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Rules guide · Sorcery

Mastermind's AcquisitionHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Rivals of Ixalan· January 19, 2018
Carte Magic Mastermind's Acquisition

Mastermind's Acquisition is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.

How it works : Mastermind's Acquisition

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Seasons Past
+Mastermind's Acquisition
+Walk the Aeons
#1

Seasons Past + Mastermind's Acquisition + Walk the Aeons

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one
  2. 2Cast Mastermind's Acquisition by paying its mana cost, searching your library for Seasons Past and putting into your hand.
  3. 3Cast Seasons Past by paying {4}{G}{G}, returning Mastermind's Acquisition and Walk the Aeons from your graveyard to your hand and putting Seasons Past onto the bottom of your library.
  4. 4Repeat.
Seasons Past
+Temporal Manipulation
+Mastermind's Acquisition
#2

Seasons Past + Temporal Manipulation + Mastermind's Acquisition

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one
  2. 2Cast Mastermind's Acquisition by paying its mana cost, searching your library for Seasons Past and putting into your hand.
  3. 3Cast Seasons Past by paying {4}{G}{G}, returning Mastermind's Acquisition and Temporal Manipulation from your graveyard to your hand and putting Seasons Past onto the bottom of your library.
  4. 4Repeat.
Seasons Past
+Mastermind's Acquisition
+Time Warp
#3

Seasons Past + Mastermind's Acquisition + Time Warp

Infinite turnsLock
  1. 1Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one
  2. 2Cast Mastermind's Acquisition by paying its mana cost, searching your library for Seasons Past and putting into your hand.
  3. 3Cast Seasons Past by paying {4}{G}{G}, returning Mastermind's Acquisition and Time Warp from your graveyard to your hand and putting Seasons Past onto the bottom of your library.
  4. 4Repeat.
Seasons Past
+Capture of Jingzhou
+Mastermind's Acquisition
#4

Seasons Past + Capture of Jingzhou + Mastermind's Acquisition

Infinite turnsLock
  1. 1Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one
  2. 2Cast Mastermind's Acquisition by paying its mana cost, searching your library for Seasons Past and putting into your hand.
  3. 3Cast Seasons Past by paying {4}{G}{G}, returning Mastermind's Acquisition and Capture of Jingzhou from your graveyard to your hand and putting Seasons Past onto the bottom of your library.
  4. 4Repeat.
Seasons Past
+Time Walk
+Mastermind's Acquisition
#5

Seasons Past + Time Walk + Mastermind's Acquisition

Infinite turnsLock
  1. 1Cast Time Walk by paying its mana cost, causing you to take an extra turn after this one
  2. 2Cast Mastermind's Acquisition by paying its mana cost, searching your library for Seasons Past and putting into your hand.
  3. 3Cast Seasons Past by paying {4}{G}{G}, returning Mastermind's Acquisition and Time Walk from your graveyard to your hand and putting Seasons Past onto the bottom of your library.
  4. 4Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Mastermind's Acquisition

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Official source