Rite of Harmony is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a creature or enchantment you control enters this turn, draw a card. Flashback(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Complete guide
Rite of Harmony is a powerful card-draw engine designed for Selesnya decks looking to flood the board. This instant allows you to convert every creature and enchantment entry into fresh cards in your hand, ensuring you never run out of gas. With the added benefit of Flashback, you can even cast it from your graveyard for a second wave of value.
What It Does
Rite of Harmony creates a delayed triggered ability that lasts for the remainder of the turn. Once the spell resolves, any time a creature or enchantment enters the battlefield under your control—whether it was cast as a spell, put there by an ability, or created as a token—you draw a card. Since it is an instant, you can cast it in response to other spells or abilities that are about to put permanents onto the battlefield.
How It Resolves Step by Step
First, you cast Rite of Harmony by paying its mana cost or its Flashback cost. Once the spell resolves, it establishes a continuous effect for the current turn. For the rest of that turn, whenever a creature or enchantment enters the battlefield under your control, a 'draw a card' trigger is put on the stack. These triggers resolve one by one, allowing you to draw cards sequentially as your permanents arrive.
Common Mistakes
A common mistake is thinking Rite of Harmony triggers for permanents that entered before the spell resolved; it only counts those that enter after resolution. Also, remember that if you cast it via Flashback, the card is exiled regardless of whether it resolves or is countered. Lastly, while the spell is an instant, you must still have the priority to cast it before your creatures or enchantments actually hit the table to get the draw.
When to Play It
The best time to play Rite of Harmony is right before a big turn where you plan to cast multiple low-cost creatures or generate a large number of tokens. In a pinch, you can cast it on an opponent's turn if you have ways to flash in creatures or enchantments, maximizing the utility of the card's instant speed.
Interaction examples
You cast Rite of Harmony during your main phase. After it resolves, you cast a creature spell. When that creature enters the battlefield, Rite of Harmony's effect triggers, and you draw a card. If you then play an enchantment, you draw another card.
If an opponent casts Path to Exile on your creature, you can cast Rite of Harmony in response. After Rite of Harmony resolves, Path to Exile resolves, exiling your creature and allowing you to search for a basic land. When that land enters the battlefield, Rite of Harmony does NOT trigger because the land is not a creature or enchantment. However, if you subsequently cast a creature that turn, you will draw a card.
You have Rite of Harmony in your graveyard. You pay its Flashback cost to cast it. An opponent casts Swords to Plowshares on one of your creatures in response. Because Rite of Harmony has not resolved yet, you do not draw a card for any creatures entering yet. Once Rite of Harmony resolves, it will exile itself due to the Flashback rules, and any future creatures or enchantments that enter this turn will trigger the draw.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Rite of Harmony
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
No other card is named in this ruling.
- #2· Wizards of the Coast
"Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
No other card is named in this ruling.
- #3· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
No other card is named in this ruling.
- #4· Wizards of the Coast
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
No other card is named in this ruling.
- #6· Wizards of the Coast
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
The Locust God + Rite of Harmony
- 1Cast Rite of Harmony by paying
.
- 2Draw a card.
- 3The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
- 4The Insect enters the battlefield, triggering Rite of Harmony, causing you to draw a card.
- 5Repeat from step 3.
Chivalric Alliance + Ashnod's Altar + Rite of Harmony
- 1Cast Rite of Harmony by paying
.
- 2Activate Chivalric Alliance by paying
and discarding a card, creating a 2/2 Knight creature token.
- 3When the Knight enters the battlefield, Rite of Harmony triggers, causing you to draw a card.
- 4Activate Ashnod's Altar by sacrificing the Knight, adding
.
- 5Repeat from step 2.
Rite of Harmony + Llanowar Mentor + Earthcraft + Intruder Alarm
- 1Cast Rite of Harmony by paying
, allowing you to draw a card whenever a creature enters the battlefield this turn.
- 2Activate a basic Forest you control by tapping it, adding
.
- 3Activate Llanowar Mentor by paying
, tapping it and discarding a card, creating a 1/1 Llanowar Elves creature token.
- 4The Llanowar Elves token enters the battlefield, triggering Intruder Alarm and Rite of Harmony.
- 5Resolve the Intruder Alarm trigger, untapping all creatures.
- 6Resolve the Rite of Harmony trigger, causing you to draw a card.
- 7Activate Earthcraft by tapping the Llanowar Elves token, untapping a basic Forest you control.
- 8Repeat from step 2.
Scuttletide + Ashnod's Altar + Rite of Harmony
- 1Cast Rite of Harmony by paying
.
- 2Activate Scuttletide by paying
and discarding a card, creating a 0/3 Crab creature token.
- 3When the Crab enters the battlefield, Rite of Harmony triggers, causing you to draw a card.
- 4Activate Ashnod's Altar by sacrificing the Crab, adding
.
- 5Repeat from step 2.
Rite of Harmony + Llanowar Mentor + Phyrexian Altar + Thornbite Staff
- 1Cast Rite of Harmony by paying
, allowing you to draw a card whenever a creature enters the battlefield this turn.
- 2Activate Llanowar Mentor by paying
, tapping it and discarding a card, creating a 1/1 Llanowar Elves creature token.
- 3The Llanowar Elves token enters the battlefield, triggering Rite of Harmony, causing you to draw a card.
- 4Activate Phyrexian Altar by sacrificing the Llanowar Elves token, adding
.
- 5The Llanowar Elves token dies, triggering Llanowar Mentor, untapping Llanowar Mentor.
- 6Repeat from step 2.
Leashling + Mycosynth Golem + Rite of Harmony
- 1Cast Rite of Harmony by paying
, causing you to draw a card whenever a creature or enchantment enters the battlefield under your control this turn.
- 2Cast Leashling by paying
.
- 3Leashling enters the battlefield, triggering Rite of Harmony, causing you to draw a card.
- 4Activate Leashling by putting a card from your hand on top of your library, returning Leashling to your hand from the battlefield.
- 5Repeat.
Saproling Cluster + Ashnod's Altar + Rite of Harmony
- 1Cast Rite of Harmony by paying
.
- 2Activate Saproling Cluster by paying
and discarding a card, creating a 1/1 Saproling creature token.
- 3When the Saproling enters the battlefield, Rite of Harmony triggers, causing you to draw a card.
- 4Activate Ashnod's Altar by sacrificing the Saproling, adding
.
- 5Repeat from step 2.
Rite of Harmony + Llanowar Mentor + Phyrexian Altar + Intruder Alarm
- 1Cast Rite of Harmony by paying
, allowing you to draw a card whenever a creature enters the battlefield this turn.
- 2Activate Llanowar Mentor by paying
, tapping it and discarding a card, creating a 1/1 Llanowar Elves creature token.
- 3The Llanowar Elves token enters the battlefield, triggering Intruder Alarm and Rite of Harmony.
- 4Resolve the Intruder Alarm trigger, untapping all creatures.
- 5Resolve the Rite of Harmony trigger, causing you to draw a card.
- 6Activate Phyrexian Altar by sacrificing the Llanowar Elves token, adding
.
- 7Repeat from step 2.
Legal formats
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Meta decks with Rite of Harmony
No archived Top 8 deck with this card yet.



Path to Exile
Swords to Plowshares










