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Rules guide · Enchantment

Second WindHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Future Sight· May 4, 2007
Carte Magic Second Wind

Second Wind is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature.

Complete guide

Second Wind is a versatile blue Aura from Future Sight that offers total control over a creature's physical state. Whether you need to sideline a massive attacker or reuse a powerful activated ability, this enchantment provides a flexible utility engine for your board.

Master of Puppets

Second Wind functions as a specialized tool for creature manipulation. Unlike many Auras that grant abilities to the creature they enchant, Second Wind possesses the tap and untap abilities itself. This means that as the controller of the Aura, you are the only one who can activate its abilities to dictate the enchanted creature's status, regardless of who owns that creature.

Activating the Aura

To use Second Wind, you tap the Aura itself as a cost. Because the activated abilities use the tap symbol, the Aura must be untapped to start the process. Once you pay the cost, you choose one of two effects: tapping the enchanted creature or untapping it. This bypasses the creature's own summoning sickness rules, as you are tapping the enchantment, not the creature.

Strategic Timing

Because Second Wind's abilities are activated, they use the stack and can be responded to. You can use the tap ability during your opponent's beginning of combat step to prevent a creature from attacking. Conversely, you can use the untap ability after a creature has attacked or used its own tap ability to ready it for defense or a second use.

Interaction examples

Stalling the Offense

If your opponent manages to pay the tax for Propaganda to attack you, you can activate Second Wind to tap their most dangerous creature before the declare attackers step is over. This ensures that even if they have the mana to bypass your defenses, their best threat remains tapped and unable to deal damage.

Resource Management

In a multiplayer game where you are using Rhystic Study to draw cards, you might find yourself as a target. You can enchant your own blocker with Second Wind. After blocking a creature, you can tap Second Wind to untap your blocker, leaving it ready to block again if another opponent attacks you later in the same round.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Second Wind

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    These abilities are abilities of the Aura, not abilities granted to the creature. Only the Aura’s controller can activate them.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Unctus, Grand Metatect
+Second Wind
+Vizier of Tumbling Sands
#1

Unctus, Grand Metatect + Second Wind + Vizier of Tumbling Sands

Infinite draw triggersInfinite lootingInfinite self-discard triggers
  1. 1Activate Vizier of Tumbling Sands by tapping it, targeting Second Wind.
  2. 2Vizier of Tumbling Sands triggers, causing you to loot.
  3. 3Resolve the Vizier of Tumbling Sands ability, untapping Second Wind.
  4. 4Activate Second Wind's second ability by tapping it, untapping Vizier of Tumbling Sands.
  5. 5Repeat.
Unctus, Grand Metatect
+Second Wind
+Kelpie Guide
#2

Unctus, Grand Metatect + Second Wind + Kelpie Guide

Infinite draw triggersInfinite lootingInfinite self-discard triggers
  1. 1Activate Kelpie Guide's first ability by tapping it, targeting Second Wind.
  2. 2Kelpie Guide triggers, causing you to loot.
  3. 3Resolve the Kelpie Guide ability, untapping Second Wind.
  4. 4Activate Second Wind's second ability by tapping it, untapping Kelpie Guide.
  5. 5Repeat.
Unctus, Grand Metatect
+Second Wind
+Clever Conjurer
#3

Unctus, Grand Metatect + Second Wind + Clever Conjurer

Infinite draw triggersInfinite lootingInfinite self-discard triggers
  1. 1Activate Clever Conjurer by tapping it, targeting Second Wind.
  2. 2Clever Conjurer triggers, causing you to loot.
  3. 3Resolve the Clever Conjurer ability, untapping Second Wind.
  4. 4Activate Second Wind's second ability by tapping it, untapping Clever Conjurer.
  5. 5Repeat.
Yenna, Redtooth Regent
+Second Wind
+Estrid's Invocation
#4

Yenna, Redtooth Regent + Second Wind + Estrid's Invocation

Infinite scry
  1. 1Activate the mana-producing creature by tapping it, adding at least {2}.
  2. 2Activate Yenna by paying {2} and tapping it, creating a token copy of Estrid's Invocation. Choose to have Estrid's Invocation enter the battlefield as a copy of Second Wind attached to the mana-producing creature. Then, untap Yenna and scry 2.
  3. 3Activate the Second Wind token's second ability by tapping it, untapping the mana-producing creature.
  4. 4Repeat.
Yenna, Redtooth Regent
+Second Wind
+Mirrormade
#5

Yenna, Redtooth Regent + Second Wind + Mirrormade

Infinite scry
  1. 1Activate the mana-producing creature by tapping it, adding at least {2}.
  2. 2Activate Yenna by paying {2} and tapping it, creating a token copy of Mirrormade. Choose to have Mirrormade enter the battlefield as a copy of Second Wind attached to the mana-producing creature. Then, untap Yenna and scry 2.
  3. 3Activate the Second Wind token's second ability by tapping it, untapping the mana-producing creature.
  4. 4Repeat.
Yenna, Redtooth Regent
+Second Wind
+Thaumatog
#6

Yenna, Redtooth Regent + Second Wind + Thaumatog

Infinite scryInfinitely large creature until end of turn
  1. 1Activate the mana-producing creature by tapping it, adding at least {2}.
  2. 2Activate Yenna by paying {2} and tapping it, creating a token copy of Second Wind attached to the mana-producing creature, then untapping Yenna and causing you to scry 2.
  3. 3Activate the Second Wind token's second ability by tapping it, untapping the mana-producing creature.
  4. 4Activate Thaumatog by sacrificing the Second Wind token.
  5. 5Repeat.
Yenna, Redtooth Regent
+Second Wind
+Copy Enchantment
#7

Yenna, Redtooth Regent + Second Wind + Copy Enchantment

Infinite scry
  1. 1Activate the mana-producing creature by tapping it, adding at least {2}.
  2. 2Activate Yenna by paying {2} and tapping it, creating a token copy of Copy Enchantment. Choose to have Copy Enchantment enter the battlefield as a copy of Second Wind attached to the mana-producing creature. Then, untap Yenna and scry 2.
  3. 3Activate the Second Wind token's second ability by tapping it, untapping the mana-producing creature.
  4. 4Repeat.
Yenna, Redtooth Regent
+Second Wind
+Phantatog
#8

Yenna, Redtooth Regent + Second Wind + Phantatog

Infinite scryInfinitely large creature until end of turn
  1. 1Activate the mana-producing creature by tapping it, adding at least {2}.
  2. 2Activate Yenna by paying {2} and tapping it, creating a token copy of Second Wind attached to the mana-producing creature, then untapping Yenna and causing you to scry 2.
  3. 3Activate the Second Wind token's second ability by tapping it, untapping the mana-producing creature.
  4. 4Activate Phantatog by sacrificing the Second Wind token.
  5. 5Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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