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Walking SpongeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Urza's Legacy· February 15, 1999
Carte Magic Walking Sponge

Walking Sponge is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.

Complete guide

Walking Sponge is a quirky blue creature that specializes in stripping away the specialized combat advantages of your opponents. Despite its humble appearance as a 1/1 Sponge, it offers unique utility by dampening the keywords that make other creatures dangerous.

What it Does

Walking Sponge has an activated ability that requires you to tap it. Upon activation, you target one creature on the battlefield and choose one of three specific keywords for it to lose: flying, first strike, or trample. This effect lasts until the end of the current turn.

How it Resolves Step by Step

First, you activate the ability by tapping Walking Sponge and choosing a legal target creature. Upon resolution, you choose one of the three listed keywords (flying, first strike, or trample). If the target creature currently has that keyword, it loses it immediately; if it doesn't have the chosen keyword, the ability simply resolves with no effect. You cannot choose any other keywords like haste or vigilance, as the card's text strictly limits the choice to the three listed.

Common Mistakes

A common error is trying to remove multiple abilities at once. According to the official rulings, the target loses just one of the listed abilities per activation. Another mistake is thinking this prevents a creature from regaining the ability later in the turn; if another effect grants the creature flying after the Sponge's ability has resolved, the creature will have flying again.

When to Play it

Walking Sponge is most effective during the beginning of combat or the declare attackers step. By removing flying, you can force a creature to be blocked by your ground units, or by removing trample, you can use a small 'chump blocker' to absorb all the damage from a massive attacker.

Interaction examples

Grounding a Flyer

If your opponent attacks with Ornithopter of Paradise, you can tap Walking Sponge and choose flying. The Ornithopter of Paradise loses flying until end of turn, allowing you to block it with any of your non-flying creatures.

Targeting a Generic Creature

You can activate Walking Sponge targeting Foundry Inspector. Even though Foundry Inspector does not have flying, first strike, or trample, it is a legal target. You would choose one of the three keywords, and the ability would resolve, effectively doing nothing since the Inspector didn't have the keyword to begin with.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Walking Sponge

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The target loses just one of the listed abilities.

    No other card is named in this ruling.

02

Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredhtlr
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