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Rules guide · Artifact Creature

Hoverstone PilgrimHow it works & interactions with other cards

By the ManaCount desk· 4 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic Hoverstone Pilgrim

Hoverstone Pilgrim is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library.

Complete guide

Hoverstone Pilgrim is a versatile Artifact Creature that provides both an aerial threat and graveyard utility. With built-in protection and the ability to manipulate deck sizes, it serves as a reliable tool for Golem-themed decks or control strategies. Its presence on the board forces opponents to pay more for their spells while keeping their graveyard strategies in check.

A Multi-Talented Golem

Hoverstone Pilgrim features three key abilities: Flying, Ward {2}, and an activated ability that targets cards in graveyards. As an artifact creature, it fits into various synergies, particularly those focusing on Golems. Its evasive Flying keyword makes it a consistent damage dealer, while Ward {2} ensures that any opponent attempting to remove it must expend extra mana or risk their spell being countered automatically.

Activating the Library Shuffle

The activated ability of Hoverstone Pilgrim costs {2} generic mana and can be activated at instant speed. When you activate this, you choose a target card in any graveyard. As the ability resolves, that card is placed on the bottom of its owner's library. This is a powerful tool to prevent opponents from reanimating creatures or to stop 'flashback' spells from being cast, as it moves the card to a zone where it is much harder to access.

Navigating the Ward Shield

Common mistakes often involve forgetting how Ward {2} interact with the stack. Ward is a triggered ability that goes on the stack whenever Hoverstone Pilgrim becomes the target of a spell or ability an opponent controls. If the opponent cannot pay the {2} mana when the Ward trigger resolves, their spell is countered. Note that this applies to both spells like 'Murder' and abilities from creatures or planeswalkers.

Strategic Timing

You should play Hoverstone Pilgrim when you need to stabilize the board against graveyard-heavy decks or when you need a resilient attacker. Because its graveyard-tucking ability doesn't require tapping, you can use it multiple times in a single turn if you have the mana. This is particularly effective during an opponent's end step or in response to a spell that targets a card in a graveyard.

Interaction examples

Doubling Golem Synergies

If you have Roaming Throne on the battlefield with 'Golem' chosen as the creature type, it will affect Hoverstone Pilgrim. While Roaming Throne does not double the activated ability of the Pilgrim, it does double the Ward {2} triggered ability. If an opponent targets Hoverstone Pilgrim with a spell, Ward triggers twice. The opponent must pay {2} for the first trigger, and then another {2} for the second trigger, or their spell will be countered.

Recycling Your Resources

After Solemn Simulacrum dies and you draw a card, it sits in your graveyard. You can activate Hoverstone Pilgrim's ability for {2} to put Solemn Simulacrum on the bottom of your library. This allows you to use search effects later in the game to find the Simulacrum again, effectively recycling its powerful 'enters' and 'dies' abilities throughout a long match.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hoverstone Pilgrim

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Grenzo, Dungeon Warden
+Workhorse
+Hoverstone Pilgrim
#1

Grenzo, Dungeon Warden + Workhorse + Hoverstone Pilgrim

Infinite creature LTBInfinite creature ETBInfinite death triggers
  1. 1Activate Workhorse by removing a +1/+1 counter from it, adding {C}.
  2. 2Repeat step 1 until Workhorse dies as a state-based action due to having 0 toughness.
  3. 3Activate Hoverstone Pilgrim by paying {2}, putting Workhorse from your graveyard onto the bottom of your library.
  4. 4Activate Grenzo by paying {2}, putting Workhorse from the bottom of your library into your graveyard, and then putting it onto the battlefield with four +1/+1 counters on it due to its static effect.
  5. 5Repeat.
Grenzo, Dungeon Warden
+Threefold Thunderhulk
+Ashnod's Altar
+Hoverstone Pilgrim
#2

Grenzo, Dungeon Warden + Threefold Thunderhulk + Ashnod's Altar + Hoverstone Pilgrim

