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Rules guide · Sorcery

Mirage MockeryHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Phyrexia: All Will Be One Commander· February 10, 2023
Carte Magic Mirage Mockery

Mirage Mockery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose one — • Create a token that's a copy of target artifact creature you control. • Create a token that's a copy of target nonartifact creature you control. Entwine {2}{U} (Choose both if you pay the entwine cost.)

How it works : Mirage Mockery

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you cast the spell by paying its entwine cost, the tokens don't enter the battlefield at the same time. The token that's a copy of the artifact creature enters the battlefield first, followed by the token that's a copy of the nonartifact creature. Then any abilities that triggered due to either of them entering the battlefield are put on the stack.

    Card named in this ruling

  2. #2· Wizards of the Coast

    The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or it is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is 0.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the copied creature is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created that token.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.

    Card named in this ruling

  6. #6· Wizards of the Coast

    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dualcaster Mage
+Mirage Mockery
#1

Dualcaster Mage + Mirage Mockery

Infinite creature ETBInfinite magecraft triggersInfinite creature tokens
  1. 1Cast Mirage Mockery by paying {2}{U}, targeting any nonartifact creature you control.
  2. 2Holding priority, cast Dualcaster Mage by paying {1}{R}{R}.
  3. 3When Dualcaster Mage enters the battlefield, it triggers, copying Mirage Mockery, with the copy targeting Dualcaster Mage.
  4. 4Resolve the Mirage Mockery copy, creating a token copy of Dualcaster Mage.
  5. 5Repeat from step 3.
  6. 6Optionally, you may initially cast Mirage Mockery with its entwine cost to get infinite copies of any artifact creature(s) you control with haste.
Kairi, the Swirling Sky
+High Tide
+Turnabout
+Mirage Mockery
#2

Kairi, the Swirling Sky + High Tide + Turnabout + Mirage Mockery

Return all instant and sorcery cards from your graveyard to your handInfinite untap of permanents you controlInfinite creature LTBInfinite creature ETB
  1. 1Cast High Tide by paying {U}.
  2. 2Cast Mirage Mockery by paying its mana cost, creating a token copy of Kairi.
  3. 3Put the Kairi token into your graveyard due to the legend rule.
  4. 4When the Kairi token dies, it triggers, causing you to mill six cards and return High Tide and Mirage Mockery from your graveyard to your hand.
  5. 5Cast High Tide by paying {U}.
  6. 6Activate at least three Islands by tapping them, adding {U}{U}{U}.
  7. 7High Tide triggers twice for each Island tapped this way, adding that much {U}.
  8. 8Cast Turnabout by paying {2}{U}{U}, untapping all lands you control.
Naru Meha, Master Wizard
+Mirage Mockery
#3

Naru Meha, Master Wizard + Mirage Mockery

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1Cast Mirage Mockery by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.
  3. 3When Naru Meha enters the battlefield, it triggers, copying Mirage Mockery, targeting Naru Meha.
  4. 4Resolve the copy of Mirage Mockery, creating a token copy of Naru Meha.
  5. 5Put either Naru Meha into your graveyard due to the legend rule.
  6. 6Repeat from step 3.
Mirror-Mad Phantasm
+Mirage Mockery
#4

Mirror-Mad Phantasm + Mirage Mockery

Infinite self-mill
  1. 1Cast Mirage Mockery by paying its mana cost, creating a token copy of Mirror-Mad Phantasm.
  2. 2Activate the Mirror-Mad Phantasm token by paying {1}{U}, shuffling the token into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
Biovisionary
+Mnemonic Deluge
+Mirage Mockery
#5

Biovisionary + Mnemonic Deluge + Mirage Mockery

Win the game
  1. 1Cast Mnemonic Deluge by paying {6}{U}{U}{U}, exiling Mirage Mockery and casting three copies of it without paying their mana costs.
  2. 2Resolve the three Mirage Mockery copies, creating three token copies of Biovisionary.
  3. 3At the beginning of your end step, each Biovisionary you control triggers.
  4. 4Resolve the first trigger, causing you to win the game.
Biovisionary
+Thunderclap Drake
+Mirage Mockery
#6

Biovisionary + Thunderclap Drake + Mirage Mockery

Win the game
  1. 1Activate Thunderclap Drake by paying {2}{U} and sacrificing it.
  2. 2Cast Mirage Mockery by paying its mana cost, targeting Biovisionary.
  3. 3Thunderclap Drake triggers, copying Mirage Mockery at least twice, with all copies targeting Biovisionary.
  4. 4Resolve all Mirage Mockery spells, creating at least three copies of Biovisionary.
  5. 5At the beginning of your end step, each Biovisionary triggers, causing you to win the game.
Biovisionary
+Echo Mage
+Mirage Mockery
#7

Biovisionary + Echo Mage + Mirage Mockery

Win the game
  1. 1Cast Mirage Mockery by paying its mana cost, targeting Biovisionary.
  2. 2Holding priority, activate Echo Mage by tapping it, copying Mirage Mockery twice, with both copies targeting Biovisionary.
  3. 3Resolve all Mirage Mockery spells, creating three token copies of Biovisionary.
  4. 4At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.
Summon: G.F. Cerberus
+Biovisionary
+Mirage Mockery
#8

Summon: G.F. Cerberus + Biovisionary + Mirage Mockery

Win the game
  1. 1At the beginning of your precombat main phase. Summon: G.F. Cerberus triggers, putting a lore counter on it and triggering its third chapter ability, copying the next instant or sorcery spell you cast twice.
  2. 2Cast Mirage Mockery by paying its mana cost, targeting Biovisionary.
  3. 3Summon: G.F. Cerberus triggers, copying Mirage Mockery twice, with the copies targeting Biovisionary.
  4. 4Resolve all Mirage Mockerys, copying Biovisionary three times.
  5. 5At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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Official source