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Rules guide · Instant

Cackling CounterpartHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Innistrad Remastered· January 24, 2025
Carte Magic Cackling Counterpart

Cackling Counterpart is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

How it works : Cackling Counterpart

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is considered to be 0.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created the token.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.

    Card named in this ruling

  5. #5· Wizards of the Coast

    Any “enters” triggered ability of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters” or “[this creature] enters with” abilities of the chosen creature will also work.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dualcaster Mage
+Cackling Counterpart
#1

Dualcaster Mage + Cackling Counterpart

Infinite creature ETBInfinite creature tokensInfinite magecraft triggers
  1. 1Cast Cackling Counterpart by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Dualcaster Mage by paying {1}{R}{R}.
  3. 3When Dualcaster Mage enters the battlefield, it triggers, copying Cackling Counterpart, targeting Dualcaster Mage.
  4. 4Resolve the copy of Cackling Counterpart, creating a token copy of Dualcaster Mage.
  5. 5Repeat from step 3.
Brudiclad, Telchor Engineer
+Combat Celebrant
+Cackling Counterpart
#2

Brudiclad, Telchor Engineer + Combat Celebrant + Cackling Counterpart

Infinite combat phasesInfinite damage
  1. 1Cast Cackling Counterpart by paying {1}{U}{U}, creating a token copy of Combat Celebrant.
  2. 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Combat Celebrant token.
  3. 3Declare one of the Combat Celebrant copy as an attacker, choosing to exert it as it attacks.
  4. 4The Combat Celebrant copy triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  5. 5Repeat from step 2.
Naru Meha, Master Wizard
+Cackling Counterpart
#3

Naru Meha, Master Wizard + Cackling Counterpart

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1Cast Cackling Counterpart by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.
  3. 3When Naru Meha enters the battlefield, it triggers, copying Cackling Counterpart, targeting Naru Meha.
  4. 4Resolve the copy of Cackling Counterpart, creating a token copy of Naru Meha.
  5. 5Put either Naru Meha into your graveyard due to the legend rule.
  6. 6Repeat from step 3.
Brudiclad, Telchor Engineer
+Biovisionary
+Cackling Counterpart
#4

Brudiclad, Telchor Engineer + Biovisionary + Cackling Counterpart

Win the game
  1. 1Cast Cackling Counterpart either from your hand by paying {1}{U}{U} or from your graveyard for its flashback cost by paying {5}{U}{U}, creating a token copy of Biovisionary.
  2. 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Biovisionary token.
  3. 3At the beginning of your end step, each Biovisionary triggers.
  4. 4Resolve the first Biovisionary trigger, causing you to win the game.
Kairi, the Swirling Sky
+High Tide
+Turnabout
+Cackling Counterpart
#5

Kairi, the Swirling Sky + High Tide + Turnabout + Cackling Counterpart

Return all instant and sorcery cards from your graveyard to your handInfinite untap of permanents you controlInfinite creature LTBInfinite creature ETB
  1. 1Cast High Tide by paying {U}.
  2. 2Cast Cackling Counterpart by paying its mana cost, creating a token copy of Kairi.
  3. 3Put the Kairi token into your graveyard due to the legend rule.
  4. 4When the Kairi token dies, it triggers, causing you to mill six cards and return High Tide and Cackling Counterpart from your graveyard to your hand.
  5. 5Cast High Tide by paying {U}.
  6. 6Activate at least three Islands by tapping them, adding {U}{U}{U}.
  7. 7High Tide triggers twice for each Island tapped this way, adding that much {U}.
  8. 8Cast Turnabout by paying {2}{U}{U}, untapping all lands you control.
Brudiclad, Telchor Engineer
+Timestream Navigator
+Cackling Counterpart
#6

Brudiclad, Telchor Engineer + Timestream Navigator + Cackling Counterpart

Infinite turnsLock
  1. 1Cast Cackling Counterpart by paying {1}{U}{U}, creating a token copy of Timestream Navigator.
  2. 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Timestream Navigator token.
  3. 3Activate Timestream Navigator by paying {2}{U}{U} and tapping it and putting it onto the bottom of your library, causing you to take an extra turn after this one.
  4. 4Move to your next turn.
  5. 5Repeat from step 2.
Kykar, Wind's Fury
+Vadrok, Apex of Thunder
+Snap
+Cackling Counterpart
#7

Kykar, Wind's Fury + Vadrok, Apex of Thunder + Snap + Cackling Counterpart

Cast a subset of spells in your graveyardInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate two lands you control by tapping them, adding at least {1}{W/U}.
  2. 2Cast Vadrok either from your hand or from the command zone for its mutate cost by paying {1}{W/U}{R}{R} and commander tax, if applicable, putting it under any other nonlegendary non-Human creature you control.
  3. 3Vadrok triggers, casting Cackling Counterpart from your graveyard without paying its mana cost.
  4. 4Kykar triggers, creating a 1/1 Spirit creature token.
  5. 5Resolve Cackling Counterpart, creating a copy of the Vadrok mutated creature.
  6. 6Activate Kykar by sacrificing a Spirit, adding {R}.
  7. 7Cast Snap by paying {1}{U}.
  8. 8Kykar triggers, creating a 1/1 Spirit creature token.
Spinerock Tyrant
+Cackling Counterpart
#8

Spinerock Tyrant + Cackling Counterpart

Infinite creature ETBInfinite Treasure tokensInfinite colored manaInfinite copies of creatures you control
  1. 1Cast Cackling Counterpart by paying its mana cost targeting the creature that can recur spells.
  2. 2When you cast that spell, Spinerock Tyrant triggers, copying Cackling Counterpart and choosing Spinerock Tyrant as its target.
  3. 3Resolve the copy of Cackling Counterpart, creating a Spinerock Tyrant token.
  4. 4Resolve the original Cackling Counterpart, creating a token copy of the spell recursion creature.
  5. 5When that token enters, it triggers, returning Cackling Counterpart from your graveyard to your hand.
  6. 6Repeat from step 1 one additional time, resulting in a total of five Spinerock Tyrants.
  7. 7Cast the spell that creates a Treasure token by paying its mana cost, targeting any creature.
  8. 8Each copy of Spinerock Tyrant triggers, copying that spell once for each Spinerock Tyrant you control.

Related cards and tokens

03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Cackling Counterpart

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Official source