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Rules guide · Enchantment

Seal of RemovalHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Modern Horizons 2· June 18, 2021
Carte Magic Seal of Removal

Seal of Removal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Sacrifice this enchantment: Return target creature to its owner's hand.

Complete guide

Seal of Removal is a classic blue enchantment that acts as a flexible safety net on the battlefield. By sitting in play for just one blue mana, it provides immediate board control and forces your opponent to respect your ability to bounce a creature at any time.

How the Ability Works

Seal of Removal features a single activated ability. Sacrificing the enchantment is the cost, which means once you announce the ability and pay the cost, the Seal is already in the graveyard before any player can respond. This makes it incredibly difficult for opponents to interact with the Seal itself once it is on the battlefield.

Step-by-Step Resolution

First, you activate the ability by announcing it and choosing a target creature. Second, you pay the cost by sacrificing Seal of Removal. Third, the ability is put onto the stack and players may respond. Finally, if the ability resolves, the targeted creature is returned to its owner's hand.

Timing and Priority

A common mistake is thinking an opponent can destroy the Seal before you use it. Because you have priority after it resolves during your turn, you can activate it immediately. Even if an opponent tries to destroy it with a spell, you can simply sacrifice it in response to ensure the bounce effect still happens.

Strategic Value

This card is excellent for protecting your own key creatures from removal or resetting powerful enemy threats. Because it is an enchantment, it also synergizes with cards that care about permanent types or specific mana costs.

Interaction examples

Enchantment Synergy

If you have Mystic Remora and Seal of Removal in play, you are effectively taxing your opponent's noncreature spells while holding up a creature bounce. If your opponent tries to cast a spell to destroy your Mystic Remora, you can use Seal of Removal to bounce one of their creatures, and Mystic Remora's ability will still trigger to let you draw a card unless they pay {4}.

Searching for Answers

While Urza's Saga can search for artifacts with cost {0} or {1}, it cannot find Seal of Removal because the Seal is an enchantment, not an artifact. However, if you use Urza's Saga to create a large Construct token, you can use Seal of Removal to bounce any blocker that would prevent your Construct from dealing lethal damage.

Self-Protection

If an opponent targets Seal of Removal with a destruction spell like Disenchant, you can respond by sacrificing Seal of Removal to bounce a creature. The Seal is sacrificed as a cost, so the Disenchant will lose its target and fail to resolve, while your bounce effect remains on the stack.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Seal of Removal

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Sacrificing Seal of Removal is the cost to activate its ability. Once you activate the ability, no player can do anything to Seal of Removal to stop you from activating it. Notably, if you cast Seal of Removal during your turn, you'll have priority to activate its ability before anyone can respond to stop you.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mana Echoes
+Seal of Removal
+Disciple of the Sun
+Chromatic Orrery
#1

Mana Echoes + Seal of Removal + Disciple of the Sun + Chromatic Orrery

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Seal of Removal by sacrificing it, returning Disciple of the Sun to your hand.
  2. 2Cast Disciple of the Sun by paying {5}.
  3. 3When Disciple of the Sun enters the battlefield, it and Mana Echoes trigger.
  4. 4Resolve the Disciple of the Sun trigger, returning Seal of Removal from your graveyard to your hand.
  5. 5Resolve the Mana Echoes trigger, adding at least {6}.
  6. 6Cast Seal of Removal by paying {1}.
  7. 7Repeat.
  8. 8If you control seven or more Humans and/or Clerics, this combo nets infinite mana.
Mana Echoes
+Seal of Removal
+Golgari Findbroker
+Mycosynth Lattice
#2

Mana Echoes + Seal of Removal + Golgari Findbroker + Mycosynth Lattice

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Seal of Removal by sacrificing it, returning Golgari Findbroker to your hand.
  2. 2Cast Golgari Findbroker by paying {4}.
  3. 3When Golgari Findbroker enters the battlefield, it and Mana Echoes trigger.
  4. 4Resolve the Golgari Findbroker trigger, returning Seal of Removal from your graveyard to your hand.
  5. 5Resolve the Mana Echoes trigger, adding at least {5}.
  6. 6Cast Seal of Removal by paying {1}.
  7. 7Repeat.
  8. 8If you control six or more Elves and/or Shamans, this combo nets infinite mana.
Mana Echoes
+Seal of Removal
+Golgari Findbroker
+Chromatic Orrery
#3

