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Rules guide · Legendary Creature

Gandalf the WhiteHow it works & interactions with other cards

By the ManaCount desk· 7 min read· The Lord of the Rings: Tales of Middle-earth· June 23, 2023
Carte Magic Gandalf the White

Gandalf the White is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Complete guide

Gandalf the White is a powerhouse for legendary and artifact-based decks, offering unprecedented speed and doubling the value of your most important permanents. Whether he is allowing you to cast a game-winning artifact at the end of an opponent's turn or doubling your death triggers, the White Wizard reshapes the flow of the game.

Unlocking Instant Speed

Gandalf the White grants flash to all your legendary and artifact spells. This allows you to bypass the normal timing restrictions of your turn, letting you react to your opponent's actions by deploying powerful permanents whenever you have priority. Note that this only applies to casting the spells themselves; it does not allow you to activate 'sorcery speed' abilities of those permanents as though they had flash.

Doubling the Impact

Whenever a legendary permanent or an artifact enters or leaves the battlefield, Gandalf causes any triggered abilities you control that were set off by that event to trigger an additional time. This applies to the permanent's own abilities (like an 'enters the battlefield' effect) and global triggers (like 'whenever a creature dies'). Because Gandalf is himself a legendary creature, his ability applies to his own entry, effectively doubling any triggers he might cause as he arrives.

Replacement vs. Triggers

It is crucial to distinguish between triggered abilities and replacement effects. Gandalf only doubles abilities starting with 'When' or 'Whenever.' Effects that use 'as [this] enters' or 'enters with' are replacement effects and are not affected. For example, a creature that enters with a +1/+1 counter will not receive a second counter from Gandalf's ability.

Stacking the Wizards

If you control multiple copies of Gandalf (or similar effects like Roaming Throne), the additional triggers are additive, not multiplicative. Two Gandalf effects mean a trigger happens three times (the original plus two additions), rather than four. You also don't need to control the permanent that is entering or leaving; you only need to control the permanent that has the ability being triggered.

Interaction examples

The Ultimate Value Engine

With Gandalf the White on the battlefield, you cast Solemn Simulacrum. Because it is an artifact, you can cast it as though it had flash. When it enters the battlefield, its ability triggers twice, allowing you to search for two basic lands. If it later dies, its 'leaves the battlefield' ability also triggers twice, letting you draw two cards instead of one.

Layering Additional Triggers

If Roaming Throne enters the battlefield while you control Gandalf, you choose 'Wizard.' When Roaming Throne enters, it is an artifact, so its own entry trigger (if it had one) would happen twice. More importantly, if another Wizard's 'enters the battlefield' ability triggers, Gandalf adds one trigger and Roaming Throne adds another, resulting in the ability triggering three times total.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Gandalf the White

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The second ability applies only to casting spells. It does not, for example, change when you may activate abilities that can be activated "only as a sorcery."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Gandalf the White affects a permanent's own enters-the-battlefield and leaves-the-battlefield triggered abilities as well as other triggered abilities that trigger when that permanent enters or leaves the battlefield. Such triggered abilities start with "when" or "whenever."

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Replacement effects are unaffected by Gandalf the White's ability. For example, a legendary creature that enters the battlefield with one +1/+1 counter on it won't receive an additional +1/+1 counter.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Abilities that apply "as [this permanent] enters the battlefield," such as choosing a color with Gauntlet of Power, are also unaffected.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You don't need to control the permanent entering or leaving the battlefield, only the permanent that has the triggered ability.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Gandalf the White's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you somehow control two copies of Gandalf the White, a legendary permanent or an artifact entering or leaving the battlefield causes abilities to trigger three times, not four. A third Gandalf the White causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If a legendary permanent or an artifact entering or leaving the battlefield at the same time as Gandalf the White (including Gandalf the White itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    The trigger event doesn't have to specifically refer to legendary permanents or to artifacts, nor does it have to specifically refer to when something "leaves the battlefield." For example, an ability that triggers "whenever a creature dies" would trigger twice if a legendary creature or an artifact creature dies while Gandalf the White is on the battlefield, as would an ability that triggers "whenever a permanent is put into a graveyard from the battlefield."

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Look at each legendary permanent and each artifact as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if a nonlegendary creature that has become legendary (probably because it's a player's Ring-bearer) dies, an ability that triggers when it leaves the battlefield triggers twice.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Gandalf the White
+Scrap Trawler
+Myr Retriever
+Krark-Clan Ironworks
#1

Gandalf the White + Scrap Trawler + Myr Retriever + Krark-Clan Ironworks

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Krark-Clan Ironworks twice by sacrificing the nontoken artifact with mana value one or less and Myr Retriever, adding {C}{C}{C}{C}.
  2. 2When Myr Retriever dies, its ability triggers twice, returning Scrap Trawler and the nontoken artifact with mana one or less to your hand from your graveyard.
  3. 3Cast Scrap Trawler and the nontoken artifact by paying at most {4}.
  4. 4Activate Krark-Clan Ironworks twice by sacrificing the nontoken artifact and Scrap Trawler, adding {C}{C}{C}{C}.
  5. 5Scrap Trawler triggers twice for itself dying, and twice for the nontoken artifact.
  6. 6Resolve the Scrap Trawler triggers for the nontoken artifact, returning any applicable artifact to your hand from your graveyard.
  7. 7Resolve the remaining Scrap Trawler triggers, returning the nontoken artifact and Myr Retriever to your hand from your graveyard.
  8. 8Cast the nontoken artifact and Myr Retriever by paying at most {3}.
Gandalf the White
+Junk Diver
+Myr Retriever
+Krark-Clan Ironworks
#2

