← MTG Rules

Rules guide · Sorcery

MobilizeHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Portal· May 1, 1997
Carte Magic Mobilize

Mobilize is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Untap all creatures you control.

How it works : Mobilize

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Marwyn, the Nurturer
+Eternal Witness
+Temur Sabertooth
+Mobilize
#1

Marwyn, the Nurturer + Eternal Witness + Temur Sabertooth + Mobilize

Infinite blinking of some creaturesInfinite creature ETBInfinite green manaInfinite creature LTB
  1. 1Activate Marwyn by tapping it, adding at least seven {G}.
  2. 2Cast Mobilize by paying {G}, untapping all creatures you control.
  3. 3Activate Temur Sabertooth by paying {1}{G}, returning Eternal Witness from the battlefield to your hand.
  4. 4Cast Eternal Witness by paying {1}{G}{G}.
  5. 5Eternal Witness enters the battlefield, returning Mobilize from your graveyard to your hand.
  6. 6Repeat.
Eternal Witness
+Kogla, the Titan Ape
+Mobilize
#2

Eternal Witness + Kogla, the Titan Ape + Mobilize

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Cast Mobilize.
  2. 2Tap your creatures for {3}{G}{G}{G}{G}.
  3. 3Spend {1}{G} to return Eternal Witness.
  4. 4Cast Eternal Witness for {1}{G}{G}, returning Mobilize.
  5. 5Repeat.
Kitsa, Otterball Elite
+Mobilize
#3

Kitsa, Otterball Elite + Mobilize

Infinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Cast Mobilize by paying {G}.
  2. 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. 3Holding priority, activate any number of creatures by tapping them, adding at least {2}.
  4. 4Activate Kitsa's second ability by paying {2} and tapping it, copying Mobilize.
  5. 5Resolve the copy of Mobilize, untapping all creatures you control.
  6. 6Repeat from step 3.
Marwyn, the Nurturer
+Timeless Witness
+Temur Sabertooth
+Mobilize
#4

Marwyn, the Nurturer + Timeless Witness + Temur Sabertooth + Mobilize

Infinite blinking of some creaturesInfinite creature ETBInfinite green manaInfinite creature LTB
  1. 1Activate Marwyn by tapping it, adding at least eight {G}.
  2. 2Cast Mobilize by paying {G}, untapping all creatures you control.
  3. 3Activate Temur Sabertooth by paying {1}{G}, returning Timeless Witness from the battlefield to your hand.
  4. 4Cast Timeless Witness by paying {2}{G}{G}.
  5. 5Timeless Witness enters the battlefield, returning Mobilize from your graveyard to your hand.
  6. 6Repeat.
Charnelhoard Wurm
+Mobilize
+Heavy Arbalest
#5

Charnelhoard Wurm + Mobilize + Heavy Arbalest

Infinite damageInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm count
  1. 1Activate all mana-producing creatures you control by tapping them, adding at least {G}.
  2. 2Activate Charnelhoard Wurm by tapping it, dealing 2 damage to an opponent.
  3. 3Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard.
  4. 4Cast Mobilize by paying {G}, untapping all creatures you control.
  5. 5Repeat.
  6. 6If creatures you control can tap to produce at least {1}{G}, this combo will net infinite mana.
Charnelhoard Wurm
+Mobilize
+Viridian Longbow
#6

Charnelhoard Wurm + Mobilize + Viridian Longbow

Infinite damageInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm count
  1. 1Activate all mana-producing creatures you control by tapping them, adding at least {G}.
  2. 2Activate Charnelhoard Wurm by tapping it, dealing 1 damage to an opponent.
  3. 3Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard.
  4. 4Cast Mobilize by paying {G}, untapping all creatures you control.
  5. 5Repeat.
  6. 6If creatures you control can tap to produce at least {1}{G}, this combo will net infinite mana.
Charnelhoard Wurm
+Mobilize
+Burning Anger
#7

Charnelhoard Wurm + Mobilize + Burning Anger

Infinite damageInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm count
  1. 1Activate all mana-producing creatures you control by tapping them, adding at least {G}.
  2. 2Activate Charnelhoard Wurm by tapping it, dealing damage equal to its power to an opponent.
  3. 3Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard.
  4. 4Cast Mobilize by paying {G}, untapping all creatures you control.
  5. 5Repeat.
  6. 6If creatures you control can tap to produce at least {1}{G}, this combo nets infinite mana.
03

Interactions with other cards

These cards' text mentions Mobilize.

Voice of Victory
Voice of Victory

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.

Zurgo Stormrender
Zurgo Stormrender

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.

Infantry Shield
Infantry Shield

Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2}

Avenger of the Fallen
Avenger of the Fallen

Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Bone-Cairn Butcher
Bone-Cairn Butcher

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Attacking tokens you control have deathtouch.

Stadium Headliner
Stadium Headliner

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

Zurgo, Thunder's Decree
Zurgo, Thunder's Decree

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed."

Venerated Stormsinger
Venerated Stormsinger

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Dalkovan Packbeasts
Dalkovan Packbeasts

Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Shock Brigade
Shock Brigade

Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

Zurgo's Vanguard
Zurgo's Vanguard

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Zurgo's Vanguard's power is equal to the number of creatures you control.

Nightblade Brigade
Nightblade Brigade

Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

04

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Mobilize

No archived Top 8 deck with this card yet.

Explore the meta
Official source