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Rules guide · Creature

Ravenloft AdventurerHow it works & interactions with other cards

By the ManaCount desk· 8 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Ravenloft Adventurer

Ravenloft Adventurer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

Complete guide

Ravenloft Adventurer is a powerhouse from the Battle for Baldur's Gate set, combining the powerful Initiative mechanic with a deadly exile-based clock. This Human Rogue Assassin ensures your opponents' creatures never reach the graveyard, fueling a life-loss ability that punishes them for every fallen soldier. By venturing through the Undercity, you can secure the game while keeping your opponent's board in check.

Understanding the Initiative

When Ravenloft Adventurer enters the battlefield, you 'take the initiative.' This means you immediately venture into the Undercity dungeon. If you are not in a dungeon, you enter the first room, Secret Entrance. If you are already in a dungeon, you move to the next room. You also venture into the Undercity at the start of your upkeep as long as you maintain the initiative designation. If an opponent deals combat damage to you, they take the initiative away!

Exile and Hit Counters

The Adventurer possesses a replacement effect that changes how your opponents' creatures leave the battlefield. If an opponent's creature would die, it is instead moved to the exile zone with a hit counter placed on it. Because this is a replacement effect, 'death' triggers do not occur because the creature never actually hits the graveyard. This is particularly effective at shutting down recursion strategies and aristocrat-style decks.

The Finisher: Dungeon Completion

The final ability triggers whenever Ravenloft Adventurer attacks, but it only functions if you have 'completed a dungeon.' This means you must have reached the final room of any dungeon (like the Undercity or Lost Mine of Phandelver) and moved the marker off the card. Once this condition is met, the defending player loses 1 life for every card they own in exile with a hit counter. Note that these counters remain on the cards even if Ravenloft Adventurer leaves the battlefield.

Strategic Timing

Play Ravenloft Adventurer when you are prepared to defend the initiative or when you need to prevent specific 'dies' triggers from an opponent. Since the life loss only triggers upon completion of a dungeon, prioritize advancing through the Undercity quickly using its own upkeep triggers. It is best to wait to attack with the Adventurer until the exile pile is sufficiently large to maximize life loss.

Interaction examples

Denying Death Triggers

If your opponent controls Solemn Simulacrum and it is destroyed while you control Ravenloft Adventurer, the Simulacrum is exiled with a hit counter. Because the replacement effect prevents the creature from ever entering the graveyard, the Simulacrum's 'when this creature dies' ability will not trigger, and your opponent will not draw a card.

Doubling the Dungeon Progress

If you control Roaming Throne with 'Human', 'Rogue', or 'Assassin' chosen, Ravenloft Adventurer's enter-the-battlefield ability triggers twice. You will take the initiative, venture into the Undercity, and then venture again immediately. Additionally, once you have completed a dungeon, the Throne will cause the attack trigger to fire twice, doubling the life loss for the defending player.

Maintaining the Initiative

After playing Ravenloft Adventurer and entering the Secret Entrance to find a basic land, you pass the turn. On your next upkeep, because you still have the initiative, you venture into the next room (Forge or Lost Well). If you finish the Undercity later, every subsequent attack with the Adventurer will check how many creatures you have exiled with hit counters throughout the game.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Ravenloft Adventurer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Radiant Solar
+Sefris of the Hidden Ways
+Hostage Taker
+Ravenloft Adventurer
#1

Radiant Solar + Sefris of the Hidden Ways + Hostage Taker + Ravenloft Adventurer

Near-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite lifeloss for all players
  1. 1Cast Hostage Taker by paying its mana cost.
  2. 2When Hostage Taker enters, it and Radiant Solar trigger.
  3. 3Resolve the Hostage Taker trigger, exiling Ravenloft Adventurer until Hostage Taker leaves the battlefield.
  4. 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Hostage Taker.
  5. 5Hostage Taker leaves the battlefield, causing Ravenloft Adventurer to be returned to the battlefield from exile.
  6. 6When Ravenloft Adventurer enters, it and Radiant Solar trigger.
  7. 7Resolve the Ravenloft Adventurer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  8. 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar
+Sefris of the Hidden Ways
+Phantom Steed
+Ravenloft Adventurer
#2

Radiant Solar + Sefris of the Hidden Ways + Phantom Steed + Ravenloft Adventurer

Near-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite lifeloss for all players
  1. 1Cast Phantom Steed by paying its mana cost.
  2. 2When Phantom Steed enters, it and Radiant Solar trigger.
  3. 3Resolve the Phantom Steed trigger, exiling Ravenloft Adventurer until Phantom Steed leaves the battlefield.
  4. 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Phantom Steed.
  5. 5Phantom Steed leaves the battlefield, causing Ravenloft Adventurer to be returned to the battlefield from exile.
  6. 6When Ravenloft Adventurer enters, it and Radiant Solar trigger.
  7. 7Resolve the Ravenloft Adventurer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  8. 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar
+Sefris of the Hidden Ways
+Fiend Hunter
+Ravenloft Adventurer
#3

