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Rules guide · Sorcery

QuasiduplicateHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Ravnica Remastered· January 12, 2024
Carte Magic Quasiduplicate

Quasiduplicate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Complete guide

Quasiduplicate is a versatile blue sorcery that allows you to double your most powerful creatures while offering the potential for a second use later in the game. Thanks to the jump-start mechanic, you can turn a dead card in your hand into a fresh threat on the board. Whether you are duplicating a creature with a powerful enters-the-battlefield effect or just building a massive army, this spell is a powerhouse in blue decks.

Making the Perfect Copy

When you cast Quasiduplicate, you target a creature you control. Upon resolution, you create a token that is an exact copy of that creature as printed. This means the token inherits the name, types, mana cost, and abilities of the original. However, it does not copy temporary effects, counters, or Auras attached to the original. If you copy a 2/2 creature that currently has a +1/+1 counter, your new token will be a base 2/2.

Jump-start Your Strategy

The jump-start ability allows you to cast Quasiduplicate from your graveyard. To do this, you must pay the standard mana cost of {1}{U}{U} and discard a card from your hand as an additional cost. Note that you must still follow sorcery speed timing rules. Once the jump-started spell resolves or leaves the stack for any reason (like being countered), it is exiled instead of returning to the graveyard.

Common Pitfalls

A common mistake is trying to copy the temporary stats of a creature. If your creature is currently a 4/4 because of a Giant Growth effect, the Quasiduplicate token will still only have the base stats printed on the card. Additionally, remember that if the creature you are copying is itself a copy (like a Clone), the token will enter as whatever that creature is currently copying, not as a Clone.

When to Play Quasiduplicate

The best time to cast Quasiduplicate is when you have a creature with a high-impact 'enters the battlefield' ability. Because the token is 'entering,' it will trigger those abilities immediately. It is also a great way to utilize extra land cards in your hand late in the game by discarding them to the jump-start cost to generate a fresh creature token.

Interaction examples

Doubling a Token

If you control a token (represented by Copy) created by an earlier effect, you can target it with Quasiduplicate. The new token created will have all the characteristics defined by the effect that created the original token.

Jump-starting for Value

Suppose you have Quasiduplicate in your graveyard and a Windfall in your hand that you don't need. You can cast Quasiduplicate from your graveyard by paying {1}{U}{U} and discarding Windfall. Even if your opponent counters Quasiduplicate, the spell will be exiled, and you have successfully converted a card you didn't want into a potential creature.

Searching and Copying

If you cast Fabricate to find a powerful artifact creature and put it into play, you can then cast Quasiduplicate targeting that artifact creature. The token will be a perfect replica, including the 'artifact' type, providing you with two copies of your best utility creature.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Quasiduplicate

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The token copies exactly what is printed on the creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is 0.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the copied creature is copying something else, the token enters the battlefield as whatever that creature is copying.

    Card named in this ruling

  4. #4· Wizards of the Coast

    If the copied creature is itself a token, the token created by Quasiduplicate copies the original characteristics of that token as stated by the effect that created it.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dualcaster Mage
+Quasiduplicate
#1

Dualcaster Mage + Quasiduplicate

Infinite creature ETBInfinite creature tokensInfinite magecraft triggers
  1. 1Cast Quasiduplicate by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Dualcaster Mage by paying {1}{R}{R}.
  3. 3When Dualcaster Mage enters the battlefield, it triggers, copying Quasiduplicate, targeting Dualcaster Mage.
  4. 4Resolve the copy of Quasiduplicate, creating a token copy of Dualcaster Mage.
  5. 5Repeat from step 3.
Brudiclad, Telchor Engineer
+Combat Celebrant
+Quasiduplicate
#2

Brudiclad, Telchor Engineer + Combat Celebrant + Quasiduplicate

Infinite combat phasesInfinite damage
  1. 1Cast Quasiduplicate by paying {1}{U}{U}, creating a token copy of Combat Celebrant.
  2. 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Combat Celebrant token.
  3. 3Declare one of the Combat Celebrant copy as an attacker, choosing to exert it as it attacks.
  4. 4The Combat Celebrant copy triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  5. 5Repeat from step 2.
Naru Meha, Master Wizard
+Quasiduplicate
#3

