Mythos of Illuna is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Create a token that's a copy of target permanent. Ifwas spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."
How it works : Mythos of Illuna
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The token copies exactly what is printed on the permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
Card named in this ruling
- #2· Wizards of the Coast
If the copied permanent has
in its mana cost, X is 0.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the copied permanent is copying something else, the token enters the battlefield as whatever that permanent is copying.
Card named in this ruling
- #4· Wizards of the Coast
If the copied permanent is itself a token, the token created by Mythos of Illuna copies the original characteristics of that token as stated by the effect that created it.
No other card is named in this ruling.
- #5· Wizards of the Coast
Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the copied permanent will also work.
No other card is named in this ruling.
- #6· Wizards of the Coast
If an Aura is put onto the battlefield without being cast, such as by being created as a token, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If an Aura token can't legally be attached to anything, it isn't created.
No other card is named in this ruling.
- #7· Wizards of the Coast
If
was spent to cast the spell, the token has the extra ability. If something copies the token later, the copy will also have that ability.
Card named in this ruling
- #8· Wizards of the Coast
If the token isn't a creature immediately after it enters the battlefield, the granted ability won't trigger. You can't take actions to make that token into a creature after it has entered the battlefield.
No other card is named in this ruling.
- #9· Wizards of the Coast
If the target creature is an illegal target or if the token is no longer a creature when the token's granted ability tries to resolve, the ability doesn't resolve. If it's a legal target but the token is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
No other card is named in this ruling.
- #10· Wizards of the Coast
The abilities of the Mythos check what colors of mana were spent to cast the spell. It's not an alternative cost to cast the spell.
No other card is named in this ruling.
- #11· Wizards of the Coast
If an effect copies the Mythos spell, no mana was spent to cast the copy, so the copy won't receive the bonus.
Card named in this ruling
- #12· Wizards of the Coast
The ability checks what mana was actually spent to cast a spell. If an effect allows you to spend mana "as though it were mana" of any color or type, that allows you to spend mana you couldn't otherwise spend, but it doesn't change what mana you spent to cast the spell.
No other card is named in this ruling.
- #13· Wizards of the Coast
If an effect allows you to cast a spell without paying its mana cost, you can't choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can't waive a cost reduction unless that effect says you may.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Dualcaster Mage + Mythos of Illuna
- 1Cast Mythos of Illuna by paying its mana cost, targeting a creature you control.
- 2Holding priority, cast Dualcaster Mage by paying
.
- 3When Dualcaster Mage enters the battlefield, it triggers, copying Mythos of Illuna, targeting Dualcaster Mage.
- 4Resolve the copy of Mythos of Illuna, creating a token copy of Dualcaster Mage.
- 5Repeat from step 3.
Mythos of Illuna + Radiate + Eternal Witness
- 1Cast Mythos of Illuna targeting anything but Eternal Witness, holding priority, and then cast Radiate targeting Mythos of Illuna.
- 2When Radiate resolves you will have Mythos copies targeting every targetable permanent (except what the original Mythos card is targeting).
- 3When each of the copies resolve, target Radiate in your graveyard with the new Eternal Witness token's ability and return Radiate to your hand.
- 4Before the original Mythos of Illuna card resolves, cast Radiate again targeting Mythos by spending mana from the tokens you just created.
- 5Repeat this process, effectively doubling the number of copies created, allowing you to return Radiate and another card with two Witness triggers.
- 6Repeat.
Three Blind Mice + Doubling Season + Mythos of Illuna
- 1Cast Mythos of Illuna by paying
, creating two token copies of Three Blind Mice.
- 2The Three Blind Mice tokens enter the battlefield with two lore counters on them due to Doubling Season, triggering their first and second chapter abilities.
- 3Resolve the first Three Blind Mice triggers, creating four 1/1 Mouse creature tokens.
- 4Resolve the next Three Blind Mice trigger, creating two token copies of a Three Blind Mice token.
- 5Repeat from step 2.
- 6Once you have infinite Three Blind Mice triggers, you may use them to copy any token(s) you control.
Naru Meha, Master Wizard + Mythos of Illuna
- 1Cast Mythos of Illuna by paying its mana cost, targeting a creature you control.
- 2Holding priority, cast Naru Meha by paying
.
- 3When Naru Meha enters the battlefield, it triggers, copying Mythos of Illuna, targeting Naru Meha.
- 4Resolve the copy of Mythos of Illuna, creating a token copy of Naru Meha.
- 5Put either Naru Meha into your graveyard due to the legend rule.
- 6Repeat from step 3.
Mythos of Illuna + Radiate + Skullwinder
- 1Cast Mythos of Illuna by paying
, targeting anything but Skullwinder.
- 2In response, cast Radiate by paying
, creating copies of Mythos of Illuna that target each permanent besides the original target.
- 3Resolve all copies of Mythos of Illuna, creating token copies of each permanent besides the original target.
- 4The token copy of Skullwinder enters the battlefield, triggering itself, returning Radiate from your graveyard to your hand and allowing an opponent to return any card from their graveyard to their hand.
- 5Activate the token lands or other mana-producing permanents created in step 3 by tapping them, adding at least
.
- 6Repeat from step 2, doubling the number of copies created in step 3 each repetition.
Biovisionary + Echo Mage + Mythos of Illuna
- 1Cast Mythos of Illuna by paying its mana cost, targeting Biovisionary.
- 2Holding priority, activate Echo Mage by tapping it, copying Mythos of Illuna twice, with both copies targeting Biovisionary.
- 3Resolve all Mythos of Illuna spells, creating three token copies of Biovisionary.
- 4At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.
Biovisionary + Mnemonic Deluge + Mythos of Illuna
- 1Cast Mnemonic Deluge by paying
, exiling Mythos of Illuna and casting three copies of it without paying their mana costs.
- 2Resolve the three Mythos of Illuna copies, creating three token copies of Biovisionary.
- 3At the beginning of your end step, each Biovisionary you control triggers.
- 4Resolve the first trigger, causing you to win the game.
Mythos of Illuna + Radiate + Archaeomancer
- 1Cast Mythos of Illuna targeting anything but Archaeomancer, holding priority, and then cast Radiate targeting Mythos of Illuna.
- 2When Radiate resolves you will have Mythos copies targeting every targetable permanent (except what the original Mythos card is targeting).
- 3When each of the copies resolve, target Radiate in your graveyard with the new Archaeomancer token's ability and return Radiate to your hand.
- 4Before the original Mythos of Illuna card resolves, cast Radiate again targeting Mythos by spending mana from the tokens you just created.
- 5Repeat this process, effectively doubling the number of copies created, allowing you to return Radiate and another card with two Archaeomancer triggers.
- 6Repeat.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Mythos of Illuna
No archived Top 8 deck with this card yet.
















