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Rules guide · Creature

Kiri-OnnaHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Saviors of Kamigawa· June 3, 2005
Carte Magic Kiri-Onna

Kiri-Onna is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.

How it works : Kiri-Onna

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If there are no other creatures on the battlefield as Kiri-Onna enters, you must target Kiri-Onna with its own ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Volo, Guide to Monsters
+Food Chain
+Kiri-Onna
#1

Volo, Guide to Monsters + Food Chain + Kiri-Onna

Infinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Kiri-Onna by paying {4}{U}.
  2. 2Volo triggers, creating a copy of the Kiri-Onna spell.
  3. 3The Kiri-Onna copy enters, triggering itself.
  4. 4Holding priority, activate Food Chain by exiling the Kiri-Onna token, adding {U}{U}{U}{U}{U}{U} that can only be spent on creature spells.
  5. 5Kiri-Onna enters the battlefield, returning itself to your hand.
  6. 6Repeat.
Mana Echoes
+Kiri-Onna
+Chromatic Orrery
#2

Mana Echoes + Kiri-Onna + Chromatic Orrery

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Chromatic Orrery's first ability by tapping it, adding {5}.
  2. 2Cast Kiri-Onna by paying {5}.
  3. 3When Kiri-Onna enters the battlefield, it and Mana Echoes trigger.
  4. 4Resolve the Mana Echoes trigger, adding at least {C}{C}{C}{C}{C}.
  5. 5Resolve the Kiri-Onna trigger, returning it to your hand from the battlefield.
  6. 6Repeat from step 2.
  7. 7If you control five Spirits except Kiri-Onna, this combo will net infinite mana.
Kiri-Onna
+Ugin's Conjurant
+Ezzaroot Channeler
+Bounteous Kirin
#3

Kiri-Onna + Ugin's Conjurant + Ezzaroot Channeler + Bounteous Kirin

Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite lifegain
  1. 1Cast Ugin's Conjurant, choosing to have X=2, but paying {0} due to Ezzaroot Channeler.
  2. 2Bounteous Kirin and Kiri-Onna trigger.
  3. 3Resolve the Bounteous Kirin trigger, causing you to gain two life.
  4. 4Resolve the Kiri-Onna trigger, returning it to your hand from the battlefield.
  5. 5Cast Kiri-Onna by paying two life due to Ezzaroot Channeler and Defiler of Dreams.
  6. 6Defiler of Dreams triggers, causing you to draw a card.
  7. 7When Kiri-Onna enters the battlefield, it triggers, returning Ugin's Conjurant to your hand from the battlefield.
  8. 8Repeat.
Kiri-Onna
+Petalmane Baku
+Ugin's Conjurant
+Ezzaroot Channeler
#4

Kiri-Onna + Petalmane Baku + Ugin's Conjurant + Ezzaroot Channeler

Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Ugin's Conjurant, choosing to have X=4, but paying {0} due to Ezzaroot Channeler.
  2. 2Petalmane Baku and Kiri-Onna trigger.
  3. 3Resolve the Petalmane Baku trigger, putting a ki counter on it.
  4. 4Resolve the Kiri-Onna trigger, returning it to your hand from the battlefield.
  5. 5Cast Kiri-Onna by paying {U} due to Ezzaroot Channeler.
  6. 6Petalmane Baku triggers, putting a ki counter on it.
  7. 7When Kiri-Onna enters the battlefield, it triggers, returning Ugin's Conjurant to your hand from the battlefield.
  8. 8Repeat steps 1 through 4 one additional time.
Zacama, Primal Calamity
+Kiri-Onna
+Starfield Vocalist
#5

Zacama, Primal Calamity + Kiri-Onna + Starfield Vocalist

Destroy all artifacts and enchantments opponents controlInfinite creature ETBInfinite creature LTBInfinite damage to creatures
  1. 1Activate all mana-producing lands you control by tapping them.
  2. 2Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable.
  3. 3When Zacama enters, its ability triggers twice through Starfield Vocalist.
  4. 4Resolve the first Zacama trigger, untapping all lands you control.
  5. 5Activate all mana-producing lands you control by tapping them.
  6. 6Resolve the second Zacama trigger, untapping all lands you control.
  7. 7Cast Kiri-Onna by paying its mana cost.
  8. 8When Kiri-Onna enters, its ability triggers twice, causing you to return itself and Zacama to your hand.
Mana Echoes
+Kiri-Onna
+Mycosynth Lattice
#6

Mana Echoes + Kiri-Onna + Mycosynth Lattice

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Cast Kiri-Onna by paying {5}.
  2. 2When Kiri-Onna enters the battlefield, it and Mana Echoes trigger.
  3. 3Resolve the Mana Echoes trigger, adding at least {C}{C}{C}{C}{C}.
  4. 4Resolve the Kiri-Onna trigger, returning it to your hand from the battlefield.
  5. 5Repeat.
  6. 6If you control five Spirits except Kiri-Onna, this combo will net infinite mana.
Dream Halls
+Conspiracy Theorist
+Petals of Insight
+Kiri-Onna
#7

Dream Halls + Conspiracy Theorist + Petals of Insight + Kiri-Onna

Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite self-discard triggers
  1. 1Cast Petals of Insight by discarding Kiri-Onna.
  2. 2Conspiracy Theorist triggers, exiling Kiri-Onna and allowing you to cast it from exile this turn.
  3. 3Resolve Petals of Insight, putting the top three cards of your library on the bottom of your library, and returning Petals of Insight to your hand.
  4. 4Cast Kiri-Onna from exile by discarding Petals of Insight.
  5. 5Conspiracy Theorist triggers, exiling Petals of Insight and allowing you to cast it from exile this turn.
  6. 6Kiri-Onna enters the battlefield, returning itself from the battlefield to your hand.
  7. 7Cast Petals of Insight from exile by discarding Kiri-Onna.
  8. 8Repeat from step 2.
Zacama, Primal Calamity
+Yarok, the Desecrated
+Kiri-Onna
#8

Zacama, Primal Calamity + Yarok, the Desecrated + Kiri-Onna

Destroy all artifacts and enchantments opponents controlInfinite creature ETBInfinite creature LTBInfinite damage to creatures
  1. 1Activate all mana-producing lands you control by tapping them.
  2. 2Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable.
  3. 3When Zacama enters, its ability triggers twice through Yarok.
  4. 4Resolve the first Zacama trigger, untapping all lands you control.
  5. 5Activate all mana-producing lands you control by tapping them.
  6. 6Resolve the second Zacama trigger, untapping all lands you control.
  7. 7Cast Kiri-Onna by paying its mana cost.
  8. 8When Kiri-Onna enters, its ability triggers twice, causing you to return itself and Zacama to your hand.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredh
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