Mobilize is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Untap all creatures you control.
How it works : Mobilize
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Marwyn, the Nurturer + Eternal Witness + Temur Sabertooth + Mobilize
- 1Activate Marwyn by tapping it, adding at least seven
.
- 2Cast Mobilize by paying
, untapping all creatures you control.
- 3Activate Temur Sabertooth by paying
, returning Eternal Witness from the battlefield to your hand.
- 4Cast Eternal Witness by paying
.
- 5Eternal Witness enters the battlefield, returning Mobilize from your graveyard to your hand.
- 6Repeat.
Eternal Witness + Kogla, the Titan Ape + Mobilize
- 1Cast Mobilize.
- 2Tap your creatures for
.
- 3Spend
to return Eternal Witness.
- 4Cast Eternal Witness for
, returning Mobilize.
- 5Repeat.
Kitsa, Otterball Elite + Mobilize
- 1Cast Mobilize by paying
.
- 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
- 3Holding priority, activate any number of creatures by tapping them, adding at least
.
- 4Activate Kitsa's second ability by paying
and tapping it, copying Mobilize.
- 5Resolve the copy of Mobilize, untapping all creatures you control.
- 6Repeat from step 3.
Marwyn, the Nurturer + Timeless Witness + Temur Sabertooth + Mobilize
- 1Activate Marwyn by tapping it, adding at least eight
.
- 2Cast Mobilize by paying
, untapping all creatures you control.
- 3Activate Temur Sabertooth by paying
, returning Timeless Witness from the battlefield to your hand.
- 4Cast Timeless Witness by paying
.
- 5Timeless Witness enters the battlefield, returning Mobilize from your graveyard to your hand.
- 6Repeat.
Charnelhoard Wurm + Mobilize + Heavy Arbalest
- 1Activate all mana-producing creatures you control by tapping them, adding at least
.
- 2Activate Charnelhoard Wurm by tapping it, dealing 2 damage to an opponent.
- 3Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard.
- 4Cast Mobilize by paying
, untapping all creatures you control.
- 5Repeat.
- 6If creatures you control can tap to produce at least
, this combo will net infinite mana.
Charnelhoard Wurm + Mobilize + Viridian Longbow
- 1Activate all mana-producing creatures you control by tapping them, adding at least
.
- 2Activate Charnelhoard Wurm by tapping it, dealing 1 damage to an opponent.
- 3Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard.
- 4Cast Mobilize by paying
, untapping all creatures you control.
- 5Repeat.
- 6If creatures you control can tap to produce at least
, this combo will net infinite mana.
Charnelhoard Wurm + Mobilize + Burning Anger
- 1Activate all mana-producing creatures you control by tapping them, adding at least
.
- 2Activate Charnelhoard Wurm by tapping it, dealing damage equal to its power to an opponent.
- 3Charnelhoard Wurm triggers, returning Mobilize to your hand from your graveyard.
- 4Cast Mobilize by paying
, untapping all creatures you control.
- 5Repeat.
- 6If creatures you control can tap to produce at least
, this combo nets infinite mana.
Interactions with other cards
These cards' text mentions Mobilize.

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.

Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2}

Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Attacking tokens you control have deathtouch.

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed."

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Zurgo's Vanguard's power is equal to the number of creatures you control.

Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legal formats
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Meta decks with Mobilize
No archived Top 8 deck with this card yet.














