Mobile Garrison is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever this Vehicle attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
How it works : Mobile Garrison
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
No other card is named in this ruling.
- #3· Wizards of the Coast
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
No other card is named in this ruling.
- #4· Wizards of the Coast
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
No other card is named in this ruling.
- #5· Wizards of the Coast
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
No other card is named in this ruling.
- #6· Wizards of the Coast
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
No other card is named in this ruling.
- #7· Wizards of the Coast
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
No other card is named in this ruling.
- #8· Wizards of the Coast
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
No other card is named in this ruling.
- #9· Wizards of the Coast
You may tap more creatures than necessary to activate a crew ability.
No other card is named in this ruling.
- #10· Wizards of the Coast
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
No other card is named in this ruling.
- #11· Wizards of the Coast
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
No other card is named in this ruling.
- #12· Wizards of the Coast
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
No other card is named in this ruling.
- #13· Wizards of the Coast
Untapping an attacking creature doesn't remove it from combat.
No other card is named in this ruling.
- #14· Wizards of the Coast
All attackers are chosen at once. You can't attack with Mobile Garrison, untap a tapped creature, and then attack with that creature.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Najeela, the Blade-Blossom + Mobile Garrison + Faeburrow Elder
- 1Declare Mobile Garrison and Najeela, if able, as attackers.
- 2Mobile Garrison triggers, as well as Najeela if it was declared an attacker.
- 3Resolve the Mobile Garrison trigger, untapping Faeburrow Elder.
- 4Resolve the Najeela trigger, if applicable, creating a 1/1 Warrior creature token that is tapped and attacking.
- 5Holding priority, activate Faeburrow Elder by tapping it, adding
.
- 6Activate Najeela by paying
, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.
- 7Repeat each combat phase.
Najeela, the Blade-Blossom + Mobile Garrison + Timeless Lotus
- 1Declare Mobile Garrison and Najeela, if able, as attackers.
- 2Mobile Garrison triggers, as well as Najeela if it was declared an attacker.
- 3Resolve the Mobile Garrison trigger, untapping Timeless Lotus.
- 4Resolve the Najeela trigger, if applicable, creating a 1/1 Warrior creature token that is tapped and attacking.
- 5Holding priority, activate Timeless Lotus by tapping it, adding
.
- 6Activate Najeela by paying
, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.
- 7Repeat each combat phase.
Mobile Garrison + Aggravated Assault + Nyx Lotus
- 1Declare Mobile Garrison as an attacker.
- 2Mobile Garrison triggers, untapping Nyx Lotus.
- 3Move to your postcombat main phase.
- 4Activate Nyx Lotus by tapping it, adding at least
.
- 5Activate Aggravated Assault by paying
, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
- 6Repeat.
Mobile Garrison + Aggravated Assault + Chromatic Orrery
- 1Declare Mobile Garrison as an attacker.
- 2Mobile Garrison triggers, untapping Chromatic Orrery.
- 3Move to your postcombat main phase.
- 4Activate Chromatic Orrery by tapping it, adding at least
.
- 5Activate Aggravated Assault by paying
, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
- 6Repeat.
Najeela, the Blade-Blossom + Jegantha, the Wellspring + Mobile Garrison
- 1Declare Mobile Garrison and Najeela, if able, as attackers.
- 2Mobile Garrison triggers, as well as Najeela if it was declared an attacker.
- 3Resolve the Mobile Garrison trigger, untapping Jegantha.
- 4Resolve the Najeela trigger, if applicable, creating a 1/1 Warrior creature token that is tapped and attacking.
- 5Holding priority, activate Jegantha by tapping it, adding
that cannot be spent to pay generic mana costs.
- 6Activate Najeela by paying
, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.
- 7Repeat each combat phase.
Najeela, the Blade-Blossom + Mobile Garrison + Bloom Tender
- 1Declare Mobile Garrison and Najeela, if able, as attackers.
- 2Mobile Garrison triggers, as well as Najeela if it was declared an attacker.
- 3Resolve the Mobile Garrison trigger, untapping Bloom Tender.
- 4Resolve the Najeela trigger, if applicable, creating a 1/1 Warrior creature token that is tapped and attacking.
- 5Holding priority, activate Bloom Tender by tapping it, adding
.
- 6Activate Najeela by paying
, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.
- 7Repeat each combat phase.
Mobile Garrison + Hellkite Charger + Nyx Lotus
- 1Declare Mobile Garrison and Hellkite Charger as attackers.
- 2Mobile Garrison and Hellkite Charger trigger.
- 3Resolve the Mobile Garrison trigger, untapping Nyx Lotus.
- 4Activate Nyx Lotus by tapping it, adding at least seven
.
- 5Resolve the Hellkite Charger trigger, causing you to pay
to untapping all attacking creatures you control and causing you to get an additional combat phase after this one.
- 6Repeat each combat phase.
Najeela, the Blade-Blossom + Mobile Garrison + Chromatic Orrery
- 1Declare Mobile Garrison and Najeela, if able, as attackers.
- 2Mobile Garrison triggers, as well as Najeela if it was declared an attacker.
- 3Resolve the Mobile Garrison trigger, untapping Chromatic Orrery.
- 4Resolve the Najeela trigger, if applicable, creating a 1/1 Warrior creature token that is tapped and attacking.
- 5Holding priority, activate Chromatic Orrery's first ability by tapping it, adding
.
- 6Activate Najeela by paying
, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.
- 7Repeat each combat phase.
Legal formats
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Meta decks with Mobile Garrison
No archived Top 8 deck with this card yet.













