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Rules guide · Legendary Creature

Yidaro, Wandering MonsterHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Ikoria: Lair of Behemoths· April 24, 2020
Carte Magic Yidaro, Wandering Monster

Yidaro, Wandering Monster is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Trample, haste Cycling {1}{R} When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

How it works : Yidaro, Wandering Monster

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You don't have to cycle the same physical card four times for Yidaro to get tired of being cycled and stomp onto the battlefield. Any cards named Yidaro, Wandering Monster will count.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you cycle Yidaro but it isn't in your graveyard as the triggered ability resolves, you can't put it onto the battlefield or shuffle it into your library. You'll still shuffle your library if you haven't cycled Yidaro four times this game.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Yidaro, Wandering Monster
+Alena, Kessig Trapper
+Cloudstone Curio
+Mass Hysteria
#1

Yidaro, Wandering Monster + Alena, Kessig Trapper + Cloudstone Curio + Mass Hysteria

Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite creature ETB
  1. 1Activate Yidaro's cycling ability by paying {1}{R} and discarding it.
  2. 2Yidaro triggers, returning itself from your graveyard to the battlefield.
  3. 3Yidaro enters the battlefield, triggering Cloudstone Curio.
  4. 4Holding priority, activate Alena by tapping it, adding at least eight {R}.
  5. 5Resolve the Cloudstone Curio trigger, returning Alena from the battlefield to your hand.
  6. 6Resolve the Yidaro ability from step 1, causing you to draw a card.
  7. 7Cast Alena by paying {4}{R}.
  8. 8Alena enters the battlefield, triggering Cloudstone Curio, returning Yidaro from the battlefield to your hand.
Yidaro, Wandering Monster
+Alena, Kessig Trapper
+Urabrask the Hidden
+Cloudstone Curio
#2

Yidaro, Wandering Monster + Alena, Kessig Trapper + Urabrask the Hidden + Cloudstone Curio

Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite creature ETB
  1. 1Activate Yidaro's cycling ability by paying {1}{R} and discarding it.
  2. 2Yidaro triggers, returning itself from your graveyard to the battlefield.
  3. 3Yidaro enters the battlefield, triggering Cloudstone Curio.
  4. 4Holding priority, activate Alena by tapping it, adding at least eight {R}.
  5. 5Resolve the Cloudstone Curio trigger, returning Alena from the battlefield to your hand.
  6. 6Resolve the Yidaro ability from step 1, causing you to draw a card.
  7. 7Cast Alena by paying {4}{R}.
  8. 8Alena enters the battlefield, triggering Cloudstone Curio, returning Yidaro from the battlefield to your hand.
Yidaro, Wandering Monster
+Alena, Kessig Trapper
+Cloudstone Curio
+Fervor
#3

Yidaro, Wandering Monster + Alena, Kessig Trapper + Cloudstone Curio + Fervor

Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite creature ETB
  1. 1Activate Yidaro's cycling ability by paying {1}{R} and discarding it.
  2. 2Yidaro triggers, returning itself from your graveyard to the battlefield.
  3. 3Yidaro enters the battlefield, triggering Cloudstone Curio.
  4. 4Holding priority, activate Alena by tapping it, adding at least eight {R}.
  5. 5Resolve the Cloudstone Curio trigger, returning Alena from the battlefield to your hand.
  6. 6Resolve the Yidaro ability from step 1, causing you to draw a card.
  7. 7Cast Alena by paying {4}{R}.
  8. 8Alena enters the battlefield, triggering Cloudstone Curio, returning Yidaro from the battlefield to your hand.
Yidaro, Wandering Monster
+Alena, Kessig Trapper
+Anger
+Cloudstone Curio
#4

