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Rules guide · Enchantment

Necromancer's MagemarkHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Guildpact· February 3, 2006
Carte Magic Necromancer's Magemark

Necromancer's Magemark is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.

Complete guide

Necromancer's Magemark is a versatile black Aura from the Magemark cycle that turns your enchanted creatures into persistent threats. It not only buffs your board but also provides a powerful safety net against removal and combat losses. By transforming death into a simple return to hand, it ensures your army never truly leaves the battlefield for long.

A Global Buff for Enchanted Creatures

Unlike standard Auras that only affect the creature they are attached to, Necromancer's Magemark provides a static +1/+1 bonus to every creature you control that is currently enchanted. This includes the creature carrying the Magemark itself, as well as any other creature you control that has at least one Aura attached to it. This effect makes it an excellent centerpiece for decks focusing on 'Voltron' strategies or diverse enchantment builds.

Resolving the Death Replacement Effect

The most unique feature of this card is its replacement effect: 'If a creature you control that's enchanted would die, return it to its owner's hand instead.' This means the creature never actually hits the graveyard. It moves directly from the battlefield to your hand. Because the creature never reaches the graveyard, 'dies' triggers and abilities like Haunt will not activate. Note that only the creature card returns; all Auras attached to it are put into their owners' graveyards as state-based actions.

Strategic Timing and Placement

You should play Necromancer's Magemark when you have an established board of creatures you want to protect or when you need that extra bit of power to push through damage. Since it relies on creatures being enchanted, it is best utilized when you have multiple Auras in play. It is particularly effective against board wipes that destroy creatures, as it allows you to bypass the graveyard entirely and rebuild your hand immediately.

Interaction examples

Protecting Your Assets

You cast Necromancer's Magemark on a generic creature. It becomes a 1/1 with +1/+1, making it a 2/2. If an opponent casts a spell that deals lethal damage to it, instead of going to the graveyard, the creature card is returned to your hand. The Necromancer's Magemark itself is placed in your graveyard.

Synergy with Token Generation

You use Black Market Connections to create a 3/2 Shapeshifter token. If you then enchant that token with an Aura while Necromancer's Magemark is on the battlefield, the token becomes a 4/3. However, if the token would die, it is returned to your hand. Note that since tokens cease to exist when they leave the battlefield, you won't be able to cast it again, but the replacement effect still prevents 'dies' triggers from occurring.

Maintaining Board Presence

While Phyrexian Arena provides card draw at the cost of life, Necromancer's Magemark provides 'card advantage' by recycling your creatures. If your enchanted creature is destroyed during combat, it returns to your hand. On your next turn, Phyrexian Arena draws you a new card, and you can use your mana to replay the creature that was returned, maintaining a constant flow of threats.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Necromancer's Magemark

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Necromancer's Magemark returns only the creatures. The Auras attached to those creatures fall off and are put in their owner's graveyard.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Necromancer's Magemark's effect prevents the creature from ever reaching a graveyard, so abilities such as Haunt never trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

K'rrik, Son of Yawgmoth
+Necromancer's Magemark
+Glistening Oil
+Death Cultist
#1

K'rrik, Son of Yawgmoth + Necromancer's Magemark + Glistening Oil + Death Cultist

Infinite +1/+1 counters on a creatureInfinite damageInfinite creature ETBInfinite lifegain
  1. 1Activate Death Cultist by sacrificing it, returning it from the battlefield to your hand due to Necromancer Magemark's replacement effect.
  2. 2Put Glistening Oil into your graveyard, triggering itself, returning it from your graveyard to your hand.
  3. 3Resolve Death Cultist's ability, causing target player to lose 1 life and you to gain 1 life.
  4. 4Cast Death Cultist by paying {B/P}.
  5. 5Aetherflux Reservoir and K'rrik each trigger.
  6. 6Resolve K'rrik's trigger, putting a +1/+1 counter on it.
  7. 7Resolve Aetherflux Reservoir's trigger, gaining 1 life for each spell you've cast this turn.
  8. 8Cast Glistening Oil targeting Death Cultist by paying {B/P}{B/P}.
Necromancer's Magemark
+Charming Scoundrel
+Ashnod's Altar
+Mycosynth Lattice
#2

Necromancer's Magemark + Charming Scoundrel + Ashnod's Altar + Mycosynth Lattice

Infinite creature ETBInfinite lifelossInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Cast Charming Scoundrel by paying {2}.
  2. 2When Charming Scoundrel enters the battlefield, it triggers, creating a Wicked Role token attached to it.
  3. 3Activate Ashnod's Altar by sacrificing Charming Scoundrel, adding {2}.
  4. 4Charming Scoundrel is returned to your hand instead of being put into your graveyard due to Necromancer's Magemark.
  5. 5The Wicked Role token that was attached to Charming Scoundrel triggers, causing each opponent to lose 1 life.
  6. 6Repeat.
Necromancer's Magemark
+Charming Scoundrel
+Ashnod's Altar
+Vizier of the Menagerie
#3

Necromancer's Magemark + Charming Scoundrel + Ashnod's Altar + Vizier of the Menagerie

Infinite creature ETBInfinite lifelossInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Cast Charming Scoundrel either from your hand or from the top of your library by paying {2}.
  2. 2When Charming Scoundrel enters the battlefield, it triggers, creating a Wicked Role token attached to it.
  3. 3Activate Ashnod's Altar by sacrificing Charming Scoundrel, adding {2}.
  4. 4Charming Scoundrel is returned to your hand instead of being put into your graveyard due to Necromancer's Magemark.
  5. 5The Wicked Role token that was attached to Charming Scoundrel triggers, causing each opponent to lose 1 life.
  6. 6Repeat.
Necromancer's Magemark
+Spiteful Hexmage
+Phyrexian Altar
#4

Necromancer's Magemark + Spiteful Hexmage + Phyrexian Altar

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
  1. 1Cast Spiteful Hexmage by paying {B}.
  2. 2When Spiteful Hexmage enters the battlefield, it triggers, creating a Cursed Role token attached to it.
  3. 3Activate Phyrexian Altar by sacrificing Spiteful Hexmage, adding {B}.
  4. 4Spiteful Hexmage is returned to your hand instead of being put into your graveyard due to Necromancer's Magemark.
  5. 5Repeat.
Necromancer's Magemark
+Charming Scoundrel
+Ashnod's Altar
+Chromatic Orrery
#5

Necromancer's Magemark + Charming Scoundrel + Ashnod's Altar + Chromatic Orrery

Infinite creature ETBInfinite lifelossInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Cast Charming Scoundrel by paying {2}.
  2. 2When Charming Scoundrel enters the battlefield, it triggers, creating a Wicked Role token attached to it.
  3. 3Activate Ashnod's Altar by sacrificing Charming Scoundrel, adding {2}.
  4. 4Charming Scoundrel is returned to your hand instead of being put into your graveyard due to Necromancer's Magemark.
  5. 5The Wicked Role token that was attached to Charming Scoundrel triggers, causing each opponent to lose 1 life.
  6. 6Repeat.
03

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredhtlr
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