Quickling is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Complete guide
Quickling is a versatile Faerie Rogue that offers high utility for a low mana cost. Thanks to its Flash ability, it serves as both an evasive attacker and a clever defensive tool to protect your more valuable assets.
Protecting Your Board
Quickling features an 'enters' ability that requires a choice: sacrifice Quickling or return another creature you control to its owner's hand. Because it has Flash, you can cast it in response to a removal spell or an unfavorable combat trade, effectively 'bouncing' your target creature back to the safety of your hand while leaving a 2/2 flyer on the battlefield.
Resolving the Ability
When Quickling enters the battlefield, its triggered ability goes on the stack. Upon resolution, you decide whether to return another creature you control to its owner's hand. If you choose not to, or if you control no other creatures at that exact moment, you must sacrifice Quickling. Note that this ability does not target, so you choose which creature to return as the ability resolves.
Common Mistakes
The most frequent error is attempting to return Quickling to its own ability. The card explicitly states you must return 'another' creature you control. Additionally, if your opponent removes your only other creature in response to the trigger, you will be forced to sacrifice Quickling since you no longer have a valid 'another' creature to return.
Timing Your Play
While you can play Quickling on your turn to re-trigger 'enters-the-battlefield' effects, it is most potent during your opponent's turn. Use it to save a creature from a board wipe or to surprise a block an incoming attacker with its 2/2 Flying stats.
Interaction examples
Your opponent casts a spell to destroy your Ornithopter of Paradise. In response, you cast Quickling. Quickling enters the battlefield and its ability triggers. You choose to return Ornithopter of Paradise to your hand. The opponent's spell loses its target and fails to resolve, and you now have Quickling on the board and your mana creature safe in your hand.
With Foundry Inspector on the battlefield, your artifact spells cost {1} less. If an opponent targets Foundry Inspector with a damage spell, you flash in Quickling. By returning Foundry Inspector to your hand, you preserve your cost-reduction engine for the next turn. You can then recast Foundry Inspector, potentially for a lower cost if you have other effects in play.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Quickling
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you control no other creatures when the enters-the-battlefield ability resolves, you must sacrifice Quickling.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Archmage of Echoes + Quickling + Cloud of Faeries + Faerie Impostor
- 1Activate up to two lands by tapping them, adding at least
.
- 2Cast Cloud of Faeries by paying
.
- 3Archmage of Echoes triggers, copying Cloud of Faeries.
- 4Resolve the copy of the Cloud of Faeries spell, creating a token copy of it.
- 5When the Cloud of Faeries token enters the battlefield, it triggers, untapping up to two lands.
- 6Activate up to two lands by tapping them, adding at least
.
- 7Resolve the original Cloud of Faeries spell.
- 8When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands.
Reflections of Littjara + Quickling + Cloud of Faeries + Faerie Impostor
- 1Activate up to two lands by tapping them, adding at least
.
- 2Cast Cloud of Faeries by paying
.
- 3Reflections of Littjara triggers, copying Cloud of Faeries.
- 4Resolve the copy of the Cloud of Faeries spell, creating a token copy of it.
- 5When the Cloud of Faeries token enters the battlefield, it triggers, untapping up to two lands.
- 6Activate up to two lands by tapping them, adding at least
.
- 7Resolve the original Cloud of Faeries spell.
- 8When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands.
Clement, the Worrywort + Intruder Alarm + Quickling
- 1Activate any number of creatures you control by tapping them, adding at least
.
- 2Cast Quickling by paying
.
- 3When Quickling enters the battlefield, it, Clement and Intruder Alarm trigger.
- 4Resolve the Intruder Alarm trigger, untapping all creatures.
- 5Holding priority, activate any number of creatures you control by tapping them, adding at least
.
- 6Resolve the Clement trigger, returning nothing to your hand.
- 7Resolve the Quickling trigger, returning Clement from the battlefield to your hand.
- 8Cast Clement by paying
.
Nethroi, Apex of Death + Phyrexian Altar + Mitotic Slime + Quickling
- 1Cast Nethroi either from your hand or from the command zone for its mutate cost by paying
, putting it under a non-Human creature you control.
- 2Nethroi triggers, returning Quickling and Mitotic Slime from your graveyard to the battlefield.
- 3When Quickling enters, it triggers, returning Nethroi from the battlefield to your hand.
- 4Activate Phyrexian Altar twice by sacrificing Quickling and Mitotic Slime, adding
.
- 5When Mitotic Slime dies, it triggers, creating two 2/2 Ooze creature tokens.
- 6Activate Phyrexian Altar twice by sacrificing the Oozes, adding
.
- 7When the Oozes die, they trigger, creating four 1/1 Ooze creature tokens.
- 8Activate Phyrexian Altar three times by sacrificing three Oozes, adding
.
Legal formats
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Meta decks with Quickling
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Foundry Inspector