Yidaro, Wandering Monster + Alena, Kessig Trapper + Anger + Cloudstone Curio

Infinite card drawNear-infinite creature ETBNear-infinite creature LTBNear-infinite red mana
  1. 1Cycle Yidaro by paying {1}{R}, drawing a card and putting Yidaro onto the battlefield from your graveyard.
  2. 2Yidaro enters, triggering Cloudstone Curio.
  3. 3Holding priority, activate Alena by tapping it, adding at least eight {R}.
  4. 4Resolve the Cloudstone Curio trigger, returning Alena from the battlefield to your hand.
  5. 5Cast Alena for {4}{R}.
  6. 6Alena enters the battlefield, triggering Cloudstone Curio, returning Yidaro from the battlefield to your hand.
  7. 7Repeat.
Yidaro, Wandering Monster
+Grinning Ignus
+Agatha's Soul Cauldron
+First Day of Class
#5

Yidaro, Wandering Monster + Grinning Ignus + Agatha's Soul Cauldron + First Day of Class

Infinite card drawNear-infinite creature ETBInfinite draw triggersNear-infinite self-discard triggers
  1. 1Cast First Day of Class by paying {1}{R}.
  2. 2Activate Yidaro's cycling ability by paying {1}{R} and discarding it.
  3. 3Yidaro triggers, putting it from your graveyard onto the battlefield.
  4. 4When Yidaro enters the battlefield, First Day of Class triggers, putting a +1/+1 counter on Yidaro.
  5. 5Resolve the Yidaro cycling ability, causing you to draw a card.
  6. 6Activate Yidaro using Grinning Ignus's ability by paying {1} and returning Yidaro from the battlefield to your hand, adding {C}{C}{R}.
  7. 7Repeat from step 2.
Yidaro, Wandering Monster
+Grinning Ignus
+Agatha's Soul Cauldron
+Combine Guildmage
#6

Yidaro, Wandering Monster + Grinning Ignus + Agatha's Soul Cauldron + Combine Guildmage

Infinite card drawNear-infinite creature ETBInfinite draw triggersNear-infinite self-discard triggers
  1. 1Activate Combine Guildmage by paying {2} and tapping it.
  2. 2Activate Yidaro's cycling ability by paying {1}{R} and discarding it.
  3. 3Yidaro triggers, putting it from your graveyard onto the battlefield with a +1/+1 counter on it due to Combine Guildmage.
  4. 4Resolve the Yidaro cycling ability, causing you to draw a card.
  5. 5Activate Yidaro using Grinning Ignus's ability by paying {1} and returning Yidaro from the battlefield to your hand, adding {C}{C}{R}.
  6. 6Repeat from step 2.
Yidaro, Wandering Monster
+Grinning Ignus
+Agatha's Soul Cauldron
+Rhythm of the Wild
#7

Yidaro, Wandering Monster + Grinning Ignus + Agatha's Soul Cauldron + Rhythm of the Wild

Infinite card drawNear-infinite creature ETBInfinite draw triggersNear-infinite self-discard triggers
  1. 1Activate Yidaro's cycling ability by paying {1}{R} and discarding it.
  2. 2Yidaro triggers, putting it from your graveyard onto the battlefield with a +1/+1 counter on it due to Rhythm of the Wild.
  3. 3Resolve the Yidaro cycling ability, causing you to draw a card.
  4. 4Activate Yidaro using Grinning Ignus's ability by paying {1} and returning Yidaro from the battlefield to your hand, adding {C}{C}{R}.
  5. 5Repeat.
Yidaro, Wandering Monster
+Grinning Ignus
+Agatha's Soul Cauldron
+Gorma, the Gullet
#8

Yidaro, Wandering Monster + Grinning Ignus + Agatha's Soul Cauldron + Gorma, the Gullet

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTB
  1. 1Activate Yidaro's cycling ability by paying {1}{R} and discarding it.
  2. 2Yidaro triggers, putting it from your graveyard onto the battlefield with a +1/+1 counter on it due to Gorma.
  3. 3Resolve the Yidaro cycling ability, causing you to draw a card.
  4. 4Activate Yidaro using Grinning Ignus's ability by paying {1} and returning Yidaro from the battlefield to your hand, adding {C}{C}{R}.
  5. 5Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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