Guild Artisan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
How it works : Guild Artisan
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The ability granted by Guild Artisan is looking to see if any of the attacking player's opponents have a higher life total than that defending player. The attacking player's life total is not included in this comparison.
No other card is named in this ruling.
- #2· Wizards of the Coast
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
No other card is named in this ruling.
- #3· Wizards of the Coast
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
No other card is named in this ruling.
- #4· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
No other card is named in this ruling.
- #5· Wizards of the Coast
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
No other card is named in this ruling.
- #6· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).
No other card is named in this ruling.
- #7· Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
No other card is named in this ruling.
- #8· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #9· Wizards of the Coast
You can choose two commanders that are the same color or colors.
No other card is named in this ruling.
- #10· Wizards of the Coast
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
No other card is named in this ruling.
- #11· Wizards of the Coast
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Guild Artisan + Time Sieve + Academy Manufactor
- 1Declare your commander as an attacker, attacking the opponent that has the highest life total or that is tied for the highest life total.
- 2Your commander triggers, creating two Food, two Clue, and two Treasure artifact tokens.
- 3Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one.
- 4Repeat each turn.
Silas Renn, Seeker Adept + Time Sieve + Guild Artisan
- 1Declare Silas Renn and your other commander as attackers, attacking the opponent with the highest life total among your opponents and/or an opponent who is tied for the highest life total among your opponents.
- 2Silas Renn and your other commander trigger, creating four Treasure tokens.
- 3Activate Time Sieve by tapping it, sacrificing it and the four Treasures, causing you to take an extra turn after this one.
- 4Deal combat damage with Silas Renn.
- 5Silas Renn triggers, allowing you to cast Time Sieve from your graveyard this turn.
- 6Cast Time Sieve by paying
.
- 7Repeat each turn.
Jinnie Fay, Jetmir's Second + Breath of Fury + Guild Artisan
- 1Declare the creature with Breath of Fury attached and your commander as attackers, attacking the opponent with the highest life total among your opponents or an opponent that is tied for the highest life total among your opponents.
- 2Your commander triggers, creating two 2/2 Cat creature tokens with haste due to Jinnie Fay.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Cat token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
- 6Once you have infinite Cat tokens, you may instead make Dog tokens using Jinnie Fay or Treasure tokens.
Related cards and tokens
Legal formats
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Meta decks with Guild Artisan
No archived Top 8 deck with this card yet.









