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Rules guide · Sorcery // Sorcery

Twice Upon a Time // Unlikely MeetingHow it works & interactions with other cards

By the ManaCount desk· 9 min read· Doctor Who· October 13, 2023
Carte Magic Twice Upon a Time // Unlikely Meeting

Twice Upon a Time // Unlikely Meeting is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time. Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

How it works : Twice Upon a Time // Unlikely Meeting

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    In every zone other than the stack, Twice Upon a Time uses only its non-Adventure characteristics, and you ignore its alternative characteristics in those cases. For example, while it's in your graveyard, its mana value is 6.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a non-Adventure spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a non-Adventure spell.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You must still follow any relevant timing rules for the non-Adventure spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Tenth Doctor
+Taigam, Master Opportunist
+Twice Upon a Time // Unlikely Meeting
#1

The Tenth Doctor + Taigam, Master Opportunist + Twice Upon a Time // Unlikely Meeting

Infinite turnsLock
  1. 1Cast the self-suspending card by paying its mana cost if its in your hand, or any other spell otherwise if you have not cast a spell this turn.
  2. 2Cast Twice Upon a Time by paying its mana cost.
  3. 3Taigam triggers, copying Twice Upon a Time and then exiling it with four time counters on it and giving it suspend.
  4. 4Resolve the copy of Twice Upon a Time, causing you to take an extra turn after this one.
  5. 5Move to your next turn. At the beginning of that turn's upkeep, Twice Upon a Time and the self-suspending card's suspend abilities trigger, removing a time counter from each of them.
  6. 6Activate The Tenth Doctor by paying {7}, removing three time counters from Twice Upon a Time and the self-suspending card, triggering their suspend abilities.
  7. 7Resolve the self-suspending card's suspend trigger, causing you to cast it from exile without paying its mana cost, and eventually exile it with time counters on it.
  8. 8Resolve the Twice Upon a Time's suspend trigger, causing you to cast it from exile without paying its mana cost.
Taigam, Master Opportunist
+Clockspinning
+Twice Upon a Time // Unlikely Meeting
#2

Taigam, Master Opportunist + Clockspinning + Twice Upon a Time // Unlikely Meeting

Infinite turnsLock
  1. 1Cast Twice Upon a Time by paying its mana cost.
  2. 2Taigam triggers, copying Twice Upon a Time and exiling the original Twice Upon a Time with four time counters on it.
  3. 3Resolve the Twice Upon a Time copy, causing you to take an extra turn after this one.
  4. 4Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Twice Upon a Time and returning Clockspinning to your hand.
  5. 5Repeat step 4 one additional time.
  6. 6Move to your next turn. At the beginning of your upkeep, Twice Upon a Time's suspend ability triggers, removing a time counter from it.
  7. 7Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Twice Upon a Time and returning Clockspinning to your hand.
  8. 8Twice Upon a Time's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
Panoptic Mirror
+Twice Upon a Time // Unlikely Meeting
#3

Panoptic Mirror + Twice Upon a Time // Unlikely Meeting

Infinite turnsLock
  1. 1At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Twice Upon a Time without paying its mana cost.
  2. 2Resolve Twice Upon a Time, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Fire Lord Azula
+Narset's Reversal
+Vedalken Orrery
+Twice Upon a Time // Unlikely Meeting
#4

Fire Lord Azula + Narset's Reversal + Vedalken Orrery + Twice Upon a Time // Unlikely Meeting

Infinite turnsLock
  1. 1Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. 2Holding priority, cast Twice Upon a Time // Unlikely Meeting by paying its mana cost.
  3. 3Fire Lord Azula's second ability triggers, copying Twice Upon a Time // Unlikely Meeting.
  4. 4Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Twice Upon a Time // Unlikely Meeting spell.
  5. 5Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. 6Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Twice Upon a Time // Unlikely Meeting spell, and then return the original Narset's Reversal to your hand.
  7. 7Resolve the copy of Narset's Reversal, copying Twice Upon a Time // Unlikely Meeting and returning the original Twice Upon a Time // Unlikely Meeting to your hand.
  8. 8Resolve both copies of Twice Upon a Time // Unlikely Meeting from steps 3 and 7, causing you to take two extra turns after this one.
Fire Lord Azula
+Narset's Reversal
+Tidal Barracuda
+Twice Upon a Time // Unlikely Meeting
#5

