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Rules guide · Enchantment

Fortune Teller's TalentHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Bloomburrow Commander· August 2, 2024
Carte Magic Fortune Teller's Talent

Fortune Teller's Talent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. {3}{U}: Level 2 As long as you've cast a spell this turn, you may play cards from the top of your library. {2}{U}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast.

How it works : Fortune Teller's Talent

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You must pay all costs and follow all timing rules for lands played and spells cast from the top of your library this way.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The cost reduction applies only to generic mana in the total cost of spells you cast from anywhere other than your hand.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Gaining a level won't remove abilities that a Class had at a previous level.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Fortune Teller's Talent
+Sensei's Divining Top
#1

Fortune Teller's Talent + Sensei's Divining Top

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0} due to Fortune Teller's Talent.
  3. 3Repeat.
Sensei's Divining Top
+Fortune Teller's Talent
+Sage of the Beyond
#2

Sensei's Divining Top + Fortune Teller's Talent + Sage of the Beyond

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
  4. 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
  5. 5Cast Sensei's Divining Top from the top of your library by paying {0} due to Fortune Teller's Talent.
  6. 6Repeat.
Sensei's Divining Top
+Fortune Teller's Talent
+Savvy Trader
#3

Sensei's Divining Top + Fortune Teller's Talent + Savvy Trader

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
  4. 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
  5. 5Cast Sensei's Divining Top from the top of your library by paying {0} due to Fortune Teller's Talent.
  6. 6Repeat.
Ghostly Flicker
+Mystic Sanctuary
+Fortune Teller's Talent
#4

Ghostly Flicker + Mystic Sanctuary + Fortune Teller's Talent

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Activate Mystic Sanctuary by tapping it, adding {U}.
  2. 2Cast Ghostly Flicker either from your hand by paying {2}{U} or from the top of your library by paying {U}, blinking Mystic Sanctuary and another artifact, creature or land.
  3. 3When Mystic Sanctuary enters untapped, it triggers, putting Ghostly Flicker from your graveyard onto the top of your library.
  4. 4Repeat.
Sensei's Divining Top
+Fortune Teller's Talent
+Geist of Saint Thalia
#5

Sensei's Divining Top + Fortune Teller's Talent + Geist of Saint Thalia

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
  4. 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
  5. 5Cast Sensei's Divining Top from the top of your library by paying {0} due to Fortune Teller's Talent.
  6. 6Repeat.
Sensei's Divining Top
+Fortune Teller's Talent
+Advanced Reconstruction
#6

Sensei's Divining Top + Fortune Teller's Talent + Advanced Reconstruction

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
  4. 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
  5. 5Cast Sensei's Divining Top from the top of your library by paying {0} due to Fortune Teller's Talent.
  6. 6Repeat.
Sensei's Divining Top
+Fortune Teller's Talent
+Gran-Gran
#7

Sensei's Divining Top + Fortune Teller's Talent + Gran-Gran

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
  4. 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
  5. 5Cast Sensei's Divining Top from the top of your library by paying {0} due to Fortune Teller's Talent.
  6. 6Repeat.
Fortune Teller's Talent
+Arcbound Reclaimer
+Arcbound Stinger
+Arcbound Ravager
#8

Fortune Teller's Talent + Arcbound Reclaimer + Arcbound Stinger + Arcbound Ravager

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Arcbound Ravager by sacrificing Arcbound Stinger.
  2. 2When Arcbound Stinger dies, its modular ability triggers, putting its +1/+1 counters on Arcbound Reclaimer.
  3. 3Resolve the Arcbound Ravager ability.
  4. 4Activate Arcbound Reclaimer by removing a +1/+1 counter from it, putting Arcbound Stinger from your graveyard onto the top of your library.
  5. 5Cast Arcbound Stinger from the top of your library by paying {0} due to Fortune Teller's Talent.
  6. 6Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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Meta decks with Fortune Teller's Talent

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