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Rules guide · Creature

Cache RaidersHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Duel Decks: Venser vs. Koth· March 30, 2012
Carte Magic Cache Raiders

Cache Raiders is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your upkeep, return a permanent you control to its owner's hand.

How it works : Cache Raiders

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    This ability isn’t targeted. You choose a permanent to return when the ability resolves. No one will be able to respond to the choice.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The One Ring
+Cache Raiders
#1

The One Ring + Cache Raiders

LockPrevent all damage that would be dealt to youYou have protection from everything
  1. 1Cast The One Ring by paying {4}.
  2. 2The One Ring triggers, giving you protection from everything until your next turn.
  3. 3During your next upkeep, return The One Ring to your hand using Cache Raiders.
  4. 4Repeat each turn.
Archaeomancer
+Cache Raiders
+Walk the Aeons
#2

Archaeomancer + Cache Raiders + Walk the Aeons

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, taking an extra turn after this one.
  2. 2Cast Archaeomancer by paying {2}{U}{U}.
  3. 3Archaeomancer enters the battlefield, returning Walk the Aeons to your hand.
  4. 4Move to your next turn.
  5. 5At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand.
  6. 6Move to your next turn.
  7. 7Repeat.
Archaeomancer
+Cache Raiders
+Time Warp
#3

Archaeomancer + Cache Raiders + Time Warp

Infinite turnsLock
  1. 1Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.
  2. 2Cast Archaeomancer by paying {2}{U}{U}.
  3. 3Archaeomancer enters the battlefield, returning Time Warp to your hand.
  4. 4Move to your next turn.
  5. 5At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand.
  6. 6Move to your next turn.
  7. 7Repeat.
Mnemonic Wall
+Cache Raiders
+Time Warp
#4

Mnemonic Wall + Cache Raiders + Time Warp

LockInfinite turns
  1. 1Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.
  2. 2Cast Mnemonic Wall by paying {4}{U}.
  3. 3Mnemonic Wall enters the battlefield, returning Time Warp from your graveyard to your hand.
  4. 4At the beginning of your next upkeep on your extra turn, Cache Raiders triggers, returning Mnemonic Wall from the battlefield to your hand.
  5. 5Repeat each turn.
Archaeomancer
+Cache Raiders
+Temporal Manipulation
#5

Archaeomancer + Cache Raiders + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. 2Cast Archaeomancer by paying {2}{U}{U}.
  3. 3Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.
  4. 4Move to your next turn.
  5. 5At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand.
  6. 6Move to your next turn.
  7. 7Repeat.
Mnemonic Wall
+Cache Raiders
+Walk the Aeons
#6

Mnemonic Wall + Cache Raiders + Walk the Aeons

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, taking an extra turn after this one.
  2. 2Cast Mnemonic Wall by paying {4}{U}.
  3. 3Mnemonic Wall enters the battlefield, returning Walk the Aeons from your graveyard to your hand.
  4. 4At the beginning of your next upkeep on your extra turn, Cache Raiders triggers, returning Mnemonic Wall from the battlefield to your hand.
  5. 5Repeat each turn.
Archaeomancer
+Cache Raiders
+Capture of Jingzhou
#7

Archaeomancer + Cache Raiders + Capture of Jingzhou

Infinite turnsLock
  1. 1Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.
  2. 2Cast Archaeomancer by paying {2}{U}{U}.
  3. 3Archaeomancer enters the battlefield, returning Capture of Jingzhou to your hand.
  4. 4Move to your next turn.
  5. 5At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand.
  6. 6Move to your next turn.
  7. 7Repeat.
Mnemonic Wall
+Cache Raiders
+Temporal Manipulation
#8

Mnemonic Wall + Cache Raiders + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. 2Cast Mnemonic Wall by paying {4}{U}.
  3. 3Mnemonic Wall enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  4. 4At the beginning of your next upkeep in your extra turn, Cache Raiders triggers, returning Mnemonic Wall from the battlefield to your hand.
  5. 5Repeat each turn.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredh
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Meta decks with Cache Raiders

No archived Top 8 deck with this card yet.

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