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Elder DruidHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Seventh Edition· April 11, 2001
Carte Magic Elder Druid

Elder Druid is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{3}{G}, {T}: You may tap or untap target artifact, creature, or land.

How it works : Elder Druid

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The decision of whether to tap or untap is made on resolution.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Isochron Scepter
+Elder Druid
+Vitalize
#1

Isochron Scepter + Elder Druid + Vitalize

Infinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Activate any number of creatures you control by tapping them, adding at least {5}{G}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vitalize without paying its mana cost.
  3. 3Resolve Vitalize, untapping all creatures you control.
  4. 4Activate Elder Druid by paying {3}{G} and tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Elder Druid
+Benefactor's Draught
#2

Isochron Scepter + Elder Druid + Benefactor's Draught

Infinite card drawInfinite draw triggersNear-infinite storm countNear-infinite magecraft triggers
  1. 1Activate any number of creatures you control by tapping them, adding at least {5}{G}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Benefactor's Draught without paying its mana cost.
  3. 3Resolve Benefactor's Draught, untapping all creatures you control.
  4. 4Activate Elder Druid by paying {3}{G} and tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Elder Druid
+To Arms!
#3

Isochron Scepter + Elder Druid + To Arms!

Infinite card drawInfinite draw triggersNear-infinite storm countNear-infinite magecraft triggers
  1. 1Activate any number of creatures you control by tapping them, adding at least {5}{G}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of To Arms! without paying its mana cost.
  3. 3Resolve To Arms!, untapping all creatures you control.
  4. 4Activate Elder Druid by paying {3}{G} and tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Elder Druid
+Rally of Wings
#4

Isochron Scepter + Elder Druid + Rally of Wings

Infinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Activate any number of creatures you control by tapping them, adding at least {5}{G}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Rally of Wings without paying its mana cost.
  3. 3Resolve Rally of Wings, untapping all creatures you control.
  4. 4Activate Elder Druid by paying {3}{G} and tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Magosi, the Waterveil
+Rings of Brighthearth
+Elder Druid
#5

Magosi, the Waterveil + Rings of Brighthearth + Elder Druid

Infinite turnsLock
  1. 1Activate Magosi's second activated ability by tapping it and paying {U}.
  2. 2Rings of Brighthearth triggers; choose not to pay for it.
  3. 3Resolve the Magosi ability, putting an eon counter on Magosi and skipping your next turn.
  4. 4Activate Elder Duid by paying {3}{G} and tapping it, targeting Magosi.
  5. 5Rings of Brighthearth triggers; choose not to pay for it.
  6. 6Activate Magosi's third activated ability by tapping it, removing an eon counter from it, and returning it to your hand.
  7. 7Rings of Brighthearth triggers; pay {2} and copy the Magosi ability.
  8. 8Resolve both copies of the ability, cancelling out your skipped turn and taking an extra turn after this one.
Isochron Scepter
+Elder Druid
+Call to Glory
#6

Isochron Scepter + Elder Druid + Call to Glory

Infinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Activate any number of creatures you control by tapping them, adding at least {5}{G}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Call to Glory without paying its mana cost.
  3. 3Resolve Call to Glory, untapping all creatures you control.
  4. 4Activate Elder Druid by paying {3}{G} and tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Elder Druid
+Energy Arc
#7

Isochron Scepter + Elder Druid + Energy Arc

Infinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Activate any number of creatures you control by tapping them, adding at least {5}{G}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Energy Arc without paying its mana cost.
  3. 3Resolve Energy Arc, untapping all creatures you control.
  4. 4Activate Elder Druid by paying {3}{G} and tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Elder Druid
+Roar of the Kha
#8

Isochron Scepter + Elder Druid + Roar of the Kha

Infinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Activate any number of creatures you control by tapping them, adding at least {5}{G}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Roar of the Kha without paying its mana cost.
  3. 3Resolve Roar of the Kha, untapping all creatures you control.
  4. 4Activate Elder Druid by paying {3}{G} and tapping it, untapping Isochron Scepter.
  5. 5Repeat.
03

Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredh
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