Naru Meha, Master Wizard + Quasiduplicate

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite magecraft triggers
  1. 1Cast Quasiduplicate by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.
  3. 3When Naru Meha enters the battlefield, it triggers, copying Quasiduplicate, targeting Naru Meha.
  4. 4Resolve the copy of Quasiduplicate, creating a token copy of Naru Meha.
  5. 5Put either Naru Meha into your graveyard due to the legend rule.
  6. 6Repeat from step 3.
Brudiclad, Telchor Engineer
+Biovisionary
+Quasiduplicate
#4

Brudiclad, Telchor Engineer + Biovisionary + Quasiduplicate

Win the game
  1. 1Cast Quasiduplicate by paying {1}{U}{U}, creating a token copy of Biovisionary.
  2. 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Biovisionary token.
  3. 3At the beginning of your end step, each Biovisionary triggers.
  4. 4Resolve the first Biovisionary trigger, causing you to win the game.
Kairi, the Swirling Sky
+High Tide
+Turnabout
+Quasiduplicate
#5

Kairi, the Swirling Sky + High Tide + Turnabout + Quasiduplicate

Return all instant and sorcery cards from your graveyard to your handInfinite untap of permanents you controlInfinite creature LTBInfinite creature ETB
  1. 1Cast High Tide by paying {U}.
  2. 2Cast Quasiduplicate by paying its mana cost, creating a token copy of Kairi.
  3. 3Put the Kairi token into your graveyard due to the legend rule.
  4. 4When the Kairi token dies, it triggers, causing you to mill six cards and return High Tide and Quasiduplicate from your graveyard to your hand.
  5. 5Cast High Tide by paying {U}.
  6. 6Activate at least three Islands by tapping them, adding {U}{U}{U}.
  7. 7High Tide triggers twice for each Island tapped this way, adding that much {U}.
  8. 8Cast Turnabout by paying {2}{U}{U}, untapping all lands you control.
Brudiclad, Telchor Engineer
+Timestream Navigator
+Quasiduplicate
#6

Brudiclad, Telchor Engineer + Timestream Navigator + Quasiduplicate

Infinite turnsLock
  1. 1Cast Quasiduplicate by paying {1}{U}{U}, creating a token copy of Timestream Navigator.
  2. 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Timestream Navigator token.
  3. 3Activate Timestream Navigator by paying {2}{U}{U} and tapping it and putting it onto the bottom of your library, causing you to take an extra turn after this one.
  4. 4Move to your next turn.
  5. 5Repeat from step 2.
Vadrok, Apex of Thunder
+Cloud of Faeries
+Quasiduplicate
+Snap
#7

Vadrok, Apex of Thunder + Cloud of Faeries + Quasiduplicate + Snap

Cast a subset of spells in your graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1Cast Vadrok for its mutate cost by paying {1}{W/U}{R}{R}, merging it under Cloud of Faeries.
  2. 2The Cloud of Faeries mutated creature's ability from Vadrok triggers, casting Quasiduplicate from your graveyard without paying its mana cost.
  3. 3Resolve Quasiduplicate, creating a token copy of the Cloud of Faeries mutated creature with haste.
  4. 4The token copy of the Cloud of Faeries mutated creature triggers, untapping two lands you control.
  5. 5Cast Snap by paying {1}{U}, returning the nontoken Cloud of Faeries and Vadrok from the battlefield to your hand and untapping two lands you control.
  6. 6Cast Vadrok for its mutate cost by paying {1}{W/U}{R}{R}, merging it under the token Cloud of Faeries mutated creature.
  7. 7The token Cloud of Faeries mutated creature triggers once for each of its Vadrok abilities.
  8. 8Resolve one of these triggers, casting Quasiduplicate from your graveyard without paying its mana cost.
Kykar, Wind's Fury
+Vadrok, Apex of Thunder
+Snap
+Quasiduplicate
#8

Kykar, Wind's Fury + Vadrok, Apex of Thunder + Snap + Quasiduplicate

Cast a subset of spells in your graveyardInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate two lands you control by tapping them, adding at least {1}{W/U}.
  2. 2Cast Vadrok either from your hand or from the command zone for its mutate cost by paying {1}{W/U}{R}{R} and commander tax, if applicable, putting it under any other nonlegendary non-Human creature you control.
  3. 3Vadrok triggers, casting Quasiduplicate from your graveyard without paying its mana cost.
  4. 4Kykar triggers, creating a 1/1 Spirit creature token.
  5. 5Resolve Quasiduplicate, creating a copy of the Vadrok mutated creature.
  6. 6Activate Kykar by sacrificing a Spirit, adding {R}.
  7. 7Cast Snap by paying {1}{U}.
  8. 8Kykar triggers, creating a 1/1 Spirit creature token.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Official source