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Rules guide · Enchantment

Fertile GroundHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Lorwyn Eclipsed Commander· January 23, 2026
Carte Magic Fertile Ground

Fertile Ground is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Complete guide

Fertile Ground is a classic mana-fixing enchantment that turns any basic or non-basic land into a powerful source of extra resources. By enchanting a land, you ensure that every time you tap it for mana, you get a bonus boost of any color you need.

What It Does

Fertile Ground is an Aura with the Enchant Land keyword, meaning it must be attached to a land on the battlefield. It provides a triggered mana ability: whenever the enchanted land is tapped for mana, Fertile Ground's controller adds one additional mana of any color to their mana pool. This doesn't change the type of mana the land normally produces; it simply adds an extra drop of mana on top.

How It Resolves Step by Step

First, you cast Fertile Ground by targeting a land on the battlefield. Once it resolves and enters the battlefield attached to that land, its ability is ready. When the controller of the land activates a mana ability that requires tapping the land, Fertile Ground triggers. Because it is a mana ability, it does not use the stack and resolves immediately, providing the extra mana alongside the land's original output.

Common Mistakes

A frequent point of confusion is who gets the mana. Fertile Ground specifies that its controller adds the mana, not necessarily the owner of the land. If you enchant an opponent's land, you will get the extra mana when they tap it for their own use! Additionally, remember that the land must be tapped specifically for mana to trigger this effect; effects that simply tap the land for other reasons won't grant the bonus.

When to Play It

This card is excellent in multi-color decks that need 'fixing' to cast spells with specific color requirements. It is also highly effective in strategies that involve untapping lands, as you get the bonus mana every single time the land is tapped during a turn.

Interaction examples

Scaling Your Mana

You cast Fertile Ground on your basic Forest. On your next turn, you tap the Forest for one Green mana. Fertile Ground immediately adds one mana of any color (such as Blue) to your pool. You now have two mana available from a single land.

No Direct Synergy

If you have Hardened Scales on the battlefield and tap a land enchanted with Fertile Ground, you simply get your two mana. Hardened Scales only interacts with +1/+1 counters being put on creatures and has no effect on the mana production of Fertile Ground.

Enchantment Presence

With Garruk's Uprising in play, Fertile Ground helps you reach the high mana costs of large creatures more quickly. While Fertile Ground entering the battlefield won't trigger the card draw from Garruk's Uprising (as it is not a creature), the extra mana it provides allows you to cast a creature with power 4 or greater sooner, which then triggers the draw effect.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fertile Ground

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Popular combos

Real combos played by the community, sorted by popularity.

Arbor Elf
+Fertile Ground
+Freed from the Real
#1

Arbor Elf + Fertile Ground + Freed from the Real

Infinite colored mana
  1. 1Activate Arbor Elf by tapping it, untapping the enchanted forest.
  2. 2Activate the Forest by tapping it, adding {U}{G}.
  3. 3Activate Freed from the Real by paying {U}, untapping Arbor Elf.
  4. 4Repeat.
Arbor Elf
+Fertile Ground
+Pemmin's Aura
#2

Arbor Elf + Fertile Ground + Pemmin's Aura

Infinite colored mana
  1. 1Activate Arbor Elf by tapping it, untapping the enchanted forest.
  2. 2Activate the Forest by tapping it, adding {U}{G}.
  3. 3Activate Pemmin's Aura by paying {U}, untapping Arbor Elf.
  4. 4Repeat.
Clever Conjurer
+Freed from the Real
+Fertile Ground
#3

Clever Conjurer + Freed from the Real + Fertile Ground

Infinite untap of permanents you controlInfinite mana permanents you control can produce
  1. 1Activate the land with Fertile Ground attached, adding at least {1}.
  2. 2Fertile Ground triggers, adding {U}.
  3. 3Activate Clever Conjurer by tapping it, untapping the land.
  4. 4Activate Freed from the Real's second ability by paying {U}, untapping Clever Conjurer.
  5. 5Repeat.
Clever Conjurer
+Pemmin's Aura
+Fertile Ground
#4

Clever Conjurer + Pemmin's Aura + Fertile Ground

Infinite untap of permanents you controlInfinite mana permanents you control can produce
  1. 1Activate the land with Fertile Ground attached, adding at least {1}.
  2. 2Fertile Ground triggers, adding {U}.
  3. 3Activate Clever Conjurer by tapping it, untapping the land.
  4. 4Activate Pemmin's Aura's first ability by paying {U}, untapping Clever Conjurer.
  5. 5Repeat.
Marath, Will of the Wild
+Earthcraft
+Fertile Ground
#5

Marath, Will of the Wild + Earthcraft + Fertile Ground

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Activate the enchanted land by tapping it, adding {1}.
  2. 2Fertile Ground triggers, adding an additional {1}.
  3. 3Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
  4. 4Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
  5. 5Repeat until Marath has no more +1/+1 counters.
  6. 6Marath dies due to having 0 toughness and goes to the command zone.
  7. 7Cast Marath by paying {R}{G}{W} plus commander tax, leaving zero mana unspent.
  8. 8Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
Silvanus's Invoker
+Agatha of the Vile Cauldron
+Fertile Ground
#6

Silvanus's Invoker + Agatha of the Vile Cauldron + Fertile Ground

Infinite mana lands you control can produceInfinite power and toughness for most creatures you control until end of turnInfinite untap of lands you control
  1. 1Activate the land with Fertile Ground attached by tapping it, adding {1}.
  2. 2Fertile Ground triggers, adding {1}.
  3. 3Activate Silvanus's Invoker by paying {1}, untapping the land and causing it to become an 8/8 Elemental with trample and haste in addition to its other types until end of turn.
  4. 4Repeat.
Earthcraft
+Fertile Ground
+Horseshoe Crab
#7

Earthcraft + Fertile Ground + Horseshoe Crab

Infinite colored manaInfinite untap of basic lands you control
  1. 1Activate the basic land with Fertile Ground attached by tapping it, adding at least {1}.
  2. 2Fertile Ground triggers, adding {U}.
  3. 3Activate Earthcraft by tapping Horseshoe Crab, untapping the basic land.
  4. 4Activate Horseshoe Crab by paying {U}, untapping it.
  5. 5Repeat.
  6. 6If the basic land is an Island, you may add mana of any color using Fertile Ground's trigger, and you may infinitely repeat steps 3-4 with any other basic land you control.
Earthcraft
+Fertile Ground
+Ant Queen
#8

Earthcraft + Fertile Ground + Ant Queen

Infinite creature ETBInfinite tapped creature tokens
  1. 1Activate Ant Queen by paying {1}{G}, creating a creature token
  2. 2Activate Earthcraft by tapping the creature token, untapping a basic Forest.
  3. 3Activate the Forest by tapping it, adding {G}
  4. 4Fertile Ground triggers, adding {G}
  5. 5Repeat
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Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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