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Rules guide · Artifact

Mirage MirrorHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Mirage Mirror

Mirage Mirror is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Complete guide

Mirage Mirror is a versatile artifact that acts as a chameleon on the battlefield, reflecting the most powerful permanent in play. Whether you need a mana source, a finishing attacker, or a specific utility piece, this mirror provides a temporary solution for just two mana. Mastering its timing and copy mechanics is essential for any player looking to maximize their board presence.

What Mirage Mirror Does

Mirage Mirror has an activated ability that costs two generic mana. When it resolves, the Mirror becomes a copy of a target artifact, creature, enchantment, or land until the end of the turn. It gains all the printed characteristics of the target, including name, mana cost, types, and text, but it loses the 'Mirage Mirror' copy ability for the duration of the effect. Remember that it only copies the base values; it does not copy counters, power/toughness buffs, or temporary effects currently affecting the target.

How it Resolves Step by Step

First, you pay two mana and choose a legal target for the ability. While the ability is on the stack, you can actually activate it again to target something else; if you do, the last ability to resolve determines what the Mirror becomes first. Once an ability resolves, the Mirror transforms immediately. If it becomes a creature, it is subject to summoning sickness unless it has been under your control since the start of your most recent turn. At the end of the turn, the effect expires, and the Mirror returns to its original artifact form.

Common Mistakes

A frequent error involves targeting Legendary permanents; if you already control a legendary permanent and copy it with Mirage Mirror, the 'Legend Rule' applies immediately, forcing you to put one of them into the graveyard. Additionally, note that if the Mirror becomes a copy of an Aura, it will be put into the graveyard unless it was somehow already attached to a legal permanent. Finally, if you activate an ability the Mirror gained while copying something else, that effect continues even if you use a second activation to turn the Mirror into something new before the first effect ends.

When to Play It

Mirage Mirror is best played when you need flexibility or to double up on a powerful effect already on the board. Because it can become a land, it can provide emergency mana, or it can become a copy of an opponent's best creature to block it. Since the ability can be activated at instant speed, you can wait until your opponent's turn to see what they do before deciding what the Mirror should become.

Interaction examples

Gaining Mana or Protection

If you need extra mana, you can pay two mana to turn Mirage Mirror into a copy of Arcane Signet. It will gain the ability to tap for mana until end of turn. Alternatively, if you target Swiftfoot Boots, the Mirror becomes an Equipment. You can then pay the Equip cost to attach it to a creature, giving that creature hexproof and haste. However, at the end of the turn, when the Mirror stops being an Equipment, it will automatically unattach from the creature.

Chaining Multiple Activations

You can activate Mirage Mirror targeting Arcane Signet, then, while that ability is on the stack, activate it again targeting a creature. The Mirror will first become a copy of the creature. Once the second ability (the one targeting the Signet) resolves, it will overwrite the creature copy effect, and the Mirror will become the Signet for the remainder of the turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mirage Mirror

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once Mirage Mirror's ability resolves, it no longer has that ability.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Mirage Mirror copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won't copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target permanent become a creature.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Mirage Mirror copies a permanent that's copying something else, it will become whatever the target is copying.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you activate Mirage Mirror's ability multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirage Mirror is copying. Mirage Mirror will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an effect begins to apply to Mirage Mirror before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirage Mirror is activated twice in response to itself targeting first Rampaging Hippo then Frilled Sandwalla, the ability it has while it's a copy of Frilled Sandwalla can be activated and its effect will continue to apply while Mirage Mirror is a copy of Rampaging Hippo.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If Mirage Mirror becomes a creature the same turn it enters the battlefield, you can't attack with it or use any of its {T} abilities (if it gains any) unless it has haste.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If Mirage Mirror becomes a copy of a legendary permanent you control, you'll put one of them into your graveyard.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If Mirage Mirror becomes a copy of an Aura, it's put into its owner's graveyard unless it's somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it'll become unattached when it becomes a non-Equipment artifact again.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Myr Galvanizer
+Palladium Myr
+Mirage Mirror
#1

Myr Galvanizer + Palladium Myr + Mirage Mirror

Infinite colorless manaInfinite untap of Myr you control
  1. 1Activate Palladium Myr by tapping it, adding {C}{C}.
  2. 2Activate Mirage Mirror by paying {2}, causing it to become a copy of Myr Galvanizer until end of turn.
  3. 3Activate either Myr Galvanizer or Mirage Mirror by paying {1} and tapping it, untapping each other Myr you control.
  4. 4Activate Palladium Myr by tapping it, adding {C}{C}.
  5. 5Repeat from step 3.
Faerie Mastermind
+Smothering Tithe
+Mirage Mirror
#2

