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Rules guide · Sorcery

Self-ReflectionHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Foundations· November 15, 2024
Carte Magic Self-Reflection

Self-Reflection is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

How it works : Self-Reflection

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The token copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is 0.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the copied creature is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the copied creature is copying something else, then the token enters as whatever that creature copied.

    Card named in this ruling

  5. #5· Wizards of the Coast

    Any "enters" abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the target creature will also work.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dualcaster Mage
+Self-Reflection
#1

Dualcaster Mage + Self-Reflection

Infinite creature ETBInfinite creature tokensInfinite magecraft triggers
  1. 1Cast Self-Reflection by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Dualcaster Mage by paying {1}{R}{R}.
  3. 3When Dualcaster Mage enters the battlefield, it triggers, copying Self-Reflection, targeting Dualcaster Mage.
  4. 4Resolve the copy of Self-Reflection, creating a token copy of Dualcaster Mage.
  5. 5Repeat from step 3.
Naru Meha, Master Wizard
+Self-Reflection
#2

Naru Meha, Master Wizard + Self-Reflection

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite magecraft triggers
  1. 1Cast Self-Reflection by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.
  3. 3When Naru Meha enters the battlefield, it triggers, copying Self-Reflection, targeting Naru Meha.
  4. 4Resolve the copy of Self-Reflection, creating a token copy of Naru Meha.
  5. 5Put either Naru Meha into your graveyard due to the legend rule.
  6. 6Repeat from step 3.
Mirror-Mad Phantasm
+Self-Reflection
#3

Mirror-Mad Phantasm + Self-Reflection

Infinite self-mill
  1. 1Cast Self-Reflection by paying its mana cost, creating a token copy of Mirror-Mad Phantasm.
  2. 2Activate the Mirror-Mad Phantasm token by paying {1}{U}, shuffling the token into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
Biovisionary
+Thunderclap Drake
+Self-Reflection
#4

Biovisionary + Thunderclap Drake + Self-Reflection

Win the game
  1. 1Activate Thunderclap Drake by paying {2}{U} and sacrificing it.
  2. 2Cast Self-Reflection by paying its mana cost, targeting Biovisionary.
  3. 3Thunderclap Drake triggers, copying Self-Reflection at least twice, with all copies targeting Biovisionary.
  4. 4Resolve all Self-Reflection spells, creating at least three copies of Biovisionary.
  5. 5At the beginning of your end step, each Biovisionary triggers, causing you to win the game.
Biovisionary
+Mnemonic Deluge
+Self-Reflection
#5

Biovisionary + Mnemonic Deluge + Self-Reflection

Win the game
  1. 1Cast Mnemonic Deluge by paying {6}{U}{U}{U}, exiling Self-Reflection and casting three copies of it without paying their mana costs.
  2. 2Resolve the three Self-Reflection copies, creating three token copies of Biovisionary.
  3. 3At the beginning of your end step, each Biovisionary you control triggers.
  4. 4Resolve the first trigger, causing you to win the game.
Carnage, Crimson Chaos
+Activated Sleeper
+Self-Reflection
#6

Carnage, Crimson Chaos + Activated Sleeper + Self-Reflection

Infinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Cast Self-Reflection by paying its mana cost, creating a token copy of Carnage.
  2. 2Put the nontoken Carnage into your graveyard due to the legend rule.
  3. 3When the Carnage token enters, it triggers, putting Activated Sleeper from your graveyard onto the battlefield, or another applicable card otherwise.
  4. 4If Activated Sleeper was not returned in step 3, cast it by paying {2}{B}. Regardless, choose to have Activated Sleeper enter as a copy of Carnage.
  5. 5Put Activated Sleeper into your graveyard due to the legend rule.
  6. 6When Activated Sleeper enters, it triggers, returning itself from your graveyard to the battlefield as a copy of Carnage.
  7. 7Repeat from step 5.
Summon: G.F. Cerberus
+Biovisionary
+Self-Reflection
#7

Summon: G.F. Cerberus + Biovisionary + Self-Reflection

Win the game
  1. 1At the beginning of your precombat main phase. Summon: G.F. Cerberus triggers, putting a lore counter on it and triggering its third chapter ability, copying the next instant or sorcery spell you cast twice.
  2. 2Cast Self-Reflection by paying its mana cost, targeting Biovisionary.
  3. 3Summon: G.F. Cerberus triggers, copying Self-Reflection twice, with the copies targeting Biovisionary.
  4. 4Resolve all Self-Reflections, copying Biovisionary three times.
  5. 5At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.
Biovisionary
+Echo Mage
+Self-Reflection
#8

Biovisionary + Echo Mage + Self-Reflection

Win the game
  1. 1Cast Self-Reflection by paying its mana cost, targeting Biovisionary.
  2. 2Holding priority, activate Echo Mage by tapping it, copying Self-Reflection twice, with both copies targeting Biovisionary.
  3. 3Resolve all Self-Reflection spells, creating three token copies of Biovisionary.
  4. 4At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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