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Rules guide · Instant

ReclaimHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Magic Origins· July 17, 2015
Carte Magic Reclaim

Reclaim is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Put target card from your graveyard on top of your library.

How it works : Reclaim

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Isochron Scepter
+Reclaim
+Time Warp
#1

Isochron Scepter + Reclaim + Time Warp

Infinite turnsSkip your draw stepsLock
  1. 1Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.
  2. 2Activate Isochron Scepter by paying {2}, casting a copy of Reclaim without paying its mana cost.
  3. 3Resolve the Reclaim, returning Time Warp from your graveyard to your top of your library.
  4. 4Move to your next turn.
  5. 5Repeat.
Isochron Scepter
+Reclaim
+Temporal Manipulation
#2

Isochron Scepter + Reclaim + Temporal Manipulation

Infinite turnsSkip your draw stepsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. 2Activate Isochron Scepter by paying {2}, casting a copy of Reclaim without paying its mana cost.
  3. 3Resolve the Reclaim, returning Temporal Manipulation from your graveyard to your top of your library.
  4. 4Move to your next turn.
  5. 5Repeat.
Isochron Scepter
+Reclaim
+Capture of Jingzhou
#3

Isochron Scepter + Reclaim + Capture of Jingzhou

Infinite turnsSkip your draw stepsLock
  1. 1Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.
  2. 2Activate Isochron Scepter by paying {2}, casting a copy of Reclaim without paying its mana cost.
  3. 3Resolve the Reclaim, returning Capture of Jingzhou from your graveyard to your top of your library.
  4. 4Move to your next turn.
  5. 5Repeat.
Isochron Scepter
+Reclaim
+Walk the Aeons
#4

Isochron Scepter + Reclaim + Walk the Aeons

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, taking an extra turn after this one.
  2. 2Activate Isochron Scepter by paying {2}, casting a copy of Reclaim without paying its mana cost.
  3. 3Resolve the Reclaim, returning Walk the Aeons from your graveyard to your top of your library.
  4. 4Move to your next turn.
  5. 5Repeat.
Isochron Scepter
+Reclaim
+Time Walk
#5

Isochron Scepter + Reclaim + Time Walk

Infinite turnsSkip your draw stepsLock
  1. 1Cast Time Walk by paying {1}{U}, taking an extra turn after this one.
  2. 2Activate Isochron Scepter by paying {2}, casting a copy of Reclaim without paying its mana cost.
  3. 3Resolve the Reclaim, returning Time Walk from your graveyard to your top of your library.
  4. 4Move to your next turn.
  5. 5Repeat.
03

Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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Meta decks with Reclaim

No archived Top 8 deck with this card yet.

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Official source