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Rules guide · Legendary Creature

Meneldor, Swift SaviorHow it works & interactions with other cards

By the ManaCount desk· 4 min read· The Lord of the Rings: Tales of Middle-earth· June 23, 2023
Carte Magic Meneldor, Swift Savior

Meneldor, Swift Savior is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.

How it works : Meneldor, Swift Savior

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Meneldor's second ability can target any permanent you own, including those another player controls.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Meneldor, Swift Savior
+Aurelia, the Warleader
#1

Meneldor, Swift Savior + Aurelia, the Warleader

Infinite blinkingInfinite combat damageInfinite combat phasesInfinite creature ETB
  1. 1Declare Meneldor and Aurelia as attackers, attacking an opponent unable to block and kill them.
  2. 2Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this phase.
  3. 3Deal combat damage with Meneldor and Aurelia.
  4. 4Meneldor triggers, blinking Aurelia.
  5. 5Repeat each combat phase.
The Legend of Kuruk // Avatar Kuruk
+Spark Double
+Meneldor, Swift Savior
#2

The Legend of Kuruk // Avatar Kuruk + Spark Double + Meneldor, Swift Savior

Infinite turnsLock
  1. 1Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. 3Repeat each turn.
The Legend of Kuruk // Avatar Kuruk
+Meneldor, Swift Savior
+Chameleon, Master of Disguise
#3

The Legend of Kuruk // Avatar Kuruk + Meneldor, Swift Savior + Chameleon, Master of Disguise

Infinite turnsLock
  1. 1Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. 3Repeat each turn.
The Legend of Kuruk // Avatar Kuruk
+Sakashima of a Thousand Faces
+Meneldor, Swift Savior
#4

The Legend of Kuruk // Avatar Kuruk + Sakashima of a Thousand Faces + Meneldor, Swift Savior

LockInfinite turns
  1. 1Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. 3Repeat each turn.
Plea for Power
+Illusion of Choice
+Scholar of the Ages
+Meneldor, Swift Savior
#5

Plea for Power + Illusion of Choice + Scholar of the Ages + Meneldor, Swift Savior

Infinite turnsLock
  1. 1Cast Illusion of Choice by paying {U}, allowing you to decide how each player votes this turn and causing you to draw a a card.
  2. 2Cast Plea for Power by paying {3}{U}, choosing all votes to be for time, causing you to take an extra turn after this one.
  3. 3Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Scholar of the Ages.
  4. 4When Scholar of the Ages enters the battlefield, it triggers, returning Illusion of Choice and Plea for Power from your graveyard to your hand.
  5. 5Repeat each turn.
The Legend of Kuruk // Avatar Kuruk
+Meneldor, Swift Savior
+Auton Soldier
#6

The Legend of Kuruk // Avatar Kuruk + Meneldor, Swift Savior + Auton Soldier

LockInfinite turns
  1. 1Activate Auton Soldier using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Auton Soldier. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. 3Repeat each turn.
The Legend of Kuruk // Avatar Kuruk
+Marvin, Murderous Mimic
+Meneldor, Swift Savior
#7

The Legend of Kuruk // Avatar Kuruk + Marvin, Murderous Mimic + Meneldor, Swift Savior

Infinite turnsLock
  1. 1Activate Marvin using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Marvin.
  3. 3Repeat each turn.
The Legend of Kuruk // Avatar Kuruk
+Sakashima the Impostor
+Meneldor, Swift Savior
#8

The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor + Meneldor, Swift Savior

Infinite turnsLock
  1. 1Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. 3Repeat each turn.
03

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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