Fire Lord Azula + Narset's Reversal + Tidal Barracuda + Twice Upon a Time // Unlikely Meeting

Infinite turnsLock
  1. 1Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. 2Holding priority, cast Twice Upon a Time // Unlikely Meeting by paying its mana cost.
  3. 3Fire Lord Azula's second ability triggers, copying Twice Upon a Time // Unlikely Meeting.
  4. 4Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Twice Upon a Time // Unlikely Meeting spell.
  5. 5Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. 6Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Twice Upon a Time // Unlikely Meeting spell, and then return the original Narset's Reversal to your hand.
  7. 7Resolve the copy of Narset's Reversal, copying Twice Upon a Time // Unlikely Meeting and returning the original Twice Upon a Time // Unlikely Meeting to your hand.
  8. 8Resolve both copies of Twice Upon a Time // Unlikely Meeting from steps 3 and 7, causing you to take two extra turns after this one.
Riku of Two Reflections
+Narset's Reversal
+Twice Upon a Time // Unlikely Meeting
#6

Riku of Two Reflections + Narset's Reversal + Twice Upon a Time // Unlikely Meeting

Infinite turnsLock
  1. 1Cast Twice Upon a Time by paying {4}{U}{U}.
  2. 2Riku's first ability triggers - choose not to pay.
  3. 3Holding priority, cast Narset's Reversal by paying {U}{U}, targeting Twice Upon a Time.
  4. 4Riku's first ability triggers, causing you to pay {U}{R} to copy Narset's Reversal, with the copy targeting the original Narset's Reversal.
  5. 5Resolve the copy of Narset's Reversal, copying the original Narset's Reversal targeting Twice Upon a Time, and returning the original Narset's Reversal to your hand.
  6. 6Resolve the copy of Narset's Reversal created in step 5, copying Twice Upon a Time and returning the original Twice Upon a Time to your hand.
  7. 7Resolve Twice Upon a Time, causing you to take an extra turn after this one.
  8. 8Repeat each turn.
Fire Lord Azula
+Narset's Reversal
+Valley Floodcaller
+Twice Upon a Time // Unlikely Meeting
#7

Fire Lord Azula + Narset's Reversal + Valley Floodcaller + Twice Upon a Time // Unlikely Meeting

Infinite turnsLock
  1. 1Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. 2Holding priority, cast Twice Upon a Time // Unlikely Meeting by paying its mana cost.
  3. 3Fire Lord Azula's second ability triggers, copying Twice Upon a Time // Unlikely Meeting.
  4. 4Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Twice Upon a Time // Unlikely Meeting spell.
  5. 5Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. 6Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Twice Upon a Time // Unlikely Meeting spell, and then return the original Narset's Reversal to your hand.
  7. 7Resolve the copy of Narset's Reversal, copying Twice Upon a Time // Unlikely Meeting and returning the original Twice Upon a Time // Unlikely Meeting to your hand.
  8. 8Resolve both copies of Twice Upon a Time // Unlikely Meeting from steps 3 and 7, causing you to take two extra turns after this one.
Fire Lord Azula
+Narset's Reversal
+Hypersonic Dragon
+Twice Upon a Time // Unlikely Meeting
#8

Fire Lord Azula + Narset's Reversal + Hypersonic Dragon + Twice Upon a Time // Unlikely Meeting

Infinite turnsLock
  1. 1Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. 2Holding priority, cast Twice Upon a Time // Unlikely Meeting by paying its mana cost.
  3. 3Fire Lord Azula's second ability triggers, copying Twice Upon a Time // Unlikely Meeting.
  4. 4Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Twice Upon a Time // Unlikely Meeting spell.
  5. 5Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. 6Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Twice Upon a Time // Unlikely Meeting spell, and then return the original Narset's Reversal to your hand.
  7. 7Resolve the copy of Narset's Reversal, copying Twice Upon a Time // Unlikely Meeting and returning the original Twice Upon a Time // Unlikely Meeting to your hand.
  8. 8Resolve both copies of Twice Upon a Time // Unlikely Meeting from steps 3 and 7, causing you to take two extra turns after this one.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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