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Hoverstone Pilgrim by paying {2}, putting Threefold Thunderhulk on the bottom of your library from your graveyard.
  2. 2Activate Grenzo by paying {2}, putting Threefold Thunderhulk into your graveyard from the bottom of your library, and then putting it onto the battlefield.
  3. 3When Threefold Thunderhulk enters the battlefield, it triggers, creating three 1/1 Gnome artifact creature tokens.
  4. 4Activate Ashnod's Altar three times by sacrificing Threefold Thunderhulk and two Gnomes, adding six {C}.
  5. 5Repeat.
Grenzo, Dungeon Warden
+Orcish Bowmasters
+Ashnod's Altar
+Hoverstone Pilgrim
#3

Grenzo, Dungeon Warden + Orcish Bowmasters + Ashnod's Altar + Hoverstone Pilgrim

Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Hoverstone Pilgrim by paying {2}, putting Orcish Bowmasters on the bottom of your library from your graveyard.
  2. 2Activate Grenzo by paying {2}, putting Orcish Bowmasters into your graveyard from the bottom of your library, and then putting it onto the battlefield.
  3. 3When Orcish Bowmasters enters the battlefield, it triggers, dealing 1 damage to any target, then creating a 0/0 Orc Army creature token and putting a +1/+1 counter on it.
  4. 4Activate Ashnod's Altar twice by sacrificing the Army and Orcish Bowmasters, adding {C}{C}{C}{C}.
  5. 5Repeat.
River Song
+Time Warp
+Hoverstone Pilgrim
#4

River Song + Time Warp + Hoverstone Pilgrim

Infinite turnsLockSkip your draw steps
  1. 1Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
  2. 2Activate Hoverstone Pilgrim by paying {2}, causing you to put Time Warp on the bottom of your library from your graveyard.
  3. 3Move to your next turn, drawing Time Warp from the bottom of your library due to River Song during your draw step.
  4. 4Repeat.
River Song
+Temporal Manipulation
+Hoverstone Pilgrim
#5

River Song + Temporal Manipulation + Hoverstone Pilgrim

Infinite turnsLockSkip your draw steps
  1. 1Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  2. 2Activate Hoverstone Pilgrim by paying {2}, causing you to put Temporal Manipulation on the bottom of your library from your graveyard.
  3. 3Move to your next turn, drawing Temporal Manipulation from the bottom of your library due to River Song during your draw step.
  4. 4Repeat.
Grenzo, Dungeon Warden
+Threefold Thunderhulk
+Phyrexian Altar
+Hoverstone Pilgrim
#6

Grenzo, Dungeon Warden + Threefold Thunderhulk + Phyrexian Altar + Hoverstone Pilgrim

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Hoverstone Pilgrim by paying {2}, putting Threefold Thunderhulk on the bottom of your library from your graveyard.
  2. 2Activate Grenzo by paying {2}, putting Threefold Thunderhulk into your graveyard from the bottom of your library, and then putting it onto the battlefield.
  3. 3When Threefold Thunderhulk enters the battlefield, it triggers, creating three 1/1 Gnome artifact creature tokens.
  4. 4Activate Phyrexian Altar four times by sacrificing Threefold Thunderhulk and the Gnomes, adding {4}.
  5. 5Repeat.
River Song
+Capture of Jingzhou
+Hoverstone Pilgrim
#7

River Song + Capture of Jingzhou + Hoverstone Pilgrim

Infinite turnsLockSkip your draw steps
  1. 1Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one.
  2. 2Activate Hoverstone Pilgrim by paying {2}, causing you to put Capture of Jingzhou on the bottom of your library from your graveyard.
  3. 3Move to your next turn, drawing Capture of Jingzhou from the bottom of your library due to River Song during your draw step.
  4. 4Repeat.
River Song
+Walk the Aeons
+Hoverstone Pilgrim
#8

River Song + Walk the Aeons + Hoverstone Pilgrim

Infinite turnsLockSkip your draw steps
  1. 1Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one.
  2. 2Activate Hoverstone Pilgrim by paying {2}, causing you to put Walk the Aeons on the bottom of your library from your graveyard.
  3. 3Move to your next turn, drawing Walk the Aeons from the bottom of your library due to River Song during your draw step.
  4. 4Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlduel
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