
No other card is named in this ruling.
- #6· Wizards of the Coast
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
No other card is named in this ruling.
- #7· Wizards of the Coast
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
No other card is named in this ruling.
- #8· Wizards of the Coast
Gaining a level won't remove abilities that a Class had at a previous level.
No other card is named in this ruling.
- #9· Wizards of the Coast
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
No other card is named in this ruling.
- #10· Wizards of the Coast
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
No other card is named in this ruling.
- #11· Wizards of the Coast
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Fortune Teller's Talent + Sensei's Divining Top
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
due to Fortune Teller's Talent.
- 3Repeat.
Sensei's Divining Top + Fortune Teller's Talent + Sage of the Beyond
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Repeat
- 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
- 5Cast Sensei's Divining Top from the top of your library by paying
due to Fortune Teller's Talent.
- 6Repeat.
Sensei's Divining Top + Fortune Teller's Talent + Savvy Trader
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Repeat
- 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
- 5Cast Sensei's Divining Top from the top of your library by paying
due to Fortune Teller's Talent.
- 6Repeat.
Ghostly Flicker + Mystic Sanctuary + Fortune Teller's Talent
- 1Activate Mystic Sanctuary by tapping it, adding
.
- 2Cast Ghostly Flicker either from your hand by paying
or from the top of your library by paying
, blinking Mystic Sanctuary and another artifact, creature or land.
- 3When Mystic Sanctuary enters untapped, it triggers, putting Ghostly Flicker from your graveyard onto the top of your library.
- 4Repeat.
Sensei's Divining Top + Fortune Teller's Talent + Geist of Saint Thalia
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Repeat
- 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
- 5Cast Sensei's Divining Top from the top of your library by paying
due to Fortune Teller's Talent.
- 6Repeat.
Sensei's Divining Top + Fortune Teller's Talent + Advanced Reconstruction
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Repeat
- 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
- 5Cast Sensei's Divining Top from the top of your library by paying
due to Fortune Teller's Talent.
- 6Repeat.
Sensei's Divining Top + Fortune Teller's Talent + Gran-Gran
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Repeat
- 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
- 5Cast Sensei's Divining Top from the top of your library by paying
due to Fortune Teller's Talent.
- 6Repeat.
Fortune Teller's Talent + Arcbound Reclaimer + Arcbound Stinger + Arcbound Ravager
- 1Activate Arcbound Ravager by sacrificing Arcbound Stinger.
- 2When Arcbound Stinger dies, its modular ability triggers, putting its +1/+1 counters on Arcbound Reclaimer.
- 3Resolve the Arcbound Ravager ability.
- 4Activate Arcbound Reclaimer by removing a +1/+1 counter from it, putting Arcbound Stinger from your graveyard onto the top of your library.
- 5Cast Arcbound Stinger from the top of your library by paying
due to Fortune Teller's Talent.
- 6Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Fortune Teller's Talent
No archived Top 8 deck with this card yet.