Gandalf the White + Junk Diver + Myr Retriever + Krark-Clan Ironworks

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Krark-Clan Ironworks twice by sacrificing the nontoken artifact with mana value one or less and Myr Retriever, adding {C}{C}{C}{C}.
  2. 2When Myr Retriever dies, its ability triggers twice, returning Junk Diver and the nontoken artifact with mana one or less to your hand from your graveyard.
  3. 3Cast Junk Diver and the nontoken artifact by paying at most {4}.
  4. 4Activate Krark-Clan Ironworks twice by sacrificing the nontoken artifact and Junk Diver, adding {C}{C}{C}{C}.
  5. 5When Junk Diver dies, it triggers twice, returning the nontoken artifact and Myr Retriever to your hand from your graveyard.
  6. 6Cast the nontoken artifact and Myr Retriever by paying at most {3}.
  7. 7Repeat.
Gandalf the White
+Workshop Assistant
+Myr Retriever
+Krark-Clan Ironworks
#3

Gandalf the White + Workshop Assistant + Myr Retriever + Krark-Clan Ironworks

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Krark-Clan Ironworks twice by sacrificing the nontoken artifact with mana value one or less and Myr Retriever, adding {C}{C}{C}{C}.
  2. 2When Myr Retriever dies, its ability triggers twice, returning Workshop Assistant and the nontoken artifact with mana one or less to your hand from your graveyard.
  3. 3Cast Workshop Assistant and the nontoken artifact by paying at most {4}.
  4. 4Activate Krark-Clan Ironworks twice by sacrificing the nontoken artifact and Workshop Assistant, adding {C}{C}{C}{C}.
  5. 5When Workshop Assistant dies, it triggers twice, returning the nontoken artifact and Myr Retriever to your hand from your graveyard.
  6. 6Cast the nontoken artifact and Myr Retriever by paying at most {3}.
  7. 7Repeat.
Gandalf the White
+Junk Diver
+Workshop Assistant
+Krark-Clan Ironworks
#4

Gandalf the White + Junk Diver + Workshop Assistant + Krark-Clan Ironworks

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Krark-Clan Ironworks twice by sacrificing the nontoken artifact with mana value one or less and Workshop Assistant, adding {C}{C}{C}{C}.
  2. 2When Workshop Assistant dies, its ability triggers twice, returning Junk Diver and the nontoken artifact with mana one or less to your hand from your graveyard.
  3. 3Cast Junk Diver and the nontoken artifact by paying at most {4}.
  4. 4Activate Krark-Clan Ironworks twice by sacrificing the nontoken artifact and Junk Diver, adding {C}{C}{C}{C}.
  5. 5When Junk Diver dies, it triggers twice, returning the nontoken artifact and Workshop Assistant to your hand from your graveyard.
  6. 6Cast the nontoken artifact and Workshop Assistant by paying at most {4}.
  7. 7Repeat.
Urza, Lord High Artificer
+Deadeye Navigator
+Gandalf the White
#5

Urza, Lord High Artificer + Deadeye Navigator + Gandalf the White

Infinite creature LTBInfinite creature ETBInfinite tapped creature tokens
  1. 1Activate Urza by paying {1}{U}, blinking it.
  2. 2When Urza enters the battlefield, it and Deadeye Navigator's soulbond ability trigger twice.
  3. 3Resolve both Deadeye Navigator triggers, repairing it and Urza.
  4. 4Resolve both Urza triggers, creating two 0/0 Construct artifact creature tokens.
  5. 5Activate Urza's first ability twice by tapping the Constructs, adding {U}{U}.
  6. 6Repeat.
Time Sieve
+Myr Battlesphere
+Conjurer's Closet
+Gandalf the White
#6

Time Sieve + Myr Battlesphere + Conjurer's Closet + Gandalf the White

Infinite turnsLock
  1. 1At the beginning of your end step, Conjurer's Closet triggers, blinking Myr Battlesphere.
  2. 2When Myr Battlesphere enters the battlefield, its first ability triggers twice, creating eight 1/1 Myr artifact creature tokens.
  3. 3Activate Time Sieve by tapping it and sacrificing five Myrs, causing you to take an extra turn after this one.
  4. 4Repeat each turn.
Time Sieve
+Myr Battlesphere
+Teleportation Circle
+Gandalf the White
#7

Time Sieve + Myr Battlesphere + Teleportation Circle + Gandalf the White

Infinite turnsLock
  1. 1At the beginning of your end step, Teleportation Circle triggers, blinking Myr Battlesphere.
  2. 2When Myr Battlesphere enters the battlefield, its first ability triggers twice, creating eight 1/1 Myr artifact creature tokens.
  3. 3Activate Time Sieve by tapping it and sacrificing five Myrs, causing you to take an extra turn after this one.
  4. 4Repeat each turn.
Time Sieve
+Myr Battlesphere
+Soulherder
+Gandalf the White
#8

Time Sieve + Myr Battlesphere + Soulherder + Gandalf the White

Infinite turnsLock
  1. 1At the beginning of your end step, Soulherder's second ability triggers, blinking Myr Battlesphere.
  2. 2Myr Battlesphere's first ability and Soulherder's first ability trigger twice.
  3. 3Resolve both Soulherder triggers, putting two +1/+1 counters on it.
  4. 4Resolve both Myr Battlesphere triggers, creating eight 1/1 Myr artifact creature tokens.
  5. 5Activate Time Sieve by tapping it and sacrificing five Myrs, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Official source