Faerie Mastermind + Smothering Tithe + Mirage Mirror

Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
  1. 1Activate Mirage Mirror by paying {2}, causing it to become a copy of Smothering Tithe until end of turn.
  2. 2Activate Faerie Mastermind by paying {3}{U}, causing each player to draw a card.
  3. 3Smothering Tithe and Mirage Mirror trigger for each opponent you have, creating at least four Treasure tokens.
  4. 4Activate four Treasures by tapping and sacrificing them, adding {3}{U}.
  5. 5Repeat from step 2.
Blazing Sunsteel
+Mirage Mirror
#3

Blazing Sunsteel + Mirage Mirror

Infinite damage
  1. 1Activate Mirage Mirror by paying {2}, causing it to become a copy of Blazing Sunsteel until end of turn.
  2. 2Activate Mirage Mirror's equip ability by paying {4}, attaching it to the indestructible creature with Blazing Sunsteel attached.
  3. 3Deal damage to the indestructible creature.
  4. 4Blazing Sunsteel and Mirage Mirror trigger.
  5. 5Resolve the Blazing Sunsteel trigger, dealing damage equal to the damage dealt to any target.
  6. 6Resolve the Mirage Mirror trigger, dealing damage equal to the damage dealt to the indestructible creature.
  7. 7Repeat from step 2.
Mirror-Mad Phantasm
+Mirage Mirror
#4

Mirror-Mad Phantasm + Mirage Mirror

Infinite self-mill
  1. 1Activate Mirage Mirror by paying {2}, causing it to become a copy of Mirror-Mad Phantasm until end of turn.
  2. 2Activate Mirage Mirror by paying {1}{U}, shuffling Mirage Mirror into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
Illusionist's Bracers
+Kiora's Follower
+Mirage Mirror
#5

Illusionist's Bracers + Kiora's Follower + Mirage Mirror

Infinite untap of permanents you controlInfinite mana permanents you control can produce
  1. 1Activate any mana-producing permanent by tapping it, adding at least {1}.
  2. 2Activate Mirage Mirror by paying {2}, causing it to become a copy of Kiora's Follower until end of turn.
  3. 3Activate Kiora's Follower by tapping it, targeting the mana-producing permanent.
  4. 4Illusionist's Bracers triggers, copying Kiora's Follower's ability, targeting Mirage Mirror.
  5. 5Resolve both abilities, untapping the permanent and Mirage Mirror.
  6. 6Activate Mirage Mirror by tapping it, untapping Kiora's Follower.
  7. 7Activate any mana-producing permanent by tapping it, adding at least {1}.
  8. 8Repeat from step 3.
Astral Dragon
+Biovisionary
+Mirage Mirror
#6

Astral Dragon + Biovisionary + Mirage Mirror

Win the game
  1. 1Cast Astral Dragon by paying {6}{U}{U}.
  2. 2When Astral Dragon enters the battlefield, it triggers, creating two token copies of Mirage Mirror that are 3/3 Dragons in addition to their other types.
  3. 3Activate the three Mirage Mirrors by paying {6}, causing each of them to become a copy of Biovisionary until end of turn.
  4. 4At the beginning of your end step, Biovisionary and each Mirage Mirror trigger.
  5. 5Resolve the first trigger, causing you to win the game.
Mairsil, the Pretender
+Chromatic Orrery
+Staff of Domination
+Mirage Mirror
#7

Mairsil, the Pretender + Chromatic Orrery + Staff of Domination + Mirage Mirror

Infinite colored manaInfinite colorless manaInfinite lifegain triggersInfinite lifegain
  1. 1Activate Mairsil using Chromatic Orrery's first ability by tapping it, adding {C}{C}{C}{C}{C}.
  2. 2Activate Mairsil using Staff of Domination's first ability by paying {1}, untapping Mairsil.
  3. 3Activate Mairsil using Mirage Mirror's ability by paying {2}, causing Mairsil to become a copy of itself until end of turn.
  4. 4Repeat.
  5. 5Once you have infinite mana, you may also activate Chromatic Orrery's second ability and/or any of Staff of Domination's other abilities each loop.
Omarthis, Ghostfire Initiate
+Mirage Mirror
+Mirror Box
#8

Omarthis, Ghostfire Initiate + Mirage Mirror + Mirror Box

Infinite +1/+1 counters on certain creatures
  1. 1Put a +1/+1 counter on a colorless creature you control.
  2. 2Omarthis's first triggered ability triggers.
  3. 3In response, activate Mirage Mirror by paying {2}, causing it to become a copy of Omarthis until end of turn.
  4. 4Resolve the Omarthis trigger, putting a +1/+1 counter on itself.
  5. 5Mirage Mirror triggers, putting a +1/+1 counter on itself.
  6. 6Omarthis triggers, putting a +1/+1 counter on itself.
  7. 7Repeat from step 5 any number of times.
  8. 8End the loop by declining to place a +1/+1 counter on a creature.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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