Mesmerizing Dose is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.
How it works : Mesmerizing Dose
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
No other card is named in this ruling.
- #2· Wizards of the Coast
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
No other card is named in this ruling.
- #4· Wizards of the Coast
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
No other card is named in this ruling.
- #5· Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Terra, Magical Adept // Esper Terra + Mesmerizing Dose + Anger
- 1Activate Terra, Magical Adept by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of Mesmerizing Dose.
- 3When the Mesmerizing Dose token enters the battlefield, it triggers, putting a lore counter on Esper Terra.
- 4Repeat from step 2 two additional times, from Esper Terra's second and third chapter abilities triggering.
- 5Esper Terra's fourth chapter ability triggers, causing you to add
, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- 6When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- 7Repeat.
Terra, Magical Adept // Esper Terra + Mesmerizing Dose + Temur Ascendancy
- 1Activate Terra, Magical Adept by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of Mesmerizing Dose.
- 3When the Mesmerizing Dose token enters the battlefield, it triggers, putting a lore counter on Esper Terra.
- 4Repeat from step 2 two additional times, from Esper Terra's second and third chapter abilities triggering.
- 5Esper Terra's fourth chapter ability triggers, causing you to add
, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- 6When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- 7Repeat.
Terra, Magical Adept // Esper Terra + Mesmerizing Dose + Mass Hysteria
- 1Activate Terra, Magical Adept by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of Mesmerizing Dose.
- 3When the Mesmerizing Dose token enters the battlefield, it triggers, putting a lore counter on Esper Terra.
- 4Repeat from step 2 two additional times, from Esper Terra's second and third chapter abilities triggering.
- 5Esper Terra's fourth chapter ability triggers, causing you to add
, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- 6When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- 7Repeat.
Terra, Magical Adept // Esper Terra + Mesmerizing Dose + Concordant Crossroads
- 1Activate Terra, Magical Adept by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of Mesmerizing Dose.
- 3When the Mesmerizing Dose token enters the battlefield, it triggers, putting a lore counter on Esper Terra.
- 4Repeat from step 2 two additional times, from Esper Terra's second and third chapter abilities triggering.
- 5Esper Terra's fourth chapter ability triggers, causing you to add
, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- 6When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- 7Repeat.
Terra, Magical Adept // Esper Terra + Mesmerizing Dose + Frostcliff Siege
- 1Activate Terra, Magical Adept by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of Mesmerizing Dose.
- 3When the Mesmerizing Dose token enters the battlefield, it triggers, putting a lore counter on Esper Terra.
- 4Repeat from step 2 two additional times, from Esper Terra's second and third chapter abilities triggering.
- 5Esper Terra's fourth chapter ability triggers, causing you to add
, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- 6When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- 7Repeat.
Terra, Magical Adept // Esper Terra + Mesmerizing Dose + Fires of Yavimaya
- 1Activate Terra, Magical Adept by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of Mesmerizing Dose.
- 3When the Mesmerizing Dose token enters the battlefield, it triggers, putting a lore counter on Esper Terra.
- 4Repeat from step 2 two additional times, from Esper Terra's second and third chapter abilities triggering.
- 5Esper Terra's fourth chapter ability triggers, causing you to add
, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- 6When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- 7Repeat.
Terra, Magical Adept // Esper Terra + Mesmerizing Dose + Rising of the Day
- 1Activate Terra, Magical Adept by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of Mesmerizing Dose.
- 3When the Mesmerizing Dose token enters the battlefield, it triggers, putting a lore counter on Esper Terra.
- 4Repeat from step 2 two additional times, from Esper Terra's second and third chapter abilities triggering.
- 5Esper Terra's fourth chapter ability triggers, causing you to add
, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- 6When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- 7Repeat.
Terra, Magical Adept // Esper Terra + Mesmerizing Dose + Tyvar, Jubilant Brawler
- 1Activate Terra, Magical Adept by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of Mesmerizing Dose.
- 3When the Mesmerizing Dose token enters the battlefield, it triggers, putting a lore counter on Esper Terra.
- 4Repeat from step 2 two additional times, from Esper Terra's second and third chapter abilities triggering.
- 5Esper Terra's fourth chapter ability triggers, causing you to add
, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- 6When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- 7Repeat.
Legal formats
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Meta decks with Mesmerizing Dose
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