Mana Echoes + Seal of Removal + Golgari Findbroker + Chromatic Orrery

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Seal of Removal by sacrificing it, returning Golgari Findbroker to your hand.
  2. 2Cast Golgari Findbroker by paying {4}.
  3. 3When Golgari Findbroker enters the battlefield, it and Mana Echoes trigger.
  4. 4Resolve the Golgari Findbroker trigger, returning Seal of Removal from your graveyard to your hand.
  5. 5Resolve the Mana Echoes trigger, adding at least {5}.
  6. 6Cast Seal of Removal by paying {1}.
  7. 7Repeat.
  8. 8If you control six or more Elves and/or Shamans, this combo nets infinite mana.
Mana Echoes
+Seal of Removal
+Auramancer
+Mycosynth Lattice
#4

Mana Echoes + Seal of Removal + Auramancer + Mycosynth Lattice

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Seal of Removal by sacrificing it, returning Auramancer to your hand.
  2. 2Cast Auramancer by paying {3}.
  3. 3When Auramancer enters the battlefield, it and Mana Echoes trigger.
  4. 4Resolve the Auramancer trigger, returning Seal of Removal from your graveyard to your hand.
  5. 5Resolve the Mana Echoes trigger, adding at least {4}.
  6. 6Cast Seal of Removal by paying {1}.
  7. 7Repeat.
  8. 8If you control five or more Humans and/or Wizards, this combo nets infinite mana.
Mana Echoes
+Seal of Removal
+Auramancer
+Chromatic Orrery
#5

Mana Echoes + Seal of Removal + Auramancer + Chromatic Orrery

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Seal of Removal by sacrificing it, returning Auramancer to your hand.
  2. 2Cast Auramancer by paying {3}.
  3. 3Auramancer enters the battlefield, triggering Auramancer and Mana Echoes.
  4. 4Resolve the Auramancer trigger, returning Seal of Removal from your graveyard to your hand.
  5. 5Resolve the Mana Echoes trigger, adding at least {5}.
  6. 6Cast Seal of Removal by paying {1}.
  7. 7Repeat.
Mana Echoes
+Seal of Removal
+Disciple of the Sun
+Mycosynth Lattice
#6

Mana Echoes + Seal of Removal + Disciple of the Sun + Mycosynth Lattice

Infinite storm countInfinite colored manaInfinite colorless manaInfinite creature ETB
  1. 1Activate Seal of Removal by sacrificing it, returning Disciple of the Sun to your hand.
  2. 2Cast Disciple of the Sun by paying {5}.
  3. 3When Disciple of the Sun enters the battlefield, it and Mana Echoes trigger.
  4. 4Resolve the Disciple of the Sun trigger, returning Seal of Removal from your graveyard to your hand.
  5. 5Resolve the Mana Echoes trigger, adding at least {6}.
  6. 6Cast Seal of Removal by paying {1}.
  7. 7Repeat.
  8. 8If you control seven or more Humans and/or Clerics, this combo nets infinite mana.
Mana Echoes
+Seal of Removal
+Griffin Dreamfinder
+Mycosynth Lattice
#7

Mana Echoes + Seal of Removal + Griffin Dreamfinder + Mycosynth Lattice

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Seal of Removal by sacrificing it, returning Griffin Dreamfinder to your hand.
  2. 2Cast Griffin Dreamfinder by paying {5}.
  3. 3When Griffin Dreamfinder enters the battlefield, it and Mana Echoes trigger.
  4. 4Resolve the Griffin Dreamfinder trigger, returning Seal of Removal from your graveyard to your hand.
  5. 5Resolve the Mana Echoes trigger, adding at least {6}.
  6. 6Cast Seal of Removal by paying {1}.
  7. 7Repeat.
  8. 8If you control seven or more Griffins, this combo nets infinite mana.
Mana Echoes
+Seal of Removal
+Lotus-Eye Mystics
+Mycosynth Lattice
#8

Mana Echoes + Seal of Removal + Lotus-Eye Mystics + Mycosynth Lattice

Infinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Seal of Removal by sacrificing it, returning Lotus-Eye Mystics to your hand.
  2. 2Cast Lotus-Eye Mystics by paying {4}.
  3. 3When Lotus-Eye Mystics enters the battlefield, it and Mana Echoes trigger.
  4. 4Resolve the Lotus-Eye Mystics trigger, returning Seal of Removal from your graveyard to your hand.
  5. 5Resolve the Mana Echoes trigger, adding at least {5}.
  6. 6Cast Seal of Removal by paying {1}.
  7. 7Repeat.
  8. 8If you control six or more Humans and/or Monks, this combo nets infinite mana.
03

Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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