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Rules guide · Token Artifact Creature

WurmHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Double Masters Tokens· August 7, 2020
Carte Magic Wurm

Wurm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Deathtouch

Complete guide

The Wurm token is a classic powerhouse across many Magic formats, often appearing as a reward for high-mana investments or the death of larger threats. Whether they are artifacts or traditional green creatures, these tokens provide significant board presence and combat utility. Mastering how these tokens interact with tribal synergies and combat keywords is essential for any player looking to dominate the battlefield.

What it does

A Wurm token is a creature created by another spell or ability. While their colors and stats vary based on the creating card, they all share the Wurm creature type. The specific version featuring Deathtouch is an Artifact Creature, meaning it is susceptible to both creature and artifact removal, but its keyword allows it to destroy any creature it deals damage to, regardless of that creature's toughness.

How it resolves step by step

When a spell or ability that creates a Wurm token resolves, the token enters the battlefield immediately. If the token has Deathtouch, the game constantly checks for any amount of combat or non-combat damage dealt by this token to another creature. As soon as damage is dealt, state-based actions see that a creature was damaged by a source with Deathtouch and destroy that creature the next time priority is checked.

Common Mistakes

A common error is assuming all Wurm tokens are the same. A Wurm created by Worldspine Wurm is a green 5/5 with Trample, while one from Wurmcoil Engine is a colorless 3/3 artifact with either Deathtouch or Lifelink. Another mistake is forgetting that tokens cease to exist if they leave the battlefield; if a Wurm token is returned to your hand or put into a graveyard, it cannot be recast or brought back.

When to play it

Use Wurm tokens to stabilize the board against larger aggressive threats. Deathtouch Wurms are excellent deterrents that discourage your opponent from attacking with their best creatures. If you are using tribal support, aim to create these tokens while you have bonuses active that grant them additional keywords or power boosts to close out the game quickly.

Interaction examples

Splitting the Engine

When Wurmcoil Engine dies, its triggered ability goes on the stack. Upon resolution, you create two distinct 3/3 artifact Wurm tokens: one with Deathtouch and one with Lifelink. These tokens maintain their separate keywords even if the other is destroyed.

The Wurmspeaker's Command

With Baru, Wurmspeaker on the battlefield, all Wurms you control get +2/+2 and Trample. When Armada Wurm enters, it creates a 5/5 green Wurm token. Because of Baru, both the Armada Wurm and the 5/5 token become 7/7 creatures with Trample.

Scaling Up the Swarm

If you cast Wurmcalling to create a small 1/1 Wurm token, you can later cast Scale Up targeting that token. The token's base power and toughness will become 6/4 until end of turn, though it retains its Wurm creature type.

Infinite Reach with Sandwurm Convergence

At the beginning of your end step, the enchantment triggers. When it resolves, you place a 5/5 green Wurm creature token onto the battlefield. This happens every turn, allowing you to build an army that remains safe from flying attackers due to the enchantment's static ability.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wurm

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Interactions with other cards

These cards' text mentions Wurm.

Wurmcoil Engine
Wurmcoil Engine

Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

Garruk, Primal Hunter
Garruk, Primal Hunter

+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.

Worldspine Wurm
Worldspine Wurm

Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Sandwurm Convergence
Sandwurm Convergence

Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.

Scale Up
Scale Up

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Baru, Wurmspeaker
Baru, Wurmspeaker

Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.

Colossal Rattlewurm
Colossal Rattlewurm

Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Wurmcoil Larva
Wurmcoil Larva

Deathtouch, lifelink When this creature dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.

Wurmcalling
Wurmcalling

Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token.

Armada Wurm
Armada Wurm

Trample When this creature enters, create a 5/5 green Wurm creature token with trample.

Wurmquake
Wurmquake

Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens. Flashback {8}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Boneyard Wurm
Boneyard Wurm

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

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