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Rules guide · Legendary Creature

Omarthis, Ghostfire InitiateHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Commander Masters· August 4, 2023
Carte Magic Omarthis, Ghostfire Initiate

Omarthis, Ghostfire Initiate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Omarthis enters with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.

How it works : Omarthis, Ghostfire Initiate

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Omarthis, Ghostfire Initiate's second ability will trigger any time you put one or more counters on another colorless creature. This might be due to a spell or ability resolving or a colorless creature you control entering the battlefield with counters.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Omarthis, Ghostfire Initiate's last ability causes its controller to manifest multiple cards, those cards are manifested one at a time.

    Card named in this ruling

  3. #3· Wizards of the Coast

    The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

    Card named in this ruling

  5. #5· Wizards of the Coast

    If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.

    Card named in this ruling

  6. #6· Wizards of the Coast

    Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

    Card named in this ruling

  7. #7· Wizards of the Coast

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    You can look at a face-down permanent you control any time. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

    Card named in this ruling

  14. #14· Wizards of the Coast

    If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

     If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, a transforming double-faced card can't transform or convert. If the front face of a face down double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Omarthis, Ghostfire Initiate
+Helm of the Host
+Forsaken Monument
#1

Omarthis, Ghostfire Initiate + Helm of the Host + Forsaken Monument

Infinite +1/+1 counters on a creature token with hasteInfinite +1/+1 counters on a creature
  1. 1At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Omarthis with haste.
  2. 2Put a +1/+1 counter on the Omarthis token or another colorless creature you control.
  3. 3The nontoken Omarthis triggers, putting a +1/+1 counter on itself.
  4. 4The Omarthis token triggers, putting a +1/+1 counter on itself.
  5. 5Repeat from step 3.
Omarthis, Ghostfire Initiate
+Spark Double
#2

Omarthis, Ghostfire Initiate + Spark Double

Infinite +1/+1 counters on certain creatures
  1. 1Cast Spark Double by paying {3}{U}, choosing to have it enter the battlefield as a nonlegendary copy of Omarthis with a +1/+1 counter on it.
  2. 2Omarthis triggers, putting a +1/+1 counter on itself.
  3. 3Spark Double triggers, putting a +1/+1 counter on itself.
  4. 4Repeat from step 2.
Mortuary
+Grim Haruspex
+Omarthis, Ghostfire Initiate
#3

Mortuary + Grim Haruspex + Omarthis, Ghostfire Initiate

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite storm count
  1. 1Cast Omarthis by paying {0}.
  2. 2Omarthis enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Grim Haruspex.
  3. 3Resolve the Mortuary trigger, putting Omarthis from your graveyard onto the top of your library.
  4. 4Resolve the Grim Haruspex trigger, causing you to draw a card, thus drawing Omarthis from your library.
  5. 5Repeat.
Mortuary
+Moldervine Reclamation
+Omarthis, Ghostfire Initiate
#4

Mortuary + Moldervine Reclamation + Omarthis, Ghostfire Initiate

Infinite draw triggersInfinite creature LTBInfinite creature ETBInfinite death triggers
  1. 1Cast Omarthis by paying {0}.
  2. 2Omarthis enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Moldervine Reclamation.
  3. 3Resolve the Mortuary trigger, putting Omarthis from your graveyard onto the top of your library.
  4. 4Resolve the Moldervine Reclamation trigger, causing you to draw a card, thus drawing Omarthis from your library, and gain 1 life.
  5. 5Repeat.
Mortuary
+Omarthis, Ghostfire Initiate
+Fecundity
#5

Mortuary + Omarthis, Ghostfire Initiate + Fecundity

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite storm count
  1. 1Cast Omarthis by paying {0}.
  2. 2Omarthis enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Fecundity.
  3. 3Resolve the Mortuary trigger, putting Omarthis from your graveyard onto the top of your library.
  4. 4Resolve the Fecundity trigger, causing you to draw a card, thus drawing Omarthis from your library.
  5. 5Repeat.
Yomiji, Who Bars the Way
+Omarthis, Ghostfire Initiate
#6

Yomiji, Who Bars the Way + Omarthis, Ghostfire Initiate

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite storm count
  1. 1Cast Omarthis by paying {0}.
  2. 2Omarthis enters the battlefield and dies as a state-based action due to having 0 toughness.
  3. 3Yomiji triggers, returning Omarthis from your graveyard to your hand.
  4. 4Repeat.
Mortuary
+Liliana, Dreadhorde General
+Omarthis, Ghostfire Initiate
#7

Mortuary + Liliana, Dreadhorde General + Omarthis, Ghostfire Initiate

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite storm count
  1. 1Cast Omarthis by paying {0}.
  2. 2Omarthis enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Liliana, Dreadhorde General.
  3. 3Resolve the Mortuary trigger, putting Omarthis from your graveyard onto the top of your library.
  4. 4Resolve the Liliana, Dreadhorde General trigger, causing you to draw a card, thus drawing Omarthis from your library.
  5. 5Repeat.
Enduring Renewal
+Omarthis, Ghostfire Initiate
#8

Enduring Renewal + Omarthis, Ghostfire Initiate

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Omarthis by paying {0}.
  2. 2Omarthis enters the battlefield and dies as a state-based action due to having 0 toughness.
  3. 3Enduring Renewal triggers, returning Omarthis from your graveyard to your hand.
  4. 4Repeat.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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