Radiant Solar + Sefris of the Hidden Ways + Fiend Hunter + Ravenloft Adventurer

Near-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite lifeloss for all players
  1. 1Cast Fiend Hunter by paying its mana cost.
  2. 2When Fiend Hunter enters, it and Radiant Solar trigger.
  3. 3Resolve the Fiend Hunter trigger, exiling Ravenloft Adventurer.
  4. 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Fiend Hunter.
  5. 5When Fiend Hunter dies, it triggers, returning Ravenloft Adventurer from exile to the battlefield.
  6. 6When Ravenloft Adventurer enters, it and Radiant Solar trigger.
  7. 7Resolve the Ravenloft Adventurer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  8. 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar
+Sefris of the Hidden Ways
+Werefox Bodyguard
+Ravenloft Adventurer
#4

Radiant Solar + Sefris of the Hidden Ways + Werefox Bodyguard + Ravenloft Adventurer

Near-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite lifeloss for all players
  1. 1Cast Werefox Bodyguard by paying its mana cost.
  2. 2When Werefox Bodyguard enters, it and Radiant Solar trigger.
  3. 3Resolve the Werefox Bodyguard trigger, exiling Ravenloft Adventurer until Werefox Bodyguard leaves the battlefield.
  4. 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Werefox Bodyguard.
  5. 5Werefox Bodyguard leaves the battlefield, causing Ravenloft Adventurer to be returned to the battlefield from exile.
  6. 6When Ravenloft Adventurer enters, it and Radiant Solar trigger.
  7. 7Resolve the Ravenloft Adventurer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  8. 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar
+Sefris of the Hidden Ways
+Ravenloft Adventurer
+Mardu Siegebreaker
#5

Radiant Solar + Sefris of the Hidden Ways + Ravenloft Adventurer + Mardu Siegebreaker

Near-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite lifeloss for all players
  1. 1Cast Mardu Siegebreaker by paying its mana cost.
  2. 2When Mardu Siegebreaker enters, it and Radiant Solar trigger.
  3. 3Resolve the Mardu Siegebreaker trigger, exiling Ravenloft Adventurer until Mardu Siegebreaker leaves the battlefield.
  4. 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Mardu Siegebreaker.
  5. 5Mardu Siegebreaker leaves the battlefield, causing Ravenloft Adventurer to be returned to the battlefield from exile.
  6. 6When Ravenloft Adventurer enters, it and Radiant Solar trigger.
  7. 7Resolve the Ravenloft Adventurer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  8. 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Preston, the Vanisher
+Delney, Streetwise Lookout
+Sefris of the Hidden Ways
+Viscera Seer
#6

Preston, the Vanisher + Delney, Streetwise Lookout + Sefris of the Hidden Ways + Viscera Seer

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Complete a dungeon.
  2. 2Sefris' second ability triggers twice due to Delney.
  3. 3Resolve the first trigger, returning up to one other creature from your graveyard to the battlefield.
  4. 4Resolve the second trigger, returning Ravenloft Adventurer from your graveyard onto the battlefield.
  5. 5When Ravenloft Adventurer enters, it triggers once and Preston triggers twice due to Delney.
  6. 6Holding priority, activate Viscera Seer by sacrificing Ravenloft Adventurer.
  7. 7Resolve a Preston trigger, creating a token copy of Ravenloft Adventurer that is a 0/1 Illusion.
  8. 8When the Ravenloft Adventurer token enters, it triggers twice due to Delney.
Preston, the Vanisher
+Delney, Streetwise Lookout
+Sefris of the Hidden Ways
+Phyrexian Altar
#7

Preston, the Vanisher + Delney, Streetwise Lookout + Sefris of the Hidden Ways + Phyrexian Altar

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Complete a dungeon.
  2. 2Sefris' second ability triggers twice due to Delney.
  3. 3Resolve the first trigger, returning up to one other creature from your graveyard to the battlefield.
  4. 4Resolve the second trigger, returning Ravenloft Adventurer from your graveyard onto the battlefield.
  5. 5When Ravenloft Adventurer enters, it triggers once and Preston triggers twice due to Delney.
  6. 6Holding priority, activate Phyrexian Altar by sacrificing Ravenloft Adventurer.
  7. 7Resolve a Preston trigger, creating a token copy of Ravenloft Adventurer that is a 0/1 Illusion.
  8. 8When the Ravenloft Adventurer token enters, it triggers twice due to Delney.
Preston, the Vanisher
+Delney, Streetwise Lookout
+Sefris of the Hidden Ways
+Umbral Collar Zealot
#8

Preston, the Vanisher + Delney, Streetwise Lookout + Sefris of the Hidden Ways + Umbral Collar Zealot

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Complete a dungeon.
  2. 2Sefris' second ability triggers twice due to Delney.
  3. 3Resolve the first trigger, returning up to one other creature from your graveyard to the battlefield.
  4. 4Resolve the second trigger, returning Ravenloft Adventurer from your graveyard onto the battlefield.
  5. 5When Ravenloft Adventurer enters, it triggers once and Preston triggers twice due to Delney.
  6. 6Holding priority, activate Umbral Collar Zealot by sacrificing Ravenloft Adventurer.
  7. 7Resolve a Preston trigger, creating a token copy of Ravenloft Adventurer that is a 0/1 Illusion.
  8. 8When the Ravenloft Adventurer token enters, it triggers twice due to Delney.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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